Here I’m to share my gaming experience with you.
You might know or not know me for my ToS leveling streams, you can check them out at the link below:
https://www.youtube.com/channel/UC-2q9twDvPP24Q6NEM-IYbw/videos
Currently I have 2 chars lvl 315+ and 2 chars lvl 230+
So far I’ve tested all 4 classes (swordsman, wizard, archer, priest) and wizard was my favorite class.
I’ll start by listing what I enjoyed while playing.
The first impression of this game was great, amazing, it’s stunning. The graphics, visuals, it’s all great, I really love the artwork and animations, this game sure have good looks. Questing and leveling is also fun, though I did questing only until lvl 40. While leveling till 100 it was fun grinding mobs while they were easy, getting loot even though it’s worthless. at level 70+ I couldn’t get any loot, that means I didn’t get armor or weapons equip which is disappointing even if it would be dirt cheap. Overall leveling to 100 is quite easy and enjoyable.
And now the level 100-200 part, still no equip drop or very rarely, the grinding became longer, harder, and it requires even more exp to level. The only fast way to level was doing missions and dungeons. I do enjoy both missions and dungeons, but the thought of not getting equipment is upsetting, though I got few armor pieces from boss cubes. To sum up, lvl 100-200 wasn’t as enjoyable as leveling from 1 to 100, I guess some players might quit the game at this point because the gameplay doesn’t improve at level 100, but rather becomes worse.
Leveling from 200 to 315 was longest and hardest. At first leveling from 200 to 260 is somewhat enjoyable because of dungeons, especially I enjoyed level 230 dungeon, in my opinion it’s very well made and fun. At level 260 I did not like new dungeon, it’s rather hard, long and the exp isn’t that good. I ended up doing quests somewhere at level 270+ to hit 290, actually the lvl 12 exp cards were very useful at this level and helped me hit 290 quickly. Once I reached 290 and got to the Svalpinghas forest I was amazed with great ambient developers have created making this forest. Svalpinghas forest became one of my favorite zones because of beautiful artwork. Now the level 290 dungeon, it was much better than level 260 dungeon, doesn’t take long to complete, good exp, I like it. Doing 290 dungeon and missions I easily reached level 315. However, gameplay felt same as leveling 100-200, long, slow, repetitive, boring grinding gameplay, quests weren’t much fun either.
What I liked about dungeons: they aren’t too hard, can be completed without a healer in party, gives good exp. Some dungeons, I did not like: level 260, 200 and 140 dungeons, they all share one problem in common: takes long to complete. I was mostly negative towards level 200 dungeon, it feels like it’s lacking mobs, the exp there is too low compared to level 170 and 230 dungeons, actually it was better doing lvl 170 dungeon while I was at level 200 rather than doing lvl 200 dungeon. I think these dungeons needs improvement, mostly level 200.
The classes.
Cleric: I did not enjoy cleric at all, but that doesn’t mean it’s bad class, I just don’t like support classes.
Archer: Lacks AoEs, feels strong vs bosses, but still weaker than psychokino when fighting boss. Not enjoyable when solo grinding due to AoE lack. Running and aiming was also somewhat difficult.
Wizard: Has great damage and AoE amount, really fun to play and I’d recommend it to every new player. The only weak side was health, but it’s not a tank class, so it’s ok.
Swordsman: Has great balance between damage, health and AoEing, can also sprint. I would recommend this too for every new player, it’s a great class, enjoyed playing it.
Now what I mostly disliked about this game:
The mobs at level 250+ are way too hard, mostly at level 300+. Mobs hit too hard, but that’s just one problem. The worst was that it takes so long to kill a mob, I would need a party to go into high level zones. Solo play at high level is problematic, hard to kill, hard to survive, low exp, no drop, unrewarding grindy gameplay, and totally not enjoyable. I ended up making new chars as soon as I hit lvl 315 because it wouldn’t be fun anymore to play in high level zones.
Next thing is end game. It’s also grindy in a boring way. People farm Saalus to get blessed shards, then get those gems, transcend items, and so on. Besides that there is ET (Earth Tower) another grind zone for high end gear. I don’t know what’s they point of grinding for best gear if the high level gameplay isn’t enjoyable.
Final thoughts:
I think the game could be improved if mobs were more balanced and gameplay improved. Right now as soon as you run out of your dungeon and mission entries, all you can do is grind, and grinding at high level is a pain if you’re solo. For new players the game world is very confusing, it’s large, many zones, high level players goes farming to certain places which new player doesn’t know, nor how to get to them without a guide. Besides that questing in high level zones is a pain, and sometimes just impossible if solo. There are insane number of OP mobs spawn, which after you’ll kill more will spawn and you’ll have difficulty completing your quests. Finding a party for quests is also impossible if you don’t have a friend who could help you. Overall end game is very disappointing for me.
This is just my opinion, don’t hate me too much for negativity 
