Tree of Savior Forum

New Class Advancement System

[quote=“lans1234567890, post:554, topic:39433, full:true”]
Are you new 2 mmo gaming?[/quote]

I am playing since about 14 years - and your post only shows that you didn understand what i was saying.at all.

I was clearly refering to “self claimed OP classes by other forum users” Not “intentional new released and buffed classes” like you see them in MOBAs

I didnt say this at all.go look at what a monk can do in this game.the numbers he can do close combat and raneg.he have the top suport/healer in the classes he can have.there is a good tank in there as well.so he can do all and as good if not better that any class.if they fix it and dont kill the class the ok.but for now there is no good reason 2 play archer over a mage for dps as well.
As i say having 240+ build is good onlly if at last 10-20 is good.

if you need a healer that badly in PvE - welcome to the world of MMORPG - you may find other players and team up to beat all of the incredibly strong monsters!

if you are concerned about heal in PvP - it has a CD you cannot spam it - you have to run over your heal piles and dont recieve the heal directly from them - in that time you can be CCed and rolled over in a few seconds

oh he got incredibly high close combat burst? my mage gonna laugh at him trying to chase me down - not even talking about my ■■■■ load of single/multi target control spells

I didnt say any where i need a healer what so ever.and a monk will rape your mage befor you will him as he have close,range,tanking and suport.monk is just one example.as for healing go look at healing spells you can spam it more or less.
Ig one class can do all its broken.

Idk why you still try to reply to this guy that obviously only saw videos of the game and has a theorycrafting mind as bad as his spelling. lol

1 Like

Yes my spelling is ■■■■ i have a problem there.
Yes sadly i have no way of playing the game as imc dont do beta in eu\na.i will have lags from hell if i play the Japanese or Korean one.
All the things i say based on all the videos i watched and the coments the players did in that videos.
All of this things correct for the build the game have now,not a final one.
But it have problems that need 2 be fixed.
By the way did you played the game 2 say i am 100% wrong on all i say?

Sorry for the bad spelling:)

This is only true to a limited extent. If your playing a swordsman with one hp and your opponent is a archer with infinite health i would like you to prove to me how ANY player could make that swordsman op. (just a hypothetical example no relation to ToS)

I play on the KR version with a rank 6 Wizard and some other chars at low-medium level.

I don’t think Double Punch should stay as is. Having 3 charges and 4~5 seconds cooldown would be ideal, since free spamm is too much. But outside that, Monk is not as OP as people try to make it.

He should do considerable damage and have a low cooldown physical skill, since he is THE class STR Clerics go for and is high placed on Ranks.

Monk’s Heals are bad since he doesn’t build INT. Each tile healing 200~250 HP for people with 10~17k max HP on level 200 is laughable, and that is not even close to the max level we will have eventually.
He can be a “tank” on PvE because on evasion, like any other character building DEX. For PvP people will hit you anyway, since accuracy comes easier than evasion, and magic can’t be evaded. They can be displaced or CC’ed when using Safety Zone, or the skill can even be stolen/swaped.

the classes that can steal your safety zone are: rogue, thaumaturge
and sapper can explode the magic circle, right?
Detonate traps explode all magic circles around you? like heal…doing 5 explosions?
?

I guess so.

For what I saw on ToS base now, maybe it’s the level of Detonate that determines how many tiles of traps/magic circles it can explode at the same time.
But idk what is the priority it takes (exploding things you are facing, around you, where you have your cursor…?)