@Flash
Is it just me or the Skill Charges detail isn’t included in the simulator?
ex. Heal can be used twice.
I didn’t say that it was killing the party system so I think you misread my post or something.
And some people just don’t like the higher ranks and prefer to stay in the lower ranks. Like having a Wiz C1 > Pyro C2 > Cryo C3. This combination actually seems very viable with the new skill Cryo has to pull enemies in. Sure, this sacrifices the higher ranks and more diverse skill set but it still works fairly well in conjunction to each other. It’s all preference based
I’m not saying that lower ranks are better than higher ranks or vise versa but instead just allowing some people to think that the characters with lower ranks aren’t worse than the higher ranked characters. Full support just needs to be in a party more often than not.
I pretty much played the linker build during CBT. It’s slow early on with low number of damage skills, with Joint Penalty helping the grind a bit after you hit Linker (although JP has been since nerfed and I don’t know how many links you get at each skill level now). It’s still mainly a support build so I partied with others. Going forward, your DPS would be much lower than other wizard builds, but that’s not why you would choose this path in the first place, no? I see the change as allowing people to specialize even more (DPS, support, etc). Whether that’s a good or bad thing is at your discretion.
[quote=“Grillo, post:342, topic:39433”]
Circle 2 Linkers have a skill called “Spiritual Chain”, that let’s you share buffs between the linked characters in the party. While it’s a cool skill, there aren’t many buffs that the Linker can actually cast himself to make use of this skill, since to take Circle 2 Linker you sacrifice your choice of Traumaturge, so the only buffs you can cast are Wizard’s “Reflect Shield” and Chronomancer’s “Quicken” (if you sacrifice your chance to get Circle 3 Linker). So if you want to share Traumaturge buffs, you’ll actually need to party with a Traumaturge.
[/quote]Thauma buffs are already “AoE”, as well as Reflect Shield, Enchant Fire, Haste and probably Quicken and Servant too (no confirmation about these two, tho). Linker is a class to improve other players support, not your own.
[quote=“arkgolf, post:360, topic:39433”]
please tell me how can you leveling with 2 Element magic (or 3 if you pick pyro or cyro).
[/quote]Aside from what Garrnett said, buy a pet. SERIOUSLY (they are OP).
[quote=“Delven, post:362, topic:39433”]
anyway there should still be the “exp bonus” gained while leveling in party
[/quote]They implemented that last week or so.
I know it was already stated that it’s a bit different for Clerics and such things nvm… but for me as someone who wants C3 Priest for sure this new system just made the choices more hard not easier in any way. With the old system I already knew that I can’t have more ranks on Cleric, I can’t have Daino of Krivis…I’ll miss Paladin too, I don’t want to be Monk so the only choice left on that rank is Pardoner… Now I can choose whatever I want but I still can’t have everything and with 3 Circle Priest and at least 1 Circle Cleric I already used up a lot of ranks.So yeah for a Cleric it was easier with the old system imo. Lot of times I think we just went with the flow with the old system because we didn’t have a choice…
Yeah its like old system but with more possibilities…
Nah nor problem I mistaked you with other…
It’s terrible because it’s the total opposite of the primary idea of ToS’ class system.
OKAY, you sacrifice a higher class, but it was already the case at first.
Cryo or Pyro? Sword or Spear? It was some hard choice to make, building/specializing your char with deep thoughts.
Now, it’s the Jacks (of all trades) Fiesta… You can be for example a 2H-swordie DPS oriented, but with a shield for tanking, killing monsters with a spear…
Hybrid classes can be fun, but not like this. It has to be a bit more restrictive (while the old-system was a bit too much restrictive).
Yes and I never actually said that Higher classes are better than lower classes but sacrifice still works like a the old system…
Grillos argument is still pretty weird because you could build Thaurgmage + Linker combo in old system… The difference is not big in this case of combination…
A lot of people in here seem to be forgetting that difficulty is a subjective thing –
For someone like me both systems are equally difficult.
Originally you had to make a permanent choice that could lock you out of certain classes, but your options were very limited. You were almost guaranteed to have room for hidden classes in your character rank build though & almost everyone is being gimped in the same way as you in terms of having such confined builds. – In the new system you have to make a permanent choice out of a wide variety of overwhelming options that if you decide to choose too many could potentially lock you out of having enough ranks to take on any of the higher ranked hidden classes. On top of that, due to the wild amount of class combinations and all the balancing issues that that entails you have to weigh your choices with the knowledge that some branches have powerful combinations & you have to be careful that you your self are not gimping yourself in w/e you decide to choose between all these choices.
I feel like in the old system the game kind of forced everyones builds to be mediocre or subpar – Now it is the players hands & if their build is mediocre/subpar then that was their choice. That holds a greater weight to me. – It’s entirely subjective though… so shrugs
We shall wait and see what the majority decides. @_@;;;
[quote=“Arukado, post:375, topic:39433”]
It’s terrible because it’s the total opposite of the primary idea of ToS’ class system.OKAY, you sacrifice a higher class, but it was already the case at first.
[/quote][quote=“Ltb_Regen, post:320, topic:39433, full:true”]
It’s a bit funny because this system, what we call as the “New” class advancement system, is actually the first class advancement system that IMC Games had in mind. They simply haven’t tested it in public before.
Proof: http://blog.treeofsavior.com/en/?cat=3&paged=21 (Go to Q4. Both its answer in text and its screenshot proved it.)
[/quote]Seems that the primary idea was this one to begin with.
[quote=“Arukado, post:375, topic:39433”]
You can be for example a 2H-swordie DPS oriented, but with a shield for tanking, killing monsters with a spear…
[/quote]And then suck at both, since you will sacrifice focused paths and synergies for variety.
Its not same case because you cannot upgrade your older classes like the new system allows… The system is like old system but with more possibilities… I dont see anything problem with this system. You can still make your 3 pyro or 3 cyro…
That’s the good part, because you can follow back an old class you chose (circle up).
The bad part is that you can backtrack to choose an unchosen class. You had to choose Cryo OR Pyro, you chose Cryo, okay then, bye bye the Pyro path. But now you can choose both, you can make your Pyro3 AND Cryo3 (okay, a cryo3pyro3 rank7 is probably a stupid idea, but you can do it).
That’s the only problem of the new system. Too much permissive.
I agree with this you should be aloud to backtrack but only classes you picked previously at the required ranks.
I feel that it’s necessary. They want to improve the game and allow for more solo play. Going just cryo or just pyro, means you can not fight certain bosses or mobs because of elemental resistance/absorption. The new system allows for more solo play, without really being a detriment party play.
Permissiveness is fine when there are still limitations to the amount of classes you can be.
You can become a jack of all trades now, but you miss out on higher ranked skills, and can spread yourself thin. There’s still many choices to be made, and many paths you can go. I think this systems great, and it seems to be doing really well atm.
You’re right for the solo players.
But making some parties all along your adventure (boss with elemental res/abs), is a good appetizer to what shall be the endgame fights (necessary parties for raid bosses, where solo player can’t do everything by themselves… Yeah that’s unfair but it’s a MMO).
You can’t pass a boss all by yourself? Make a party. That’s what the old system “forced” you to do. But that was good for social meanings…
But I get you point.
It’s currently not displayed but it’s on my todo list to add them
I believe that story bosses should be done by both solo and party players (and so does IMC it seems, which is why they emphasized it as well on the JP FGT again). Progressing the story should never be halted because you prefer soloing.
There’s no reason to stop story progress because your playing a class that get’s it’s damage absorbed.
That being said, party play is still forced for party content. There are dungeons, and soon to be raids. There are optimal places to grind if you choose to party. The social aspect is not gone, and the party play is still there. There is even party ranked pvp, and with more diverse builds, its much more interesting now.
Ok, i’m positive mounts were restricted in CBT3 and iCBT. I was in iCBT but didn’t make it to Rank 4 with my swordsman. I would’ve went Rodelero anyway. But if you are correct about the IndoTos then that is indeed big news and changes the game in many ways. For one, it would nearly make Reiter nigh obsolete since it’s niche was mounted range attacks. And guns too lol.