Tree of Savior Forum

New at wizard tree

Thx for replying <3

Kurdaitcha its good to have at what lv? I thought that i don’t need it :tired:

Edit: actually, i don’t know the distribution of any class :sad:

Take this as a base, in featherfoot try to choose only blood sucking or blood curse, try both and choose the one that suits you best.

https://tos.guru/itos/simulator?tinyurl=y4uelzlt

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Thx for replying. But why kurdaitcha lv10?

When you fight a boss, you have to walk in circles around him, and you’ll see hundreds of hits hitting him.

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Kurdaitcha is one of your best DPS skills. Use it and walk in circles to leave bloody footprints on the ground. Multiple footprints can stack and hit the boss multiple times which translates to very high number of ticks from that skill. But of course there comes the problem with bosses running away.

I would personally recommend at least 1 point in Blood Sucking because 1 point is sufficient to heal yourself. Also, Ghastly Trail should at least have 1 point because you can just press on it once and let go to have the 44% Evil Spirits damage increase.

I actually have a guide that I made for a competition some time back for wizard builds. I’m in the midst of updating my other thread with new information but it isn’t complete so you can refer to my old guide for the time being

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One thing I do to bosses that move alot is hail (pyro-elem-taoist). Freeze them then use creeping death charm. I was told stone curse works too, but I’ve never tried.

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I have played (in PVP) WL-Shadow-Onmyo before and have reset back to cyro kino onmyo.

What i can share is WL playstyle is kinda sluggish, you have to bring those spirits everywhere and have to recast ghastly trail every 10s. And when you use evil sacrifice it often miss. But if your enemy stand still it can kill them in 1 hit.
Shadowmancer will be buffed later with 10s blind (no more 3s (source : Ludo games youtube)) but right now it’s damage is kinda low i think, it’s hard to use shadow fetter on moving enemy and shadow pool is buggy (cannot move on certain circumstances)

On the other hand cyro kino onmyo is amazing “right now”. Later it will get nerf, frost pillar will freeze enemy only 3 times in short time. Actually this is more a cc class, you cc, team/guild mate kill your enemies, so you will not do much killing except you got end game equipments.

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Stone Curse works but it greatly decrease Creeping Death Charm DPS. Use Stone Curse when you want to use Fire skills

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Yeah, i was testing WL and i do see those things about the spirits missing the target, but those spirits can taunt the mobs quite nicely. And Pole of Agony was really disapointing. One thing that keeps me trying use WL is the insane damage from mastema and the ticks from phantom pain.

Shadow + FF will work too? The passive shadow conjuration: Shadow trap does how much damage? Cuz i really enjoyed play with FF, and i don’t wanna take out FF from my build, but WL i could (if shadow really are worth it cuz play with “”“low”"" damage or bugged class it’s quite sad :sad:).

Do you have all the attributes activated?

Yes. And all enhance passives at lv70-80. I just don’t have a good weapon tho…

Why dont you try FF kino Onmyo? It’s quite good i think. You will have AOE, CC and single dmg.

Shadow needs warlock to shine, because warlock will give blind debuff that increase shadow’s damage.

Shadow trap give 2x hits but only for ground type enemy.

I’ve tryed kino, but i really think he’s a strange class @_@ but i’ll try this one too.

I thought that WL gives fear debuff and shadow gives blind :thinking:

But the damage of each tick from shadow trap, it’s good or still very low like when shadowmancer came?

Kino is very good in PVP and have synergi with onmyo, the fox buff will give kino extra damage on gravity pole and physic pressure.

WL give fear debuff no more. IMC changed it to blind debuff.

It’s good but not good enough for me, once i tried with 100 attribute but i’m still not satisfied…well, it’s just my opinion though :laughing:
But the reason i change from shadow is because shadow pool is buggy, shadow fetter have slow animation and infernal shadow is kinda confusing to use.

Shadow pool is buggy in what way?

As i read and study those classes, i see why wizard needs synergy. It’s not like scout that almost enything works :smile:

When in shadow pool state sometimes when you get hit with aoe attack you will be stuck. Can’t move at all untill resurface.

Scout is fun to play, higher dmg output but die faster in pvp.

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Warlock can give Blind AND Fear

Fear from this attribute: https://tos.neet.tv/attributes/212017
Blind from this: https://tos.neet.tv/attributes/212008

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Fear debuff is kinda useless now, makes you eat all your sp for nothing since the spirits don’t deal extra damage.

About the blind debuff : like Frostyfrost said all skills that inflict blind have a buff coming on kTOS. Shadow conjuration gets increased blind duration, WL spirits and Bokor effigy get an increased % chance of inflicting the status.

Also WL got other good buffs coming their way : spirits will do AoE (so hopefully they won’t miss anymore) and Mastema dot damage is getting buffed ? I’m not too sure about that one,

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Fear debuff: Target evasion, block and critical resistance -10%

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Thanks for replying. Some users from here, some topics and some friends said about those buffs, now I don’t know anymore which class to pick cuz they look really amazing and strong :smile:

FF to me fells really strong, funny and, until this moment, I really don’t want to remove him. But since I’m considering a build to use in pvp too… Maybe I could remove FF and use Shadow-WL-Onm if this could work to what I want (if this is possible :thinking:)

I was playing today with my current WL and I realized that the spirits hit more times and didn’t miss that much when the mob didn’t move and the same thing work with bosses (let me try to explain. When you cast evil sacrifice and the mob start to move, the spirit will show an animation that he’s following the target, but actually it appears that the damage happen where the mob was previously… It make sense? Sorry if it didn’t :sneezing_face:), you could just use ghastly, put the spirits near (not too close) and use evil sacrifice. It appears that it work much better and hit more times.

Btw, mastema it’s bugged too? Cuz sometimes, when I use it, the mobs didn’t get hit. Like, if there’s 20 mobs, just 2 or 3 get hit…