[Sapper]
Archer without [missile] skills.
4 [pierce melee] skills, and 3 [melee strike] skills.
This class has material cost & material weight.
Stake stockades <<Click here
Stake stockades is able to hit an enemy as long as the enemy moves away & moves back into the stockade. 2 Overheat, 3 hit per stockade.
It is possible to kite & lure an enemy to make it receive multiple hits. Or you could use Heavy shot knockback to make the enemy re-enter stake stockade hitbox. Some mobs cannot be knocked back though. Use aiming to enlarge enemy hitbox to make them easier to get hit by stakes.
You should cancel stake stockade long animation by jumping immediately after casting. Animation = ¬1 second, cancel time = 0.0 seconds, so it saves you 1 second of being stuck in animation.
Stake stockades cannot hit flying.
Unlimited AoE, but it can be destroyed (not easily destroyed though).
You could also have a cryo snowball make stake stockades deal a lot of hits:
Broom trap <<Click here
With rotation attribute, broom Trap deals up to 24 hits on 1 target if it receives all hits. It will deal more hits if the enemy moves against the rotation direction of the trap. Broom trap deals Strike damage so make sure your wizard friends cast lethargy with strike debuff attribute.
Broom trap cannot hit flying.
Unlimited AoE.
Claymore <<Click here
Claymore set-up is quite slow. Once you have set-up your claymore it will remain stationary. You can move anywhere and press the skill button again to make it explode. Deals a single hit, and inflicts Knockdown & Knockback on enemies.
Punji stakes <<Click here
Punji Stakes you only needs the Attribute - bounce damage (knockdown damage) to inflict a lot of damage on enemies. Each bounced enemy will hit another enemy and deal damage. This stacks multiple times. It depends on the size of the enemy hitbox & their amount of bounces (close to wall = more bounces).
For example falcon3 aiming will enlarge their size to enlarge their bounce hitbox - easier to make enemies hit each other by bouncing. Some enemies cannot be knocked, sadly. The casting time is very long (3 seconds). You need a teammate with CC to help you.
Please note that knocked enemies will be sucked by frost pillars & they will be re-grounded. This negates their knockdown damage (bad combo).
Unlimited AoE.
Combo:
Detonate traps <<Click here
Detonate traps, use it to destroy annoying boss trap pillars such as Restrained Attack trap pillars. It will destroy allied & enemy ground magic circles so beware. It will destroy Instanced Dungeon Clear voucher beam so please
.
Collar bomb <<Click here
Collar Bomb ’ set-up count’ means ’ amount of hits’ . This skill depends on the size of the enemy. If you aren’t close, your skill will miss. It generates an orb which floats around the enemy. If the orb hits another enemy target, it will explode & deal damage. Recommend frost pillar or snowrolling + collar bomb.
It is strange with aiming, since aiming enlarges hitbox - the orb will float very very far from the enemy. Quite difficult to make it hit another enemy when the enemies are clustered.
Spike shooter <<Click here
Spike shooter shoots narrow spikes, usually a few spikes will miss on smaller targets. Spike shooter is better vs larger targets (aiming). It is possible to deal more hits depending on your AoE ratio & amount of enemy targets. Recommend to wait for bosses to generate traps -> aiming & circling -> spike shooter. Cooldown is too long though.
Conceal <<Click here
Conceal used to be useful to hide the Siaulai Torch for 3 minutes, and also other quest objectives. Now it has been nerfed to have a shorter duration on objects.
Sapper materials for skills <<Click here
Sapper materials can be bought at the dievdirby class master (woods), and the wire & claymore are bought at the sapper master.
Materials might or might not be expensive depending on your funding.
During auto match dungeon some materials aren’t consumed.
Nice skills are broom trap, punji (lv1), stakes, collar bomb, detonate (lv1), spike shooter.
Going sapper means you will go into melee range to set-up your traps to make sure they hit the enemies. This is quite dangerous without teammate help.
Sapper has stationary gameplay too (traps don’t move).