hello first of all please excuse my english its not my first language and i may have some spelling error here and there
so now lets hop on to my questions im currently building a pure falconer and dont know wich classes to get before falconer
i wanted to play around the new circling attribute circling: expand so my build will be focused mostly on aoe for obvious reasons
so far i came up with 3 variations for the build:
this one focuses on broom traps and stockage and the capture skill to get double traps in boss fights etc.
needs werewolf cards tho so can be quite costly
also long cds could be quite annoying but i dont know about it that much any sapper falconers out there? please share your optinions
the 2nd one is a wugushi falconer who should exceed at AoE clear while also having some decent single target dps
im not gonna lie this is the one i would prefer the most but i dont know how some skills interact with each other so here are a few questions about the build
first of all is a full str build viable for falconer at all ?
does circling apply to the poison ticks of the wugushi skills? since the attribute says “If enemies within the range of [Circling] receive physical or missile attacks, there is 5% chance per attribute level that another enemy will receive the same damage.” this is very confusing for me since needle blow and wugong gu are both missile attacks but the poison is not physical damage so do the ticks actually spread or not?
should i leave circling at lvl 10 and go 3 points into aiming and how would that affect my throw gu pot ?
is it worth it to just go with c2 wugushi or would i be missing out on some serious damage?
the last one is a ranger rogue falconer who should have some pretty cool interactions with aiming and circling but is pretty generic should still be fun tho
questions for this one are as follows:
does aiming work with barrage and high anchoring?
does circling increase the targets my bounce shot can hit ?
is it worth it to go rogue or should i just go with scout and make a dex build?
i hope you guys can help me out and i hope this didnt get to long thank you in advance and maybe this can clear some thing up for other people too since i didnt find many topics on falconer
EDIT: went with the sapper falconer will post updates
EDIT:
so i just tested a few things with capture and detonate trap together with other skills here is what i found out
firstly and probably the most important thing is that one can use capture on the end of skills like broom trap and circling and when used afterwards they will count as freshly casted spells and maintain the full duration this means one can have basicly double duration of broom trap + circling when the timing is right
i also tested if detonade trap will maintain the aoe of circling when used on the skill but sadly it doesnt that means only the enemys in the middle of the circling aoe get hit and it also does not get affected by the circling itself so sadly we cant stack two circlings and detonate one i must say its still worth to use it on the end of any trap just for that nice finishing touch
apart from the standart double trap combos here is how i would use it:
use circling + broom trap and capture both
use circling + broom trap -> wait for it to end -> use 2nd broom trap and circling from capture wich btw one can place further away
the reason why i dont use both at once is so that i can use 4 multishots within circlings instead of only 2
with this combo properly done you get only 20 second downtime until the next broom trap is ready and only 15 seconds until next circling but please keep in mind that capture has a long cd so its mostly only worth for boss fights
allways remember to use detonate trap on the end of the durations
im not c3 falconer yet so i cant test anything with aiming hope this helps people probably gonna make a full guide once im far enough in the game


So far it is pretty decent.