ok guys, planning on reset my archer to falcon-merg
the thing is,
im divided between a2 qs3 or a2 sapper3 for that falcon mergen build
ps: returning player
btw if u guys could list the pros and cons of each path would be lovely
ty
ok guys, planning on reset my archer to falcon-merg
the thing is,
im divided between a2 qs3 or a2 sapper3 for that falcon mergen build
ps: returning player
btw if u guys could list the pros and cons of each path would be lovely
ty
I would go Sapper for Mergen instead of QS3 as it fits more the aoe route than the more precise QS
Wugushi is going to aoe base soon no?
And yes Sapper C3 would be a better pick than QS C3 because it’s more single target and Sapper aoe that would make since to your Falconer/Mergen.
but the thing about falc3 is the pre empty right? that procs from AA, or do i miss undertood?
and how about wugu3 falc3 without ending with mergen? would be strong as others 2 routes?
I don’t think falcon procs with auto attack. If that is the case, wouldn’t QS3 be almost mandatory for falc3 (for dps purpose)? I’m not sure how falcon procs though, since my falc3 is a QS3…
Anyway, I’d go with QS3 for falc3-mergen. I just don’t think sapper offers enough skill rotation in a build that has active skills with high cooldown. Thus the auto attack from QS3 feels more pleasant to play. And I think the AoE from mergen and pheasant complement well with the single target nature of QS3.
Pre-emptive procs about every 5 seconds so it doesn’t take into account your ASPD or how fast you’re hitting the enemy as long as you have an active target (you’ve hit the target at least once and the falcon registers it as target as well).
I’d vote for QS3 Falcon3 Mergen as well. It’s a very well-rounded build having a good balance between single-target and AOE dps.
and if i go with qs3 i need to invest in 3 weapons? crossbow/pistol and a bow for mergen skills?
and how about wugu3falc3? viable? read somewhere wugu going to have a revamp, but no info about that gona change
I would go wugushi/Falconer bc it’s getting huge buff on sky is and we Will get it in 3 months or less maybe. If you really want Mergen in your build them QS is the worst idea because your right going to have yo swap weapons every time and transcend them both.
Mergen is aoe and to handed now…QS shouldn’t even breathe the same air as Mergen.
no need to invest in anything, running shot is useable with all weapons and if you swap masinios crossbow away you lose the bonus. Just run bow with qs3roguefalc3mergen1, archer2 is a poor man’s choice
Archer2>QS3>Falc3>Mergen
Archer Swift Step Share crit rate on 2nd circle.
A key note that rogue only benefits yourself. Archer 2 helps other physical dps in the team, improving overall performance specially if you have doppel in your party as your main dps.
Rogue is a greedy man’s choice that isn’t actually better in all scenarios. If you have a fixed comp consisting of mages then go ahead by all means
A lot of people forget about Caltrops on QS, it’s nice to use with aiming after pheasant. Cheap to max the damage attribute too.
Another tip, you could run without stopping/slowing down while using spread on QS
The new pasives from ranger line up with mergen pretty nicely. The c1 skills are pretty good utility too.
In party play rogue becomes even better since you can attack bosses from behind for the 50% crit bonus tbh. Can also duplicate mergen rain for panic aoe clearing.
Archer 2 is the choice made by the real greedy man, the one that will not spend money for werewolf cards.
I’d rather buff doppels/all other phys dps in my team than myself.
I dont see how werewolf cards are expensive when they’re only 4m
infact I sold my werewolves away because they were redundant. My team pairs up falcs with physical dps so rogue is a big meh for us.
Rogue is a worthy pick up for rogue+ranger3 though for those trying it out with the new ranger
That’s because you play doppel and you want to be the buffed one Lostac.
It makes no sense to slightly buff your allies on a physical damage build with high investment. You do the damage. Especially on WB or in Challenge mode having rogue ensures you will crit at 70-80% chance with 90% uptime imho.
I play both doppel and falc. We change roles every round. We all benefit from it.
Apparently sharing crit rate makes sense when not a lot of people play chrono anymore. Much better returns.
I switched from rogue to archer 2 (which was why I sold my werewolves) not really a big difference to myself.
I just switched them to biter+monkeys.
an extra 5-6% crit chance when alone and 40%+ when from behind compared to ar2 is not a difference? In a normal party you’ll be sharing that crit rate to a maximum of 2 people other than you.
The only case where someone could be baited by thinking ar2 gives nice crit rate would be with trash equipment imho.
Then again you would play bitemonkey on a falcon3? so no centaur cards for mergen/bullet skills and sonic strike. Pure trolling.
I don’t really need centaurus when I have aoe atk ratio gear.
Crit chance doesn’t stack with crit rate anyway so I already have a lot.
And 5-6% Crit chance to doppels and goons are a big help.
Again? You are giving tips to other people thinking about the buffs they could give to you instead of themselves. Imho i’ve been seeing so many threads with you crying about your doppel’s damage that i cannot take you seriously anymore.
Giving tips shouldn’t be about feeding your inner biases but giving people good choices.
The buff is for everyone, not for yourself.
That’s why I said this
And about giving tips, it’s already brain dead archer 2 became more popular than rogue ever since you could share crit rate.
Hell it’s that way even before I told people about it.
And Crying about my doppel’s damage? lol what, I’m actually bragging about it doing 777k x 4.
The only complaint I had wasn’t even directly related to my doppel, it’s more of how AA mechanics go with future content as a measure with those that can’t afford high trans.
I guess this is what I get for arguing with a bot supporter, a mad kid.