Tree of Savior Forum

Need feedback on myAuto attack Blitzer build

This is a modified build inspired by this video

A1QS3ROG1FALC3

32- 50 con and all strength

Need 8 werewolf cards to work.

This will make you deal 80% chance of dealing a guaranteed crit of 70%. This will make your auto attacks crit by 2/3 chance without investing in dex.

With the upcoming buff on gems. Red gems will be very important into this build as it will further boost the damage by dealing 10k+ crit s on normal attacks with running shot.

What things are needed to make this build very effective:
Cafrisun / Manahas + sacrament + enchant fire scroll from enchanter.

Pros: deals tons of damage with high crit without needing dex. Sissel active skill works wonder with this build as you can occasionally miss.

Not that expensive to build compared to going Archer 2 as you need to get werewolf card. Generally speaking this build is very cheap compared to other classes as there no damage attributes to spend upon apart from sonic strike. This is because all attributes coming from Falconer 3 are utility.

Cons: difficult to level from Falconer 1 to Falconer 3 as parties find no use of you apart from circling.

Cafrisun / Manahas

Why take rogue 1 instead of Archer 2?
Archer 2 is a safe and cheap build. However it makes your build hybrid by going 2:1 on strength dex.

1 Like

Have fun the 15 minutes a day you spend solo’ng your dungeons b/c outside of those 15 minutes your character will be 100% useless for anything else. You will get steam rolled in any map 280+, your evasion will be subpar and that health will get you 1 shot on an regular basis. No parties will touch you and you will have no ability to solo effectively, there are SO many builds that allow you to solo/group/dungeon effectively, I have no idea why anyone would want to touch this gimmick PoS.

Triggered much? Why all the anger?

Ikr, he’s just sharing !! :confused:

not triggered at all just trying to save him 3 weeks of rerolling is all, there are so many god awful builds running rampant and people just sit around and read tosbase and advise others on what to build having never even played the build in question or anything remotely close to it

as someone who solod every single quest in rank 8 minus 3 megaboss fights; ghesti/zima suecourt/alembic caves on an archer I can safely say unless you have an group of people on standby to be at your beck and call your going to want a build that can make it 10 feet through a new map without being jailraped is all, gl

sissel’s effect will be active when there is DODGE written at the enemy, not MISS.

Do you seriously need to repeat this in every single post you comment in? We all know scouts are great for survivability. You have tons of hours wasted in the game. We get it

Op: your build will have pretty fun dmg, but unless you have someone to tank for you/heal you, you’ll die pretty often. Not that dying means anything in this game anyway

I just want to add that 8x Werewolf x 70% Sneak Hit = 56% crit chance and not 2/3 of your attacks. 2/3 is 66% which is impossible to reach this way until R10.

And also that, if you go full STR, you won’t actually have 70% critical rate because of the critical resistance of mobs, which will give you a ā€œnegativeā€ critical rate IIRC

Nope. Sneak Hit is actually very cool. It’s a fixed Critical Chance. The skill description is pure bullshit as Sneak Hit has nothing to do with crit rate. Critical Defense is calculated against Critical Rate for a critical on normal hits.
According to tests in my group first comes Sneak Hit and if the 70% chance for getting a critical hit fails then your crit rate is taken into account whether you crit or not and if even that fails you will hit for normal.

no idea why people keep trying to attempt auto attack strike builds with falconer3, no matter how ā€˜fast’ you hit, there’s so much you can try to rush the next blitz since it has animation for it to dive in and come back up that even with regular auto attacking, it already close to the limit of its next one

I like it. It’s not the best no doubt, but I like it. My archer is basically this without the falcon (qs3-rogue3-scout). My concern though is no stealth or added mobility.

On the topic of auto attack builds in general. I find it weird. On the 1 hand it is clearly ā€œinferiorā€ (the numbers are out there, there is no need to debate this) to skill builds. On the other hand it is still getting ā€œsupportā€ from IMC. I mean look at the manahas set. It only adds 100ish damage per hit but still they made the set. It only ā€œbenefitsā€ auto attackers (very few builds) but still they made the set.

On the build, I’m curious about how increasing hitbox size will interact with the archer auto atk. If a monster is standing inside another monster’s hitbox (thanks to the skill) will you hit the other monster too?

Well i soloed the entire rank 8 including those boss fights and practonium quests.
Did i win?
OP this build is great and falconer 3 they say is good at ktos.
Might lacks aoe but i heard there is a synergy with scatter caltrops and falconer 3 skill?

Again, as I have previously stated dozens of times in these forums;
STOP ASKING FOR FEEDBACK OR ADVICE
Because regardless of how many people reply and tell you that your build sucks you just tell everyone to stfu and that its so amazing, if that’s the case then wtf are you doing in the forums creating this post to begin with. LOGIC.

It was bad wording on my side. What I meant was that this could happen

  • Sneak hit lv5: +70% critical chance
  • Level 330: +75 critical rate
  • Mob with 100 critical ressistance

=> Actual critical chance = 70 + (75-100)*42/330
=> Actual critical chance = 70 -3.18
=> Actual critical chance = 66%

That’s what I meant by having a ā€œnegativeā€ critical chance coming from low dex

But this would imply that the crit rate critical chance is calculated together with the Sneak Hit critical chance which is definitely not the case.

And why wouldn’t it be?