Tree of Savior Forum

[NECROMANCER REWORK] - Suggested Changes

These changes have been compiled as a result of reading various feedback threads on Necromancer complaints as well as obtaining testimony from necromancer players. These changes do not reflect necessary AI tweaks and improvements that are universally accepted as being needed for all summon-based classes. Thank you for reading.

General:

  • Shoggoth should have a different appearance based on what card was used to summon it.

Class Attributes:

  • ADD - [Harvest]: 1 attribute level - available as C1 necromancer. Enemies slain in the vicinity of the Necromancer (range 150) will add corpse stacks for the necromancer. One corpse per death.
  • ADD - [Black Soil]: 1 attribute level - available as C2 necromancer. The Necromancer periodically scans the Earth for traces of the dead. Every minute the Necromancer will generate 5 corpse stacks, up to the maximum.

Skills:

  • CHANGE - [Gather Corpse]: Also grants corpses if the enemy dies within 5 seconds of being hit by Gather Corpse. Animation time is now faster.
  • CHANGE - [Create Shoggoth]: Cooldown reduced to 60 seconds to match similar skills of other classes.
  • CHANGE - [Dirty Pole]: Can now be cast at a range with a ground-target reticle.
  • CHANGE - [Corpse Tower]: Can now be cast a range with a ground-target reticle.
  • CHANGE - [Raise Dead]: Skeletons now also get additional damage based on INT, and additional HP based on SPR.
  • REMOVE - [Disinter]: No longer needed due to addition of Harvest.
  • ADD - [Summon Legion]: 1 point. 30 second cooldown. 0 SP cost. Any active summons on the map (specifically Skeletons & Shoggoth) will be teleported to the Necromancers location. They will not be able to attack or receive damage for 5 seconds after summoning.
  • ADD - [Call of the Void]: 1 point. 30 second cooldown. 0 SP cost. De-summon any active summons (specifically Skeletons & Shoggoth) on the map. If Shoggoth had over 50% HP when “called”, the cooldown will be reduced by 1/2. If over half of the Skeletons were still alive, the cooldown of Raise Dead will be reduced by 1/2.

Skill Attributes:

  • ADD - [Gather Corpse - Hunger]: 4 attribute levels - available as C2 necromancer. For each enemy slain with Gather Corpse, gain 1 extra corpse charge per attribute level (i.e. 5 corpses for level 4 Hunger)
  • REMOVE - [Disinter - Increased Range]: No longer needed due to superior nature of Harvest.
  • ADD - [Raise Dead - Cannibalize]: 1 attribute levels -a vailable as C2 necromancer. When casting “Raise Dead”, if there are any Skeletons on the map present, they will return to the earth. The necromancer will be healed for 2% of their HP per skeleton consumed in this way.
  • CHANGE - [Create Shoggoth - Enlargement]: No longer a chance at improvement. Now has 5 attribute levels. Increases the max HP and size of Shoggoth by 4% per attribute level (max 20%).
14 Likes

I support your ideas but the class attribute cuz in this way you can afk farm corpse

This is important! pls remodel the Shoggoth. The model should be difference depend on card type Mutant, Plant, Animal. and maybe behavior too.

2 Likes

Like it if you support it!

Anyways. I also like the idea about Shoggy having different appearances. I also wish they would tone down the black smoke around the Sorc summons a bit too, as a lot of them just look like black clouds.

In regards to the class attribute - it would take a lot of AFK’ing to get a full book of corpses. But if its that strongly felt against, perhaps making it so you only get corpses for what you, your party, and your summons kill instead of just deaths in general? I don’t know - I don’t think its unreasonable as I’ve presented it currently.

2 Likes

Can you make it that Shoggon “uses” the selected card instead of using only the card stats?
It’s sad do see that ugly Monster when Sorcerors have that cool Boss Shadows.

Edited the thread to include your ideas as well as some other suggestions from discord.

Except, thats the point. a ‘Shoggoth’ by definition is an eldritch abomination, its not supposed to look cool. its in the same realm as Chthulhu

Except that a Necromancer should “bring back the dead to live” and a Shoggoth sould be a Sorceror’s Summon, not Necro.

Actually, Necromancers make sense with Shoggoth because it is a Lovecraftian horror similar to Cthulu. Lovecraftian monsters are masters of the undead, consumers of souls, and slavers of the weakened masses. Shoggoth fits in just fine as a Necro.

Problem here is that we should be able to choose what to raise from the dead, similar how Sorceror grimoire works, we choose X card and it should be summoned. Lets get real Necro Summon is a joke.

These sound awesome…sadly IMC doesn’t like people having too much fun, I personally love the constant aoe buff of harvest it makes sense and removes the aggravating nature of obtaining corpses.

1 Like

I like to make sure that people are constantly posting ways to improve the game - it helps drown out a lot of the negativity while still providing feedback. Even if it doesn’t make it into their ears, it helps keep the forum constructive.

Right @Staff_Julie ?