I just wanna say real quick, that the requirements to unlock Nak Muay are ridiculous and should never have ever been implemented. RNG, for 100 amounts of a resource in a large pool? Planting a flower with limited amounts of gathering per hour?
Whoever thought that this was actually a good idea, and that we’d enjoy this, should do this themselves with limited time, say… one week, to complete these tasks. If they fail, they have to do this again. Each time they fail, their time limit decreases by one day. When they reach the final day, and they fail to complete all tasks in 24 hours, they redesign the class acquirement criteria.
This is not only a poor design, it’s a theme that’s prevalent in other class unlocks. Never design something for a consumer base, that you would hate doing yourself. Honestly tell all of us if your programmers/development teams enjoy meeting these criteria in a limited amount of time whilst continuing to do their jobs.