1st:
What if we totally remove the main story line. If there were only “hidden” quests it would be more about free roam and not about going where the game wants you to go. I just find it more pleasing when the game does not force you to do something directly.
Some of you can say: “You don’t need to do main quests”. Yes, but if you want to level efficiently you have to do quests - no exceptions. So, the idea is removing the main quest storyline and make more hidden quests and better rewards. Overall, it’s more about the feelings… right now it feels like the game is forcing you to do the quests.
2nd:
I want to fight bosses again even when I finish quests. The cannon fodder field bosses are really bad designed with easy fight and no useful rewards. Even if there was a timer on bosses or anything. I don’t mean that grind should focus on boss fights but… when you start crafting you realize that you need some materials from boss drops and you can’t fight it again because the quest is over.
I know there is a mechanic that when you are in a party there is a probability that a few bosses can spawn but it’s limiting and not exactly what I’m talking about.
