Tree of Savior Forum

My top wish list for next BT

  1. Account wide stash for item - silver sharing. Pretty self explanatory.

  2. Smoothing out the xp curve. This is a pretty complex issue and something that I know they’ve been iterating on. I just hope they iterate further. Specifically I’m hoping for a few things ~

2a) Monsters reward xp. Incentive to move on to the next zone / higher level monsters should be greater XP rewards, not the XP penalty/density.

2b) Higher monster density in fields to give players additional areas to grind.

2c) xp penalty for out leveling - my dream would be for this to be removed, but I know it was put in place for design reasons. My request would be that the penalty is delayed from 5 levels to 10. This would drastically open up areas available for grinding at any given level, and really help spread players out especially in combination with A and B.

  1. Sp Regen - Swordsmen are widely thought of as “overpowered”, but the reasons for this are entirely due to SP regen. By their nature, swordsmen have access to a mana free AoE attack from their auto attacks while other classes are forced to chug mana pots or resort to significantly less powerful auto attacks.

To solve sp regen simply have Sp tic as soon as it can and for higher values. Currently there is a weird “exploit” where if you SIT every ~10 seconds you instantly recover a chunk of mana. Why is sitting necessary? Your mana should be recovering on its own in this time.

There are other ways to buff SP regen as well - perhaps a C1 wizard skill similar to cleric heal, but for SP instead of HP. Perhaps some widely available attributes. Maybe make potions cheaper and more effective. Buffs to spirit. There are a lot of ways you can go with this, but this problem is the #1 reason that swordsmen are perceived as OP when they really aren’t.

  1. Attribute pass. Strength and Int in particular need to be looked at, especially int for wizard skills. You are giving up health and health regen from con, sp and sp regen from spr, and crit chance, evasion and hit chance from dex. Str and Int need to be more powerful than they are currently to make up for this.

That’s all I’ve got for now. These 4 changes would make the game significantly more enjoyable for me. Thanks for reading!

3 Likes

This is a good sumup of the core issues of the game, that can be fixed quite easily. (not like Making new maps or changing the story and such other suggestions).

I do believe though that account stash will be a benefit from the Bigger Garrison/bar whatever its called, and it will be Bought with real money. At least that’s what i think.