First of all, thanks IMC for creating this amazin environment. I think the graphic experience is great. Honestly I was getting tired of bad super eralsitic graphics on MMORPG.
Second, I’m feeling a little sad, and this is why:
-When I realized that ex-RO Designer were creating this game I was all like “OMG, this is going to bee like the real RO2!” (not like that 3d b***s***), and till certain point it was. A lot of classes to pick, variable builds, 2d characters in a 3d environment, a lot of spells and different buffs (the Dievdirbys idea is just perfect). It was ok, and I was thinking 2Great, I will bring my friends to play like in RO and we will have a lñot of adventures!"… but no, you had to keep the road of new RPG where you just had to make one quest after another, and that’s just sad.
I was expecting a game where you could take your party to some map, gain XP by killing mobs and stuff (like those times on Anubis)… take your party to X map, where you know that a Boss was spawning, so you could make an stratergy to pick em after other party does (remember those nights waiting for Tao Gunka)… take your party to farm so you could, after hours, get that item you needed so much…
I don’t know… I was specting an RPG like the old school, but with your new adds, new classes, new items, etc. I’m so tired of railroad RPGs that are making me hate MMORPGs
and that’s really sad </3
On the bright side:
The Adventure Journal is an amazing idea
You have to know the entire world, and you get paid for that. You’re an adventurer, and that’s what you’re supposed to do.
I hope you can get a new way…

All I’m saying is that the railroad style is a bad idea for an MMORPG like this… I know I could just free grind and ignore the quests, but it’s extremly slow sinse the XP rate… you should have the oportunity to choice… if you want to quest, go for it, but if you just want to free grind eternaly, you should be able to do it without being punished for that (you would need like twice the time you use on questing)