Hi there , i´ve been gifted the key by a dear friend of mine who left for “reasons” not wanting to burn out so i took it upon me to get the lvl cap and test every feature available in this CBT.
early game i got totally hooked , wow this is fun , the artstyle the effects the gameplay random loot “honeymoonphase.exe” do quests do this check market buy stuff sell stuff look up tosbase for drops yadda yadda decide who deals most dmg from swordsman to highlander oh its barb okay then.
fast forward from feedback we´ve seen before -
there is a severe density issue in higher areas , there are several maps with empty corners , completely empty.
Itemization - there are 3 tiers , white garbage , blue above agarbage , great blue everyone wants or purple for the lvl/orange. which requires the prior blue tier item once or twice at least.
There aren´t nearly enough items for every class and lvl gap to justify the grind.
Hey im going to rush to lategame and having no replay value because i already got the items from market/ by lucky drop.
Itemization problems - the best bracer is Gladiator Band from a lvl 80 fieldboss with stupid stats compared to later levels 86 critattack 16 str AND aoe ratio?
MDEF and physdef have no real mitigation - i receive the same dmg from lvl90 necroventer boss than i do from 160+ wizard lizard and i can dodge that sometimes but i cant dodge any of his spells.
after that 130 at lvl200 i dodge 90 of both mineloader and harpeia spells.
DENSITY DENSITY DENSITY , take a close look at Tenet Garden - its every grinders dream 20-40 mobs in a corner - fast respawn - look at verkty square 5-8 mobs in any corner and one of them can oneshot twoshot you if thats not enough also freezes (goblin wizard warlock watev needs srs retuning)
Droprates , i farm 5000minos never see a 2h aston sword , i buy 2 of them after days of farming with 5 whiteminos too , uncle billy joe walks around kills 5 minos gets a 2h sword - okay its random but somehow fam.
Recipe requirements , why does a lvl 80 (gladiator band) require a lvl 40 blue very rare drop from a mob that spawns 4-5times on a 60 second cooldown in a scattered area?
who in their right mind is going to say : im going to grind here now for 24 hours and MAYBe get one battle bracelet.
correct : no1 except for incredibly dedicated no self-respect people.
Cicel Bracelet - requires yet again a rare blue bracelet and the description is misleading , youve to MISS a mob , who misses a mob even with 0 dex spent ? correct almost nobody , ive only seen 1 miss ever and that was on a lepusbunny cause theyve high evasion apparently.
so this 170 rare bracelet requires you to MISS a mob , to trigger its effect instead of AVOIDING an attack or spell as it says.
QQing aside - there are not nearly enough choices in itemization , youve slightly worse and best in slot for every lvl - sometimes even with questionable mods “dmg dealt to insects plus 40” oh gee that sure is good.
meanwhile a lvl120 item of purple or orange has 4 mods and all make sense.
what else is there to say - attackratios are completely imbalanced across all cla sses.
Utility and heal and dmg in one class should never exist.
The filter should be on or off by our own choice , complete sentences dissapear if i only ever write “ass” in em or whatever. have to make typos and derpherp on purpose to talk to people.
Bosses are all complete pushovers no exceptions , every action is telegraphed , most of the time they even go completely afk and get hammered while they stand still and reavaluate their poor choices in life. ( dullahan marionette starving galagos blablabla)
Certain mobs are way overtuned and aimbot 100% hitrate highdmg mobs should NOT exist , tehre is no counterplay especially if mdef and property resist do next to nothing :example : wizard lizard in nuoridian temple hits me for 1.5-2.3k at same lvl , 40 lvls later it hits me for 993 now ive much higher mdef but it still does nothing , okay.
Replay value next to zero besides one or tops 2 characters , having to go through the mainstory line is not entertaining , we all do it for the cards nothing else , why force people into having to do quests at all let em whack mobs but give mobs much better rewards and superrare drops whatever so you can justify sleep deprivation in a spot for that “dank item”. sadly there is no such thing as i talked about it earlier - there is no itemization to begin with in weapons bracelets department.
amulets are lackluster and very niche no reason to socket them gems much better.
Jobclasses such as squire alchemist pardoner should be seperate options from your advancements , no1 truly enjoys to have 3 moneymaker skills and 1 dps or CC for 2-3 more advancements or any at all yet they tested it still piss poor excuse my language.
Statsystem is garbage , youve swordsman with 200-300% more hp for no reason compared to other classes so they spend over 50% in mana and hp stats just to be on par in health and sp / sp regen while having much lower dps compared to any swordsman advancement.
MAKE MDEF AND DEF MATTER , right now i could put on a vubbe gauntlet at 200 and still not miss a single hit with 80 less accuracy.
or put on a rokonas leatherchest with poor physdef cause hey , mobs either tickle or chunk you for 25% per hit(goblin chargers lepusbunnies etc).
Dungeonlockouts make no sense either later into the game 2/2 for 99% talt or a card.
and later on you find out actually nothign drops in that dungeon besides cosmetics ?
WHY
Awakening shouldnt destroy potential , i cant think of a single person on release wanting to awaken a weapon that they´re going to keep till next patch / expansion lvl raise when they lose 3 pot - 1 for trading it to the alch ( why even) 1 for doing the awakening (okay) and 1 for trading it back! thats 3 fails of enhancing , which matters a lot with no way to restore it for a minimal dmg raise / or shitty awakening.
next to no reason to party besides hotspots with overcrowded fast respawns (demonprison)
youve to share loot (roundrobin) your silver gets split , your xp is shared partially and you will still have to look for mobs because DENSITY is a HUGE ISSUE.
i think i´ve mentioned everything that is wrong with this game right now , most people go for fulldmg and only put points into con because they NEED IT since sh1tty base hp gains and mobs hitting like trucks (which you only farm once to do a quest and never again because even overleveld they will still destroy your very soul down to its essence).
Solutions : More items , meaningful items aimed at CLASSES not just “herpderp it has moar demeg”
more density
more areas
more grindinghotspots
more channels
meaningful stat distribution with up and downs.
give sprint to everyone not just swordsman (why even).
remove jobclasses from regular advancements and have em as optional advancements at some point one time only with no switcheridoo inbetween.
bigger maps , more mobs , more areas god REPLAY VALUE.
here is whats going to happen on OBT . people get to cap lvl if the game as it is stays right now up to release OBT - play a week and quit coldturkey because there is no replay value , nothing to grind for and gear besides bracelets weapon are basically useless unless theyve DMG on them.
freaking DEF ITEMS , are only used for THE DMG STATS.
wake
the
hell
UP
your game is broken and imbalanced in so many departments yet the gameplay is satisfying.
dont bank on people sticking around just cause its smooth (which is not fieldbosses 10-30fps and even 5man party lags on nintendo DS graphics).
there are 2 possibilities.
ONE you listen and severely improve all the negative parts not just from my pov but the overall community
TWO you dont and the game is just another generic korean MMORPG that you play once to maxlvl for a few days and uninstall.
have a nice day.


The exp rates in CBT are greater than normal which makes it easy to level up, but just imagine if this was the release already. The maps would be so crowded with people who needed to grind and KS would be rampant.
