Hello IMC and Community,
I played some hours now and I have mixed feelings about the game.
Gameplay:
- Right now, the classes feel quite unbalanced when it comes to PVE. Especially the wizard class seems to be a lackluster class. As a swordman, you can mainly focus on using your auto-hits and you have such a huge health pool and defense, that you can easily facetank bosses and you dont have to mind getting hit at all. Archer class just does tons of ranged damage and is able to stay outside of the enemies range easily. Cleric class has the slowest kill potential, but is by far the easiest to play. Thanks to safety zone, heal and blessing you dont even have to move when fighting a boss and you still deal decent damage. The wizard class on the other side has the potential to deal good damage, but thanks to the very limited sp pool and sp regeneration during combat and the huge cost of spells, he can prictically not fight a boss by himself without drinking tons of potions. Thanks to the casting time you are also quite easy to hit from time to time. So I really suggest to balance the wizard class a little bit. A good thing for example would be to decrease SP cost of spells, since the high cooldowns and low health pool are already punishing enough. Right now a lvl 5 heal does more damage on a boss then a lvl 10 earthquake, but it costs multiple times moreâŚ
- This is something I really dont like. The ultra linear gameplay. You go to map 1 as lvl 1, you do 5 levels and do some quests here and then you go to map 2 and so on⌠The game and the world feels linear and there is no reason to backtrack to earlier maps. Ragnarok Online had a really open world. You were completely free to go where you want and sometimes you had to went through harder maps to get to other easier maps. I will never forget the time where I had to get to Aldebaran and had to cross the argiope map. Those things where insta-killing me back then. But it was fun. It felt dangerous. The quests right now do not force you to take on harder maps. They just lead you to enemies of the next level that suits your current progress. This doesnt feel right when compared to Ragnarok Online. I know that Tree of Savior isnt supposed to be Ragnarok Online, but I think you guys know why so many people have interest in this game. So I think there should be more maps that have nothing to do with the quest (like grinding zones) or that you sometimes have to cross maps with no quests to get to another map. I also suggest to implement some higher level monsters on lower level areas, to create a feel of threat. Just imagine the hunter fly on the Morroc Desert map witht he dragonfly miniboss. There were mostly only chonchons and steel chonchons, but that one hunter fly was much stronger then the rest of the enemies and there quite dangerous for low levels who encountered it.
- Another thing I dont like was the removal of monster cards. Many people backtracked to weaker enemies just to get their cards. Soldier Skeleton Card for example gave you lots of crit chance on your weapon and was favoured by the early crit assassins. Or a smokie card to be able to use hide level 1, which was extremely useful for PvP. I think the crafting system of ToS is lackluster compared to that. Some jewels that give you really boring advantages/disadvantages is not the most creative way I think.
Music:
- I think the music could be a little bit âstrongerâ. I loved to prominent techno sounds from Ragnarok Online and most soundtracks from ToS feel mushy. Im not saying bad, but they miss something that really motivated me when I was playing RO.
Servers:
- I think this is something that NEEDS to change for 100% when the game goes open. The Lag! Ragnarok Online suffered alot from this and I think in ToS the effect of lag is even more drastic, since we have to really dodge enemy attacks now and need to take care of our positioning. Furthermore, it takes up to 30 minutes to get a NPC reaction if you want to finish a quest or want to do some interaction with an object. This is a really no go for an action-RPG like this. I accept this while the game is in Closed Beta, but it needs to change when it gets its full release.

. I really hope that higher level maps will be more free. Would be cool to have maps that donât have anything to do with the main quest and are just about grinding and cool sub-quests.