Okay so I will break down my experiences with skills as a wizard, and elementalist on the on the Korean server. I made it to level 120 in which I’d say I played solo 75% of the time, and in a leveling party for the rest of the time. Some of you may have seen me on twitch with other streamers or caught me steaming myself. Take note that I played this class solo because finding parties were complicated in the Korean beta.
Skill required to play this class solo: Wizard 1** Wizard 2 *** Wizard 3 ****
The solo leveling process of this class is terrible. The class is advertised as a DPS class because it can be turned into amazingly strong classes like pyromancer and elementalist. Be warned this class (if going wizard 2++) is only a utility for an elementalist and I would not recommend wizard 2++ for any other class.
The reasoning for going wizard 3 was for quick cast! While solo I try to use this spell at the start of every fight, but find myself forgetting to use it, and it not even mattering too much 7/10 times, because of earthquake CC giving you time to setup skill. While in a party, I use it for the same reasons, but you will find that it becomes more useless in a party setting. In parties you are no longer tanking and don’t need the urgency, simply because you the person dragging all the mobs will constantly bring them to the same place, so you can sit with you finger on the button waiting to release.
Pros:
Short cool down on Energy Bolt
OP shield
Nice passive damage buffs
Magic spells don’t crit
Cons:
Skills scale terribly
SP regain is terrible
Cant’ solo, it’s expensive
Only 2 1/2 damage spells for 3 ranks.
Skill breakdown:
Energy Bolt: This is your classes main skill which can be used 3 times before going on a 9 second cool down.
This skill scales terribly, but you are forced to build it upward to level 10 because it is your main skill (would recommend investing 50 levels into the skills passive for more damage).
Lethargy: Lowers physical/magical defense and evasion, last 30 seconds at level 1. Actually works on bosses but is very useless solo play because of the time it takes to cast the spell. This skill has two passives, one of which gives auto attacks ONLY, 20% more damage. Also useless even though your class will be auto attacking a lot. I would recommend maxing it’s passive regardless of actual skill level
Sleep: At level 1 sleep last for 3 seconds, and only targets one enemy (targets go up every level). This skill doesn’t work on bosses. Slept enemies will take 50% more damage from Energy Bolt. I would recommend leveling this skill past level 1 or not at all.
Reflect Shield Protects you from damage and reflects damage to enemies, stops you from dying with zero hp while shield is still active. Most important skill given you will take loads of damage while solo trying to cast spells.
Earthquake: This skill was once a skill for wizard 2, but can be taken at rank 1 now. Would suggest only putting one point into this spell, and used as CC only because of the 12 second cool down. This skill also breaks linker spells (they will hate you for doing it too). If you really have NO place to put points, put some here if you must.
Sure Spell: skills are not cancelled for 7 seconds. Nice
Magic Missile: The, thank god I got a new spells, spell. scales great, but can only go to level 5.
Quick Cast: Last 8 seconds at max level with a -50% cast time on spells (only useful on Lethargy, Sleep and elementalist skills). Passive provides a 10% damage buff per level when active. lvl5 max
Skill required to play this class solo: Elementalist 1 ** Elementalist 2 * Elementalist 3 NO STARS!
Elementalist is definitely a step up from Wizard 3. But you will find yourself wishing for more after combining these two classes. The elementalist 1 had their two best skills Hail, and Prominence, cool downs decreased from 1m-1.45s to under one minute and it definitely helps for solo and party play.
Pros:
Great AoE damage
Works well with reflect shield
Solo potential
Cons:
Crap SP regain
Potion hungry
Electrocute: Damage is lackluster and requires you to stand still for both charging AND channeling. Only useful for finishing off monsters. Terrible for solo play.
Stone Curse: Meh
Hail: OP. normal scaling but it’s more OP then anything. Only bad thing is that it doesn’t move like Prominence, and a long cast time. Doesn’t freeze anything until elementalist 2 via passive (only 5% per passive lvl). But elementalist has a passive that gives 50% more damage to electrocute to frozen enemies. Good for Cyro classes!
Prominence: Doesn’t have a cast time but a long casting animation that isn’t affected by quick cast. This spell follows you as you move around but still has a hard time hitting enemies but is strong none the less. Passive gives 80% splash damage via 30% probability, but requires Pryo class.
I will not comment on Meteor or Rain but I can only assume they are amazing as hell.
The solo ability is average and is only possible because of Reflect Shield, and is definitely below that of cyro and pyro. The utility of wizard 3 then becomes useless because of how fast elementalist kills things solo, and in party. Any questions? I am all ears for debate. If anything, wizard 3 is good for pvp only.

happy for you man! How are you liking pyro/ele in comparison to wizard? Also one of my pyro 2 ele friends said he was upset he went ele instead of pyro 3. Do you feel the same way? I hope his opinion has changed though.


