Tree of Savior Forum

My experience as a Wizard 3, Elementalist 3, player

Okay so I will break down my experiences with skills as a wizard, and elementalist on the on the Korean server. I made it to level 120 in which I’d say I played solo 75% of the time, and in a leveling party for the rest of the time. Some of you may have seen me on twitch with other streamers or caught me steaming myself. Take note that I played this class solo because finding parties were complicated in the Korean beta.

Skill required to play this class solo: Wizard 1** Wizard 2 *** Wizard 3 ****

The solo leveling process of this class is terrible. The class is advertised as a DPS class because it can be turned into amazingly strong classes like pyromancer and elementalist. Be warned this class (if going wizard 2++) is only a utility for an elementalist and I would not recommend wizard 2++ for any other class.

The reasoning for going wizard 3 was for quick cast! While solo I try to use this spell at the start of every fight, but find myself forgetting to use it, and it not even mattering too much 7/10 times, because of earthquake CC giving you time to setup skill. While in a party, I use it for the same reasons, but you will find that it becomes more useless in a party setting. In parties you are no longer tanking and don’t need the urgency, simply because you the person dragging all the mobs will constantly bring them to the same place, so you can sit with you finger on the button waiting to release.

Pros:
Short cool down on Energy Bolt
OP shield
Nice passive damage buffs
Magic spells don’t crit

Cons:
Skills scale terribly
SP regain is terrible
Cant’ solo, it’s expensive
Only 2 1/2 damage spells for 3 ranks.

Skill breakdown:

Energy Bolt: This is your classes main skill which can be used 3 times before going on a 9 second cool down.
This skill scales terribly, but you are forced to build it upward to level 10 because it is your main skill (would recommend investing 50 levels into the skills passive for more damage).

Lethargy: Lowers physical/magical defense and evasion, last 30 seconds at level 1. Actually works on bosses but is very useless solo play because of the time it takes to cast the spell. This skill has two passives, one of which gives auto attacks ONLY, 20% more damage. Also useless even though your class will be auto attacking a lot. I would recommend maxing it’s passive regardless of actual skill level

Sleep: At level 1 sleep last for 3 seconds, and only targets one enemy (targets go up every level). This skill doesn’t work on bosses. Slept enemies will take 50% more damage from Energy Bolt. I would recommend leveling this skill past level 1 or not at all.

Reflect Shield Protects you from damage and reflects damage to enemies, stops you from dying with zero hp while shield is still active. Most important skill given you will take loads of damage while solo trying to cast spells.

Earthquake: This skill was once a skill for wizard 2, but can be taken at rank 1 now. Would suggest only putting one point into this spell, and used as CC only because of the 12 second cool down. This skill also breaks linker spells (they will hate you for doing it too). If you really have NO place to put points, put some here if you must.

Sure Spell: skills are not cancelled for 7 seconds. Nice

Magic Missile: The, thank god I got a new spells, spell. scales great, but can only go to level 5.

Quick Cast: Last 8 seconds at max level with a -50% cast time on spells (only useful on Lethargy, Sleep and elementalist skills). Passive provides a 10% damage buff per level when active. lvl5 max

Skill required to play this class solo: Elementalist 1 ** Elementalist 2 * Elementalist 3 NO STARS!

Elementalist is definitely a step up from Wizard 3. But you will find yourself wishing for more after combining these two classes. The elementalist 1 had their two best skills Hail, and Prominence, cool downs decreased from 1m-1.45s to under one minute and it definitely helps for solo and party play.

Pros:
Great AoE damage
Works well with reflect shield
Solo potential

Cons:
Crap SP regain
Potion hungry

Electrocute: Damage is lackluster and requires you to stand still for both charging AND channeling. Only useful for finishing off monsters. Terrible for solo play.

Stone Curse: Meh

Hail: OP. normal scaling but it’s more OP then anything. Only bad thing is that it doesn’t move like Prominence, and a long cast time. Doesn’t freeze anything until elementalist 2 via passive (only 5% per passive lvl). But elementalist has a passive that gives 50% more damage to electrocute to frozen enemies. Good for Cyro classes!

Prominence: Doesn’t have a cast time but a long casting animation that isn’t affected by quick cast. This spell follows you as you move around but still has a hard time hitting enemies but is strong none the less. Passive gives 80% splash damage via 30% probability, but requires Pryo class.

I will not comment on Meteor or Rain but I can only assume they are amazing as hell.

The solo ability is average and is only possible because of Reflect Shield, and is definitely below that of cyro and pyro. The utility of wizard 3 then becomes useless because of how fast elementalist kills things solo, and in party. Any questions? I am all ears for debate. If anything, wizard 3 is good for pvp only.

2 Likes

How much better does reflect shield get from level 5 to level 15? Do you notice the difference that much or is it just a minuscule change?

level 5
reflects 101 damage
last 45 seconds
reflects 4 times

Level 10
reflects 126 damage
last 70 seconds
reflects 6 times

level 15
reflects 151
last 95 seconds
reflects 9 times

So its basically a spell that allows you to take some strong hits while you setup your spells. Allies take on the shield as well! I didn’t actually put mine past level 11 though, but I also have 13 points left over after reset. I haven’t decided where to put the points between Lethargy Sleep and Reflect Shield. I’ll ask though, if you don’t put your Reflect Shield past 5, where else would you put it?

You talked a little about skill cds, do you think one of the main problems is that almost all classes have a 0 cd skill for dps and mages dont afaik? Maybe giving energy bolt 0cd and increasing the scale and charge speed a little could do the work as a dps filler while you wait for the big cds.

[quote=“SaladDressing, post:1, topic:30140”]
Energy Bolt: This is your classes main skill which can be used 3 times before going on a 9 second cool down.This skill scales terribly, but you are forced to build it upward to level 10 because it is your main skill (would recommend investing 50 levels into the skills passive for more damage).
[/quote] A good portion of your SP problems may lay here. I wouldn’t put more than 1 level into Energy Bolt even if I went into Wiz 2 or 3. The scaling as you said is terrible, what makes this skill usable is the low cooldown combined with AoE. Damage will come from your stats and attributes.

[quote=“SaladDressing, post:1, topic:30140”]
Lethargy: Lowers physical/magical defense and evasion, last 30 seconds at level 1. Actually works on bosses but is very useless solo play because of the time it takes to cast the spell. This skill has two passives, one of which gives auto attacks ONLY, 20% more damage. Also useless even though your class will be auto attacking a lot. I would recommend maxing it’s passive regardless of actual skill level
[/quote]As far as I know: it decreases enemy attacks, not defenses, and the attribute only work for “strike” type attacks (not sure if only basic attacks or skills as well tho).
My patch was not translated for attributes, so IMC may have changed it without my knowledge…

However, i am sure although it has a casting bar, you don’t need to wait for it to get completed filled to release the skill. If you are using mouse control, the target will immediately be under your cursor, tanking less than a second to use the skill.

[quote=“SaladDressing, post:1, topic:30140”]
Quick Cast: Last 8 seconds at max level with a -50% cast time on spells (only useful on Lethargy, Sleep and elementalist skills). Passive provides a 10% damage buff per level when active. lvl5 max
[/quote] As I said above, Lethargy, and also Sleep, can be cast rather fast, withouth full charge of the bar that appears.
Moreover, isn’t the the Attribute for % bonus magic damage making this worth even on parties?

Considering swordsman and their attack damage, I think some of their skill should have a slightly longer cool down, while wizards could use a 1-2 seconds knocked off the energy bolt, though I can’t really say much about the other classes. Scaling definitely needs to be up.

So then where else would you put your points to help your dps? Because I think the SP cost are reasonable on energy bolt, its just that your regain while fighting is basically nonexistent. Keep in mind it’s your only dps skill and getting just 30% extra damage in it will cost you over 300k (which is only 250 extra raw damage)

.
Wrong, unless they translated it completely wrong. While you may be able to cast it and release when ever you want, you still have to hold it longer for a better success rate, otherwise why even have a cast time for it?

It’s a nice passive, sure, but when you think of it in a broader term like forgoing cyro or pyro, its not worth it. In parties the skill only affects you. Also it’s not as good as it sounds, because regardless of damage, you party should kill a whole room of mobs within a few seconds of rounding them up, you’re not the only dps in the party.

But hey if people like utility over DPS then by all means, go wizard 3.

[quote=“SaladDressing, post:6, topic:30140”]
So then where else would you put your points to help your dps? Because I think the SP cost are reasonable on energy bolt, its just that your regain while fighting is basically nonexistent. Keep in mind it’s your only dps skill and getting just 30% extra damage in it will cost you over 300k (which is only 250 extra raw damage)
[/quote]12 damage per level is not worth for me. I rather like to keep it at 15 SP.
If you plan to go PvP, Sleep would be good to max to interrupt people for a long time and they won’t wake up with just 1~2 hits.

[quote=“SaladDressing, post:6, topic:30140”]
Wrong, unless they translated it completely wrong
[/quote]Well, then I hope you are right, since decreasing defences is better than decreasing attacks.

[quote=“SaladDressing, post:6, topic:30140”]
While you may be able to cast it and release when ever you want, you still have to hold it longer for a better success rate, otherwise why even have a cast time for it?
[/quote]I only used Lethargy on bosses, always with almost empty casting bar, and it never failed tho.

The casting bar is used for all skills with ground targeting, for all classes, but not all of them need full charge.
Can Elementalist use their spells without full charge?

[quote=“SaladDressing, post:6, topic:30140”]
but when you think of it in a broader term like forgoing cyro or pyro
[/quote]Oh yeah, true. I am still wondering if I should go for Pyro or Wiz 2 on release (if Sure Spell works with Psychic Pressure). High combo damage or reliability? :C

1 Like

I just went to KR again to test those skills:

  • Lethargy reduces attacks, not defences, as other places mantioned already.
  • Both Lethargy and Sleep are AoE (hitting 5+ mobs). What Sleep gains with level is duration and number of attacks for target to wake up.
  • Charge bar never interferred with sucess of those two.

I guess only strong spells actually need full cast to be released. The ones that doesn’t need full cast may have it as a balance factor, so they can be interrupted with attacks while you are aiming.

Then the skill has become somewhat useless. Until Then I thought he lowered his defense.Thank you for tests it

Hm…I just double checked too lol. It does say attack dmg and magic dmg, but also evasion. Seeing evasion is probably what made me read defense.

This is a definite no. Hail requires a full cast, while Prominence has no cast charge, but a casting animation.

I’m still curious what your build would look like, because you have to level 40 times with only 2 1/2 attack spells (I count earthquake as 1/2 a point lol). Do you have a build?

can i ask wer did u allocate ur stats? pure int, 1:1 int,spr or what?

If you’re 120, then you’re Wizard-3/Ele-1. But anyway, I’m 130 and I went Wiz-1/Pyro-2/Ele-2 so far.
Pyro has excellent skills (Fireball, Fire Pillar, Fire Wall) and Ele-2 gets Meteor, which does massive AoE damage (I’m hitting around 8500 with it).

I put maybe 3 points in con, 130ish points in int and 40 in spr. At that point I would stop putting points in spr and pump int.

Gratz :slight_smile: happy for you man! How are you liking pyro/ele in comparison to wizard? Also one of my pyro 2 ele friends said he was upset he went ele instead of pyro 3. Do you feel the same way? I hope his opinion has changed though.

I don’t feel that way because of Meteor but Fireball 15, Fire Pillar 10 and Fire Wall 10 would be really great.
Hail does decent damage but its hard to hit enemies with it while Electrocute is not so good. Although there are some fire resistant enemies, so having different elemental skills is also an advantage.
I don’t think going Wizard 2 or 3 is a good choice, but that’s just my opinion.

At least today… When I tested lethargy in the North American CBT on a boss it dramatically increased damage of spells. It does not appear to alter the damage of auto attacks. I had one attribute in the increase “hit damage”. I’m going to try points in that attribute and see if it makes damage skyrocket even more.

My best guess is that there were changes and the translation on spell description isn’t done yet. I have to do work for a few hours but I’ll post a few screen shots showing the differences and maybe try and experiment more with it. See if more points in that attribute points further increase it… Or more points in the actual skill. I have a wizard II as well as the cryo I’m testing it with… So far I’ve tested the damage amplification with earth quake and ice spike and both seem to work (I ran the test on an even level boss). Also notice that there are big “Hit” in red and white letters pasted as a banner on all attack spells.

There is an on off switch for that lethargy attribute also… So I may try and turn it off… Tbh I don’t see the point of the on off switch on the attribute unless it’s changing how the skill works. I have a theory… That the attribute is now a switch between takes extra damage from player abilities or deals less damage. On a side note I noticed there are mobs that appear to be immune to lethargy at least in the canyon the flying fat things. Anyway more science when I get home… I’ll figure it out. :slight_smile:

[quote=“SaladDressing, post:10, topic:30140”]
This is a definite no. Hail requires a full cast, while Prominence has no cast charge, but a casting animation.
[/quote]But you don’t chose the location where Prominence starts, right? Doesn’t It start at your location?.
I guess they didn’t think charging is needed for Prominence due to its more random pattern too.

[quote=“SaladDressing, post:10, topic:30140”]
I’m still curious what your build would look like, because you have to level 40 times with only 2 1/2 attack spells (I count earthquake as 1/2 a point lol). Do you have a build?
[/quote]My build for the characeter I am leveling or if I was going to follow your path choices?

[quote=“Raspy, post:15, topic:30140”]
It does not appear to alter the damage of auto attacks
[/quote]Ughhh… I only tested with basic attacks. ha
But, was the change in damage really noticeable? Was not due to magic amplification stat or something else?

I don’t know if KR is still up by now, so I can’t see this again… however I heard that they will start an Extended Beta on Monday, with no determined ending.
If that is the case, I will make better tests with Lethargy.

Hi, thanks for sharing information on this route, since I was planning on testing this as well. I only managed to get up to Wiz 3 in iCBT, and if the exp rate remains unchanged, I won’t be able to get to elementalist in time. A lot of my issues reflect what you’ve written in the first post.

I ended up doing Earthquake 10 because I was frustrated with the damage on Energy Bolt, which, like you said, scales terribly. That helped with damage, but in the end, I just ended up trying to get mobs to group up into a tiny area and then using energy bolt most of the time. I wish the skill had more aoe or damage.

Some questions on your play experience:

  • Were you making money once you became an elementalist? I’ve found that I end up losing silver overall due to constantly buying SP pots, because otherwise I’d have to bonfire every 2 minutes, and that’s just annoying.
  • What sort of numbers were you seeing at your level when using a skill, and if you tested this, with and without quick cast? I was hoping the quick cast attribute would go up to 100%, but it capped out at 50% and it was a little disappointing, but it should still be a very good boost.
  • Do you think you’ll run into more problems with how much SP the elementalist spells use at higher levels?

Thanks Salad! I think I’ve seen you in a stream or two, maybe it was healthytofu’s.

do you know the numbers on sleep lvl15 compared to sleep lvl5? that’d be the only reason for going wiz3 IMO

The kbeta was a little skewed given the fact that they gave out a total of 800k or so. But I think my income was average. Mainly because its hard to sell things on market place for non korean players. It would definitely be better if you found yourself above the level curve.

I’m not completely sure what the numbers were, I’d have to get back to you later with some screenshots, but it wasn’t enough damage that I would use it during EVERY AoE pull. Its definitely disappointing when you see barbs with so many auto attack passives, yet wizards sure spell/quick cast only last 9 seconds, which isn’t enough for a full combo.

At this point, I left my SPR at 50, and just use 1 pot per 3 or so pulls. 1 SP potions will just barely give you full SP back. So technically I’d say no SP problems late game…and solo play definitely gets easy as an elementalist.

The one good thing I can say about the wizard 3 elementalist build is the shield…you can tank so many mobs that way in solo play. But then health then becomes an issue.

I did some for sciencing with Lethargy. Here is what I learned.

Summary:
–Lethargy increases the damage of earth quake.
-Did not appear to increase the damage of Energy Bolt.
-Did not appear to increase the damage of Ice Spikes.

I did tests on a high magic resist boss. Poata in Srautas Canyon. On a Cryo test which has a level 5 Quake and level 5 Lethargy with basic Quake I would hit mid 70s consistently I tested about 20 strikes. While Lethargy was active on the target I was dealing ~90 and the secondary hit popping up for ~115 for a total of about 200 damage.

I did a second test with a Wiz II. This one had Level 9 Quake and Level 1 Lethargy. Same basic effect but with much bigger numbers. Getting a double strike and a very nice bonus to base damage. The wiz II was hitting for something like 100 base and 300 or so with Lethargy. That said don’t get that excited it’s great damage but it’s not zomg damage. Partial casting the lethargy vs full cast didn’t seem to change the damage amplification.

Wild speculation: Either Lethargy is increases the damage taken by a monster by about 40-50% from Quake and adds an additional attack on top of that which is even more powerful. Or… Lethargy turns a mob to lightning element which gives it a 50% weakness to Earth Magic. And still gives you a second hit that’s something like 120% of the normal damage. Lastly Lethargy may just strip off magic defense. Either way the combo is useful for bosses. I know you can’t sleep them so this is a way that a wizard could justify leveling up Quake for boss damage.

There are screens showing the different damages. The ones were he’s glowing white and hazy are the ones where he’s under the effect of Lethargy.

Edit: I have two ideas that may work so far doing this: http://www.tosbase.com/tools/skill-simulator/build/vipmmty3yw/ if you want earth quake as a potential damage spell. Otherwise dumping into Lethargy or Sleep for party play and keeping the wizard E-bolt and Quake spell single point for utility. We really need updated and complete spell descriptions.

I do think if you don’t have a pocket healer reflect is the way to go. Shield spells pretty important when you’re walking around in paper armor. Alternatively you could do a build where you’re rocking plate pieces for everything but hands (cause cloth gloves buff magic damage). And attribute up the plate skill.

Edit:edit: but… the cloth skill does +20SP for me put attribute learned… And I have no idea how far that goes. You could be missing out on a huge SP boost for doing that. Though I think plate would be the way to go for PvP.