This feedback is a list of some of my concerns about this game. F2P launch is about a week from now and there are some things about the game that makes me think its not ready for this, in no particular order. I know there is a maintenance tommorrow so maybe some of these will be addressed.
Market
Items have lower end sell value caps much higher than they should be.
Items have higher end sell value caps much lower than they should be.
Many items still have no sell value caps, defeating the purpose of the caps in the first place, which was to hinder RMT.
This seemed like a good idea to me at first, but its not working out at all and you havent seemed to make any changes to help any of these issues. If youāre waiting for the system to even itself out or whatever, it wont. You need to make some changes manually IMC. Also, i think the delay from recieving silver should only be 24hrs. Or maybe have the time scale with amount of silver recieved.
Optimization
With all these people transferring out of klaipeda, i would think the game would run better, less lag and such. The opposite is happening. Lag is worse now than before the transfers. People keep getting kicked out of dungeons, losing their run for the day. Attacks not registering. This absolutely needs to be fixed. Dungeon reset vouchers isnt the answer. These issues havent gotten better at all for me. People wont play your game if it doesnt run properly.
Bots
I really liked your recent efforts with the bots, but there are some issues i see with your solution.
It seems to rely heavily on the bot report function. This is not right. You need to either hire more GMs or find a way to automatically detect them more efficiently. Bot report function should just be an addition feature to detect ones that were missed
Another thing i noticed after rereading your statement. You say 99% accuracy in korean servers. Yet, afaik they didnt even have a bot report function until after we did i think. So, this makes me think the classifier can work without the bot report function. Also, 99% to me means only out of the ones you did ban, 99% of those were accurate. Not that 99% of the bots were banned. This isnt good enough.
Iām not sure how people are in korea, but most people donāt like to play with bots running around everywhere, spamming the chat, stealing kills. You need to think of something even better than the classifier. Something creative. If you cant think of anything creative, you need more GMs. I love this game, but even I am getting turned off by all the RMT spam.
I have made suggestions before, but i have another quick one i will add. Think: after you ban these bots, what happens? They create more bots. You really need to find a way to nip this in the bud instead of waiting for them to sprout. If you cant stop them from creating new characters, stop them at the entrance. Maybe some kind of puzzle for new characters or maze in the starting area, something that bots cant do, but is not too bad for players. Remove the āskip starting zoneā button.
I will update this with more later. I really like this game and want it to succeed, but im not sure it was ready for release. You never should have skipped the open beta. I think if you find solutions for these 3 things it will make the game much more enjoyable for everyone, but there is only 7 more days before F2P releaseā¦
Edit: One more thing. My why does my character still try to break his neck to look back at me while its fighting? Its creepy.
Edit#2 A few more little ideas for the bots. Capcha. random spawning immortal mobs. random spawning mobs that give a riddle or question. Answer correctly and get a reward, answer wrong and get a debuff where you cant do much damage or something.
Player guard system. Appoint guard captains yourself and let them appoint guard below them. Sure, players might get greedy with power, but thats what the report section in forums is for. Let them put players in an in game jail for , afk farming, bots things like this. It is a much better alternative than the bots.



