Not all of these are very well developed, but these are some ideas that I’ve had.
I primarily play Cleric, so the majority my changes will be there, since that’s where I have the most experience.
Base changes
- Swordsmen classes now have an innate 50% CC reduction when sprinting in PvP
- Increase duration on buffs, so you don’t have to refresh them every 3 minutes
- Lower shop TAX penalty from 50% to 25%
Swordsman
- Increase the number of hits on Concentrate by at least 5x.
Hoplite
- Fix the animation for Synchro Thrust so that it’s quick and efficient
Cataphract
- Allow more skills to work while mounted to increase class synergy
- Add bonus damage and a slow debuff when an impaled enemy is used to attack another enemy.
- Lower the cooldown on Rush to 20s (PvE only)
Rodelero
- Shield charge provides CC immunity for a brief period, allowing it to act as a gap closer in PvP
- Triple the damage increase per level on Shooting Star. Increase base damage to 500.
- Change the knockback on Montano to a knock-up
Peltasta
- Reduce the penalty on high guard to 25% and the negative crit to 25
- Increase the physical defense bonus from Guardian
- Increase Rim Blow’s AoE ratio to 2
- Lower shield lob cooldown to 30s
- Double base damage on Butterfly and Umbo Thrust. Increase CD to 30s
Pyromancer
- Add an attribute to enable/disable ally knockback on Fireballs
- Lower the cooldown on Fire Pillar to 35s
- Triple the current base damage on Hell Breath, so the base is around 300
- Fix the Firewall hits bug
Cryomancer
- Freezing duration decreases over time if repeatedly used on the same enemy within a certain time frame (PvP only)
Linker
- Knockbacks no longer permanently break chains. Chains will reappear if targets return to close proximity and the duration is still ticking. (PvE only)
Alchemist
- Increase the damage significantly on Combustion, so that it’s actually worth a damn
Wugushi
- Poisons no longer override one another.
Monk
- Increase AoE on Double Punch so it’s not worse than a normal attack
- Redefine Monk more clearly as Healer/DPS and remove the two tanking skills for something more buff or DPS-oriented
- Allow players to repeat Double Punch by holding the button instead of mashing
- Knockback on Palm Strike changed to knock-up
- Fix the enemy position desync after the Hand Knife knock-up
Bokor
- Improve base zombie AI to prioritize moving towards enemies quickly. Increase base movement speed to L1 Samediveve speed.
- Zombies hit by other enemies will no longer deviate from the target specified by Tet Mamek Le until that target is dead
- Bwa Kayiman now scales with INT or SPR, as well as STR or DEX (to avoid killing existing builds). STR/DEX build has the advantage of crit’.
- Ogouveve damage bonus now applies to Bwa Kayiman
- Add new Zombify attribute: Exhume - Zombify now summons a set number of zombies if no corpses are nearby
- Increase % chance for Damballa to spawn a new zombie
- Significantly lower costs of zombie attributes
Dievdirby
- New skill: Deconstruct - Dismantle an existing statue to remove its buff and regain the remaining duration as cooldown reduction up to a maximum of 75% CDR
- Lower the cooldown on Carve to 10s
- Fix the bug causing Laima to apply at a very delayed rate, or often not apply to the first skill cast
- Ausrine will now give you the invincibility if you go up to the statue and stand next to it for 3 seconds, rather than having the circling thing, which rarely works properly with high ping and is a pain to explain to PuGs
Sadhu
- Restore their OOB damage to pre-nerf status (Chaplain damage is actually almost exactly the same as old Sadhu damage if you look at it). The nerfs made sense in the context of a R6 game with weak archers, but not now with the way the game has changed
- Allow Prana to apply to OOB and extend the duration. A 10s 1 person buff for a skill with a 170s CD is silly.
- Fix the bloody desync on ABE
Kabbalist
- Allow the level reduction to work on bosses, and make it so killing de-leveled enemies doesn’t reduce the EXP gained. Extend the duration from 15s to 40s.
- Merge Gematria and Notarikon so that level reduction skills aren’t a 15 point investment
Krivis
- New Krivis 3 attribute for Zaibas: Complete Circuit - Zaibas hits are no longer split between enemies
- Zalciai scales with INT instead of SPR. Nerf the scaling amount to compensate. Make it INT x 0.2 or something.
- Lower cooldown on Aukuras to 30s, allowing it to be used as a mobbing move. Now provides a bonfire effect. Placing a new Aukuras removes the old one.
