Tree of Savior Forum

My 2 cents on why trading was paywalled

Hmm that actually good point, i kinda missed that completely.

If itā€™s not the selling point of the game then to play the game and have fun you shouldnā€™t need it right?

Anyway Iā€™ve suggested a party based loot sharing system in the suggestions forum so shameless plug, go and support me pls :smile:

Youā€¦want me to sell Ludas staff to an NPC?

You want me to sell Ultanun bones (required for Ludas) that has 0.8% drop chance to a vendor for like, 200 silver? When itā€™s sold for 20-40k on the market?

Rubblem cores maybe? I should probably NPC them too, right?

While weā€™re at it, letā€™s sell Varv skins to NPCs, nothing wrong with that at all.

Itā€™s a small income, but itā€™s still an income, so itā€™s oooooookay.

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Hadnā€™t though of that. Maybe they should implement a system kinda like how squires can set up a pseudo shop in order to apply their buffs to equipment.

The funny thing is how ignorant you are about RMT and botting.

You realize, that bots and RMT just fish stolen credit cards? How do you think they got in the game in the first place when there is a $10 minimum fee?

lol.

Let me explain it to you because you are new and donā€™t seem to grasp the concept of bots or RMT.

RMT accumulate stolen credit cards. They use these stolen credit cards to buy TP, cash shop things or whatever. By then, itā€™s too late. It takes a few days for IMC or Steam to catch the fraud and the RMTs have either traded or moved onto another account. Multiply this by a thousand times and now you understand how itā€™s hard to catch these guys.

So removing the trading and and putting it behind a paywall does absolutely nothing to combat bots. This game isnā€™t even free yet and there are a ton of bots. How do you think they got in? I just explained it above.

There you go, now you are a little more informed. You should inform yourself better before making ignorant topics.

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ok. go on.[quote=ā€œvaruna, post:45, topic:179415ā€]
Let me explain it to you because you are new and donā€™t seem to grasp the concept of bots or RMT.
[/quote]

slightly harsh. Iā€™ve been a lurker until recently.

So the removal of 1:1 trading works? The only way to trade items currently seems to the the auction house with the 48 hour cooldown, so at least they cant abuse that I guess.

Ouch. Sorry for not knowing things. I thought the reason for a post was to say what your thoughts are on the topic and receive feedback :confused:

Iā€™m just trying to have some open discussion here.

I am harsh because you opened yourself up when you decided to create a topic. Thatā€™s something you should expect but I apologize.

I made this topic because I hadnā€™t seen anyone else present these arguments before. Iā€™ve seen what the community thinks of the trading restrictions, I was expecting to get absolutely destroyed in the comments lol

Mind explaining how that would solve the problem of being a combat inefficient silver hoarding character?

Honestly, I have no clue. Allow silver to be traded within the team?

Its all about time. You mostly earn money for your time. So yes, u can compare life to game. Anyway, I will stand as the greatest opponent for such things like Tokens in current form. I dont say Token is bad. It could just have better form, giving such things as more effects to character, maybe some outfits, titles, queue priority. There are many things in this game that can bring ppl to buy Tokens, and even more to make money for IMC. Just ask community what are they willing to pay. But limiting trade in this way, giving 48h to receive money, 1 slot for sell item or team storage which is the worst is disaster. Also 1:1 trading should be possible to EVERYONE. This game is almost perfect for me, but not allowing trade because ā€˜we cant deal with gold sellersā€™ is at least funny. I like playing with friends, and this is sad if i cant give cool bow i just dropped to someoneā€¦ or keep it for my second char. Lets totally remove marketplace.

You say:

That being said, the game is still 100% free to play and anything you could achieve with a token is still achievable without one

Thats totally right, I could even do it with halved stats, without marketplace, even without teleport option. But thats not argument at all

For You its solution to gold sellers? Please, if they really want to sell anything, they can do it right nao. And they willā€¦ and they do. IMC can even implement in-game trading silver <-> money, with some commision. Like steam does. $_$

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Yup, that would already erase one of the main issues with this game- BUT it would allow an easier life for gold sellers, as you may have implied in this thread already. You see: The whole thing is completely paradox. It should be adjusted backwards, i.e. finding the issue > adjusting the game > repeat, and not laid in chains in an instance. The Megaphone patch is a decent example for that- could you imagine restrictions like ā€œ10 character limit for Megaphones to prevent spamā€ at the start of the game? Because thatā€™s an analogy for the trading system we have right now.

Megaphones restriction can be temporary as the game was unplayable with lags provided by broadcast. Then it can have delay (cos this is not really chat) and option to close/mute it. They still spam, but now in normal chat, some things just cannot be avoided. However i think all of this spam fuk or gold sellers invasion is temporary as the game is new and everyone is hyped. It will lower in some time

This game emphasizes using its Marketboard not trading items.
Just need to allow gems on the marketboard and ideally cards too.

Totally agree with ya.

Ok so you are after a few solutions to the no trade system between people we currently have. How about theseā€¦

Basic solution i thought of goes like this. While you want to keep the market but encourage social interaction between people in a social game. Create a limit for a friends list; 25, 30, 35 people something not to big. Now with those people only can you trade. You now have to decide with whom you wish to trade and if you want to trade with a non-friend you have to eliminate someone from your list. There is a work around to this i know. Delete someone, add the random, trade, delete them, wait for friend to come back online to re-add. A little troubling but not really in the long run.

Slightly more complex solution would be this. If you wish to still have some sort of silver sink for trading items they could use the mail system in the lodge. Its already an existent thing so reworking it a little shouldnā€™t be to hard. Still keeping the limited friends list, allow them to mail back and forth with only those people. Now they can charge something small to send the mail, 100 silver, then something smaller to check the mail, say 50 silver. Have also an item limit per mail, lets say you can only send 20 material items at a time and only 5 - 10 items total. This allows you to farm with friends but not just give them everything and they still get a silver sink with the mail system. This solution now makes it so you have to think about with whom you trade. Now you have to add friend, farm, go to lodge, choose the character with said items for trade, pay to send them items, log back in, friends have to log out to lodge, pay to get the items, log back in. Tbh not to many people are going to spend all day logging in and out just to trade with people they only added to the party to help them clear the dungeon/area/quest. If you want to make this even more limited, you can limit the amount of times you can mail a day. You now still have the option to trade with your friends, its just a little more time consuming and they still get to have a silver sink and market. This also limits just trading with friend to get that item from one of your characters to the other since global character storage isnā€™t a thing, (which is silly, just because I farmed with my mage and got the bow or my archer shouldnā€™t mean I cant give my archer that bow. Its mine, I farmed for it for hours, let me give it to the character itā€™s meant for).

The thing about the need/greed thing that always bothers me is this. You go with a few friends but pick up that one straggler at the entrance just to help them clear the dungeon. Now that person just does nothing but follow you through and ā€œneedsā€ everything regardless of whether or not they actually need it. Then at the end of the dungeon they insta run off and go sell the items on the market. Well now they just got the item(s) you needed because RNG wasnā€™t in your favor when you both choose need and they get to run off and sell after you did the work. That is rather frustrating. If said person actually contributed and you then say ā€œhey, awesome run, lets be friendsā€, cool, you just showed the social side of the game and made a new friend. Those who are just in it for a free ride and items have to actually play or run with other greedy players. If you are the player just taking people through dungeons just to use them to farm well, you will get a bad rep eventually through the community and be blasted both in game through megaphones and here in the forums. That happens. They are already doing it with bots.

My solutions may not be perfect, but they are viable limiting trade solution to the current non trading system, that yes almost every other mmo has in place. I also honestly think that trading silver in-game should be eliminated. Amassing silver can be done in so many ways (farming,selling to npcs, market selling) that there really is no need to trade it. I know this is a double edged sword though. It may eliminate silver selling spammers, yet i fear it will increase bots on maps farming items to sell in the market and then screwing up the market with price lowering/raising, this is where you need a bot reporting option when you right-click on a player and a person to investigate the allegation (hey look you just created a real world job woo).

Just a thoughtā€¦

So basically you are saying: ā€œIā€™m not content with selling stuff to NPC for 100% of profit, i want to sell it for 1000% and IMC only allows me to do it only if i pay 20% more market tax! Outrageous!ā€

I definitely will not continue to play this game if any of this changes.
Iā€™m just waiting for an official statement by IMC.

Do not get me wrong, i loved ToS, but what IMC is doing is hitting directly on the craft classes (Squire, Alchā€¦) in game.
I mean, why the hell would i want to create a Squire or an Alchemist to make money if i can not even share items and money with my own characters? It makes no sense.

I would never pay for the benefit of shared stash.
I am totally against this practice of restrictions of the BASIC features of the game, such as trade, market and shared stashes.

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With my friends, we sent a message to the staff about a rework of the token.

We know that they have to make money, but it being like this will probably kill the game (too expensive as it is, and the 500k a token wonā€™t last for long with it being 20$ apiece)

The worst thing in the game is, in my opinion, the limitation in the number of items sold at the same time in the AH. For both token and non-token users. The problem is, with such a crippling limitation in the number of items you can sell, you are incited to only sell items that gives you a lot of silver, with inflates the prices and limit the number of materials in the AH. I know it, Iā€™m playing right now without a token (because I want to switch to Fedimian when I can, and I donā€™t want to lose some token time with the transfer). I always have an item up in the AH, but it is never a crafting material. Not worth it. And when I want to buy some, Iā€™m shocked at the prices Iā€™m seeing. Now thatā€™s some inflation.

Of course, I also agree that we should be able to freely trade items (no silver) 1:1 without a token, but itā€™s secondary to that AH problem.

Who in their right mind would sell a varv skin for 300 silver? Are you insane?

Youā€™re trying to be technical about it, but it has no place in this.

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