The market fees are a silver sink to avoid inflation. Now I can agree with the argument that there are already plenty of silver sinks in the game and the market fees could be reduced a bit. That is a valid argument. I’ll add a post in the gameplay suggestions thread.
Sure, you can avoid inflation with f2p players at a 30% but premium players only have to pay 10% fee (premium players can sell more items at once so the most inflation thing is coming from premium players rather than from f2p users).
The market already has plenty of items in it. Even more once it goes f2p. Sell your items one at a time and leave the rest in storage.
I was not talking about spending money at auction. I was talking about gain some money selling things (only 1 item at a 30% fee…OKAI) Besides, what storage? That one limited as hell with a hella of items which you cannot stack?
Prevents premium gold sellers trading expensive equips to non-premium players. Also prevents a premium player acting as a market middleman.
Look, goldsellers are looking for people with money, so they are not interested in f2p users and they still can sell a ton of ■■■■ to players with tokens.
Now that I was unaware of. I thought premium players could trade directly with each other. That I will report too.
If you are premium but your friends are not, you cannot trade with them. Which just sucks.
Stops players purchasing one set of gear and trading it between all their characters to gain the full effect of it four or more times. If this was possible it would greatly increase the gap between the rich and the poor as those players farmed high level areas and bosses for valuable loot to sell on the market, or “funded” a low level character to be able to wipe out dungeons and stuff instantly, turning the game into a solo grind.
So? If i go play diablo 3, path of exile, ragnarok online and whatever the ■■■■■■■ game I want to play I always could pass items to my other chars so I can wipe the early stages of their lame questing progression.
Creates an item sink in the economy, thus reducing the effects of inflation and power creep. It greatly encourages players to make their own gear, also discouraging RMT in the process
Well, I think that this point you made is true. Anyways I don’t really like the potential system to be honest.
This one should probably be considered on a case by case basis. There isn’t a global argument that works here.
No, there isn’t a global argument but it seems that IMC were a bit random putting the “untradable” tab to some things.