Tree of Savior Forum

Musketeer or Cannoneer for my build?

Hey Guys, what’s up?

I’m Ranger C3 + Rogue + Falconer right now, and i’ve been thinking what class i should advance in rank 7.

My build already has some kind of AOE with barrage + feint combo and bounce shot…

I want a build with more focus on PVE, since my build will kinda of suck in PVP without Scout…

This first build is my musketeer build, with this build i think i will do lesser AOE damage, but more single target damage(good with linker?).

With cannoneer, my AOE will be greater, but i think i will lack single target burst…

Based on your experience, what class do you guys think it’s best for my build?

Will musketeer be a good choice? Is cannoneer better for my build? Or it doesn’t matter in the end?

I don’t have much knowledge about the endgame right now…

My stat distribution is higher STR, because of sneak hit crit bonus…

Thank you in advance =)

I have a cannoneer, I think it’s silly when people refer to canoneer as “AoE class”

Cannon Blast does one big hit on a long CD but its damage is a fraction of the total damage a persistent ground effect will do
Siege Burst is unusable because it knocks enemies around which makes them take longer to kill since they all get spread out
Cannon Shot also doesn’t do enough damage to be worth getting stuck in an animation for one second every 5 seconds

For PvE you need good sustained damage (multihit abilities), not burst damage (one big hit abilities)
Cannoneer has burst damage, PvP needs burst damage, Cannoneer is for one shotting people out of stealth in PvP

If you take cannoneer thinking you will be doing good AoE dps you will be disappointed

you should say this cannoneer skills have better AOE attack rate than musketeer skills.

Thanks for the feedback about the cannoneer guys, I will think of it from now on as an AOE burst, instead of an AOE DPS. (I’m inclined to do Cannoneer tbh)

Any musketeer willing to share some light about Musketeer as well?

One of the things i didn’t like that much about Musketeer is the constant need to swap weapons, because ranger skills can’t be used with a musket =/

Cannoneer is an AoE class though. Although the class is more about AoE Burst and not AoE DPS, but it’s still an AoE class.

Yea but the bottom line is practicality, Would musketeer be better in a more practical sense with sneak hit into snipe and concentrated fire into circling? Or a cannoneer with cannon blast and circling? I feel like musketeer synergizes with Rogue better where as cannoneer synergizes with circling better only because its a true aoe, that being said the rest of the cannon skills don’t seem to be of any use even tho cannon blast has a 5 second cooldown (witch is short)

Im in the exact same boat as you and im trying to find an answer to this as well because I have the same build and am looking for the most earth tower viable build. The main problem is we missed out on archer 2, scout, and rogue 2 witch has a LOT of value. In my hnest opinion I think in a build like ourts ranger2 is the correct answer that way you can take an extra circle in something else as the steady aim 15 and barrage 15 aren’t as important as an entire circle of another class.

Im in the same boat as you bro… You would think that the synergy between ranger and cannoneer would be a lot better because cannons are off hand wpns. Im still undecided, but the ranger 2 over ranger 3 might be a lot better.

Since we have Rogue, i don’t think Archer 2 is super important… ranger 3 gives 2 good skills with overheats(spiral arrow/bounce shot), and you can even upgrade your barrage/steady aim… Takin both archer 2 and rogue is a waste of a circle in my opinion…

What you said about Cannoneer is true… the synergy between both classes are better than ranger/musketeer… for me ranger skills should be used with a musket too… what i was worried about going musketeer is how fast can I snipe the back of the mobs when im soloing for example? I don’t know, cause i never played musketeer =/…

From what Ive read, musketeer shines overall when coupled with a linker. But for solo play, cannoner would be a bit better, not by much, but you would have a bigger aoe range over musketeer. At least thats what Ive read.

I’m not sure why people are concearned about weapon swapping. Here is how it works:
You have a bow equiped, press snipe, and the skill works immediately, the same way as it would have when holding a musket before pressing it.
The musket is used for the duration of the animation. After the skill is done, * plopp! * you’re holding your bow again.
Its automatic. There is no noticible delay (at least I couldn’t tell)

As long as you’re just going for 2 weapon sets, there shouldn’t be any problem involved.
Just if you want to use shield & offhand, bow AND a musket, now that is where it gets tricky. In all other cases -> no worries

There is no noticible delay (at least I couldn’t tell)

There is a noticeable delay for many people when there’s a lot happening on screen and you’ve been on a map for a certain amount of time. Like 2~3+ second screen freezes. If you’re not in a combat area or just loaded a map, it’s usually near instant.

I can’t relate to that. Never had any problems on any map. My ping was around 200-300. It sounds more like a bug that can be fixed than a reason not to go for a build that utilizes weapon swap mechanics. But good to know.

Freeze few sec everytime in a grind party but not noticeable in dungeon weird… Idk my ping around 0.08 to 0.10+ only in dungeon but grinding with party it’s a headaches to swap weapon.

I’m a 241 a2 > qs3 > falcon > musket. I can tell you that AOE on Musketeer even with falconer is pretty awful. Snipe’s area of effect is really small, and you need to weapon swap before you use it or you’ll get hit with frame drops/lag and it won’t fire off quickly enough. The best you could do is hit 2-4 mobs if you have a cyro in your party with the tree.

My best AOE skill ends up being multishot + circling.

I’m not sure if other’s have used skills that require a weapon swap mid-battle extensively, but in my experience weapon swap skills aren’t practical in battles at the moment. I run xbow/pistol for running shot, and if I try to use Musketeer skills it’ll swap to Musket (frame drop), then I either aim or use the skill, then it swaps back (frame drop). Skills that need to go off fairly quickly like Snipe or Covering Fire will just freeze up your screen for a second or two, and then you’ll regain frames once the skill is all done and your swapped back. If you manually weapon swap before you use musket skills, then you won’t get any frame drops, but you can’t use multishot with a musket. The one nice thing about musketeer is that snipe can easily crit for 50k damage with crap gear.

Snipe will put the snipe cursor where your current target is, and if they move at all you’ll miss. Snipe makes the screen black so it’s a bit harder to lead the target with a skill shot. You aim it the same you aim multishot.

Covering Fire needs to charge up (like multishot) and it’ll only hit in a cone directly in front of where your gun is pointing (despite where you drop the cursor). It has a very small range, so you’ll need to be in melee distance to hit anything with it. If you aim the ground circle too far away, the skill won’t fire off. If the gun isn’t pointed at any enemies, the skill will whiff entirely.

Headshot is a weaker snipe, and it has a noticeable delay before the skill fires. It doesn’t aim, it’ll just fire at whatever you targeted (or nothing at all if you don’t have a target).

Penetrating shot fire’s off immediately but only hits in small circles one at a time from the point of your musket to your full range. It’s only real use is to push small enemies away, or to use on extremely large bosses as a dumb multihit. The skill puts you at risk all the time since you need to be in melee range to get anything out of it.

With your build and your skills, you will most likely get the best synergy out of Cannoneer. You won’t be able to use any of your skills with a musket, so you’ll get stuck weapon swapping.

So if you were given a second chance would you have went Cannoneer? Btw, you have been very informative! Thanks for the insight. On a sidenote, I saw a video of some featherfoot show casing grinding at 240 and he was in a group with musketeer (and others). He did the cover shot at the linked monsters and it was ticking 5k non-stop. But it was very difficult to tell if it was ff’s bloodsuck or musk’s coverfire but I was sure impressed by it.

Ranger (especially since you maxed out Steady Aim as everybody should) has better potential when going with Cannoneer. I am a QS 3 > Sapper 2 > Musketeer and definitely having Deploy Pavise with Broom Trap and Covering Fire is good for AOE because you are both protected by the Pavise and kill most of low rank mobs in a few seconds. At higher lvls Broom Trap lvl 5 gets kind of useless, especially against mini-bosses (high rank mobs). My Musketeer is made for both single target and multi-target, but it’s kind of cheating and Sapper c2 doesn’t scale well at higher lvls. Also, Running Shot with a Rifle for ground mobs and with a DoubleHand Bow for flying monsters is still the best skill. It also works well with my Pavise and Scatter Caltrops.

Ranger with Falconer and Cannoneer make a better pair than with Musketeer. Never tried Falconer myself, but from what I saw on tosbase, it probably wouldn’t fit my game style. As for Rogue, I think it’s not worth going only c1, either c3 Rogue or go home (I’m not trying to be a jerk). Something like Archer c3 > Scout c1 > Rogue c3 > Hackapell.

If I were to get to chose to remake my character, I would go Archer c1 > QS c3 > Archer c3 > Musketeer, because I find myself using Swift Step lvl 5 with Running Shot lvl 5 quite often, so having a lot of criticals from Swift Step would help me a lot. Combine that with Pavise, Kneeling Shot and Rifle I would be a Machine Gun.

My rogue c1 doesn’t deal that many criticals if it’s not hitting from behind, so for me Sneak Hit is useless, except for Siulai and even then, I messed up that char quite bad thinking that STR would be sufficient, since I’ll get all the crits from the 70% of Sneak Hit. Bad move. Also, I maxed out the worst Archer skills possible. Can’t wait to reset that char, I’ll go with either Ranger c3 > Archer c2 > Swartzer Reiter or Archer c3 > Scout > SR.

As far as I studied this game:

  • Fletcher only makes sense if it’s maxed out and go Mergen, Fletcher c1 doesn’t scale well at higher lvls.

  • Not sure what’s the deal about Wugushi, it has a nice c3 skill that makes dead mobs into insects, but never seen it in action and it’s kind of pointless, as his skill also don’t seem to scale well at higher lvls as far as I can tell.

  • No comment about Sapper c3, but c2 isn’t that good at higher lvls. Many people say it makes sense to get Sapper c2 > Rogue and capture your own Broom Trap for double use, but I feel like that’s waste, as Sapper c3 gets a boost for Broom Trap.

  • Many people say Hunter has bad mechanics and the pet is not that good, as it gets a lot of times stunned, stuck, bugged or knocked out. Never tried it.

  • Scout c3 is kind of pointless and again it’s a waste for better class opportunities. I made a Scout c3 just for maxing out Flare Shot which isn’t bad, but it’s small range isn’t that good. At least against close range Phy dmg mobs, shooting Flare Shot and putting the barrel on your head makes them pretty easy kills, but against magic attacks and archer mobs, they are useless. Could I have been even more of a newb?

Bonus: I cannot believe how well low rank classes skills scale at higher lvls !! Running Shot, Deploy Pavise & Scatter Caltrops / Multi Shot, Kneeling Shot & Swift Step / Steady Aim & Spiral Arrow are all still useful at higher lvls (at least until 252 they still are). And I cannot think of a better way than combine Deploy Pavise, Swift Step, Running Shot and Kneeling Shot with a Musket (and Penetration Shot lvl 1, as it can be used while in Kneeling Shot when Musketeer c2 is reached).

It’s only a matter if you want auto-attack (running shot + kneeling shot) or if you want bigger skill attack (steady aim). Steady Aim works very well with Cannoneer and Falconer.

Wow, that’s a big rant.

Did not realize this was posted last year.