http://translate.googleusercontent.com/translate_p?hl=en&sl=auto&tl=en&u=https://tos-ktest.neet.tv/skills%3Fcls%3DChar3_16%26f%3D1&depth=1&rurl=translate.google.com&nv=1&sp=nmt4&usg=ALkJrhgAAAAAWekICzwJMWYvGYMUEyNkb_4FAaVCCLnW
as you van see the new skill have 6s charge and last 30s
the skill give
-remove minimun atk (super effective with musket which has long range between min/max atk)
-ignore block + amor break…WTF is this…snipe lvl 15 is 4k5++% mod without atts and headshot is 3k5++%… 555555 damage true hit…WTH
-a scout musket can easily cloak+charge skill then snipe => 2 kills then finish the other by headshot…safety zone or missle hole can’t block it…WTH
plz nerft this ****
Well she was doing her best and it pay off.
Probably not enough to stop a Murm or Cleric anyway.
But if they can, ill just say, Go to bed murms and clerics.
but the sp cost is 370 +200% with attribute… 1110sp for 1 skill
new skill have 6s charge
Formula includes a minus not a plus. It should be 2s charge time at lv5.
Wow I’m so glad I started on making a Musketeer XD
Ignore block not just mean the block stat? i guess you can’t bypass safetyzone, missilehole and other immunity. or else it OP as you said.
Doesn’t [missile hole] not block but rather reduces missile damage to 1?
i think it will be enough to stop a murm… ignoring block, with those % damage, if you have a good rifle it will tear them down.
the problem is clerics high invulnerability skills.
but yeah, as long as they aren’t abusing safety zones and whatsoever, cloack+ charge skill should be a kill pretty fast.
i’m hopping this % is a typo. else 1k sp is way too high. 570 would already be quite high.