Tree of Savior Forum

Musketeer AA Build Questions

So I want a Musketeer AA build, but I don’t know exactly what classes would work best with it. The goal would be to increase the AA damage as much as possible for downtime filler with Musket skills. QS3 is a given, but is Archer2 required as well? Now we have have:

Archer1 -> QS3 -> Archer2 -> x -> x -> Musketeer3

Should I use then use Appraiser + Rouge, Rouge2 or, Wugushi2?

Archer1->QS3->Wugushi1->archer2->Musketeer3

It’s very hard to advice based on this as Musketeer almost always has a skill to press , however if ur goal is to increase solely ur auto attacks then i reccomend archer 3 - Qs3 - Musk3 ( Full dex ) , reasoning behind this is that Kneeling stance gives u bonus Physical attack based on ur dex , Kneeling stance lvl5 ( archer 2 cap ) gives [ Dex +31.79 ] physical attack bonus , whilst arhcer 3 gives [ 2 x dex + 52.3 ] Physical attack .

So lets say u have 600 dex & 11,000 physical attack , this would be the values if u take archer 2 / 3
Archer 2 = 11 ,632 Swift step [ 150 crit rate ]
Archer 3 = 12 ,252 Swift step [ 175 crit rate ]
Tip * Using monstrance scrolls / having a priest with monstrance further increases ur dex

Appraiser / Rogue variants only benefit in a Burst Build musketeer , it does little to no effect on a Musketeer AA build , Grooving muzzle is already good enough as it gives u 30% critical crit as for the reason why rogue would not do well compared to a burst build is that , you will be in kneeling stance to Maximize ur AA dps and that means ur characters mobility is limited .Whilst burst builds just need to fire their rotation / hard hitting skills [ Covering fire , Penetration shot ] which take almost less then 2 secs per skill and even though their movement is limited to 10 by Serenity , they can still move easily & more freely compared to a AA musk that is rooted to the ground on kneeling . Some people might say " just get up from kneeling and reposition " , that works as well , but do bare in mind that if u draft a build around auto attacks , it’s main dmg is and will be your AA’s so every sec counts into how much dmg u are dealing .

I hope this was able to clarify ur doubts on the builds u wanna take & give u a bigger view on the class itself .

Keep in mind this is 10 ranks and Rank10 is not out yet anywhere other than kToS.

Right now (in Rank 9), the standard build PvE AA Musketeer is Archer3 QS3 Musketeer3. This is mostly because as an AA Musketeer player, you don’t really care about anything except using your musketeer skills + grooving auto attacks. Swift Step 15 for the crit rate is passive so requires little additional effort, and you can use Kneeling Shot 10 to give your auto attacks more damage, speed, and range.

However, for Rank 10, you also have the option of going A1 Ranger3 QS3 Musketeer3 for Steady Aim 15 (15% damage with ranged attacks) in exchange for losing the Crit Rate from Steady Aim and Kneeling Shot. Ranger3 also has Critical Shot but since it’s not usable with a Musket weapon, I don’t see it being that viable so it would just be for the Steady Aim buff.

Archer3 QS3 Appraiser would be another, possibly more viable option as it has some synergy with Sniper’s Serenity in several ways and Blindside is usable with a Musket weapon.

Not really a fan of Wugushi (slow animations, low damage) after having tried it out but hey, if it’s what you like, then go for it. Rogue is alright but as Tofuen said, it doesn’t do much when you auto attack because it doesn’t affect the grooving crit autos (A grooving crit will appear as 4 crits of the same value if you have Running Shot on).

So yeah the Musketeer3 class is pretty stand-alone and doesn’t need more than passive boosts and Running Shot for autos, in my opinion. Hopefully this was helpful.

I deleted my old musketeer to do another one with ranger1 for the buff, are you sure we can pass on it now?

What’s it like using ranger for the crit buff? Do you have to switch just for it?

Edit: Btw, how should I have my Musketeer3 skills? Max grooving, SS, and Penetrating and get a point into prime, snipe and, headshot, but how should I split the rest between cover fire and volley?

I assume you’d have to switch to a crossbow or bow to use it, which isn’t really a feasible option because taking off your musket also cancels Sniper’s Serenity buff

i’m doing cap dmg on velcoffer with my new ranger 1 musk3 build , it works amazing , downside is that the rotation is fairly hard to incorperate to a musketeer regular rotation , but i promise you if u learn it . the dmg will not fail to disappoint !

weapon +13 masinios only

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wait , sorry i don’t get what u mean xD . do u mean like ranger 1 can be passed up or something , my english kinda sucks haha

I was just surprised you forgot to mention the ranger1 option now, but you showed us the screenshot that you used it.

You buy the auto swap attributes if not done already, and stack buff x5 then one critical shot before it expires (15seconds). You have to pay attention to not use it while under grooving muzzle because it will remove it.
Sniper’s serenity has no cd even if it ate tons of sp but you’ll have to cancel it to not die from the purple pools or will fade fast with all the random damage you’ll take too.

I think he suggest pure AA build without Ranger1 because you’ll only have 10 sec-ish crit buff after SS cast+Kneeling Shot.

Is it worth it to spec Ranger1 instead of Archer3 into AA build? Probably…cause you still get +5% missile damage and could mix skill burst between your AA.

Maybe R10 can get both if not interested in other choice like Appraiser.

Ohhh , about that . i didn’t advice ranger because he mentioned that his goal would be to increase the AA damage as much as possible , therefore i reccomended archer 3 instead as Ranger’s critical buff is 50% increase of the final damage dealt & it’s effects on a auto attack build doesn’t really show as Auto’s have lower % dmg [ running shot ] 200% , whilst on a burst build Penetration shot / snipe / headshot etc have very high % ranges , so the effects of a ranger1 build would see more light there . My 2nd reason i don’t reccomend it is that Crit shot has to be stacked , if timed well however after the first 5 stacks , only 1 Crit Shot thereafter is needed to maintain it .
So overall Archer 3 gives an additional bonus of up to 600-1k physical attack compared to archer 2 in kneeling , depending on how much dex the user has , whilst ranger 1 gives 50% crit dmg increase and in my opinion it does lower damage as compared to what archer 3 has to offer for a auto atk Musketeer .

I get your point, but we should look at the bigger picture. The servers are clearly not top notch, ping is a serious issue for the majority of itos players too. Also with trans stage10 + anvils and every content, to be full dex is suicidal, you cannot have a kabbalist3, linker3 with 100% uptime.
1 000 extra damage won’t be good enough when it’s easy to reach 7 000 damage.
In your situation you should be able to get past 120 000x3 with grooving and buff while doing auto attacks, I wonder how much the damage would drop without ranger1 when it comes to auto attacks.

They should just allow crit shot on any weapon like they did with oblique shot. It solves a lot of musketeer problems.

I dont know about your community/server , But for me i am living in Singapore which is where the Servers are hosted for Telsiai , so ping issue is not a problem for me & if ping is an issue , why even go auto attack in the first place since it limits ur potential , 120k x3 on grooving is possible for sure , if ur talking about content with low def of course it works , on velcoffer i was hitting 300k x 11 per covering & this is with 20k patk 5.6k crit atk.

Yes it’s true i can likely hit those values in my case with the scout 3 [ distortion ] + Ranger 1 [ crit shot ] , regarding dmg loss it would require some testing for sure , it’s hard to determine weather the Physical attack increase is Better or worse then a Crit shot dmg increase for AA without any vids and such .

Both are great i feel just different in the playstyles , archer 3 is overall easier since there is not need to manage the Critical shot buff , whilst archer 2 - ranger 1 requires more finger movement on the keyboard .

For kab3 & linker 3 however , we do have 100% uptime , here on telsiai at least , even when i go for public parties i always see either a kabba3 or a linker 3 chrono3 in the party . So far i have only encountered a bad linker3 in our party once , however every other party i had on my 5 toons for vel went smoothly ( no deaths , 100% buff uptime , Good pavise from Qs3 falc3 ) , i guess it’s a little different on other regions then here .

What do u mean by 1000 extra damage and 7000 damage ? are u talking about Elemental dmg or Physical attack , because their both very different .

I reached that damage on 330 raid before I sold most of my masinios weapons before 360 raid patch. Most of players overestimated the damage required so I sold tons of weapons +16 masinios to +21 to ridiculously high prices.

We know in the 1st phase of velcopter boss its defenses are not that great and you can even use plague doctor disenchant, so when I browsed random youtube video I was interested about the damage in the final phase.

Even if some builds like this one with archer3 is easier to play, in the end it’s just a matter to refresh critical shot buff because slowly, you have to gear up and the gap in damage without it is too much.
Luckily for us 360 raid has just one standard mode and not a hard mode version to punish sub optimal build, I’m not talking about metas at all.

Here in fedimian you won’t see even 3 shouts a day for 360 raid and they ask full meta only.
My stats on every alt is basically 100 000+hp 17 000defense 10 000 magic defense 7 000 to 10 000 damage but I don’t receive even 1 answer despite not being glass cannon or undergeared.
If you are not falconer or elememe or linker3thaumaturge3runecaster or cleric3priest3kabbalist3 you’ll never be accepted around here. I don’t need any setup or meta, I cleared 360 with 0 of them and random builds, we just use team storage and rainbow builds, not long ago we had no cleric2/3 no kabbalist3, no druid 2 3, no falconer, no elememe, no linker3runecater, we did it easily.
Even when I can “get” in these groups they are low hp totally relying on linker 3 and kabbalist3, the best part is they often break lifeline and die like 5-10 times a run in almost every group possible.

The extra damage you get from archer2 to archer3 is way to low compared to ranger1, and even if at first these archers would not have even 25% critical chances from their gear, they’ll slowly make it worth in the long run.

Sniper’s Serenity is a 2 second cast time at lvl 5, so using critical shot and then re-using Sniper’s Serenity every 15 seconds would make you lose way too much damage for the effect to make up for it.

There are situation likes challenge 6 7 and raid 360 where you take so much random damage that you’ll lose half sniper’s serenity duration anyways. And since grooving muzzle gives 30% chances 3 hits all critical the benefit is justified.

Ohh , i understand where ur coming from regarding the stat distribution , it is required to build like that if u want to survive in end game content without the kaba & link3 .

I mean to each their own , we all play the game with different goals in mind , some things " fun " to others may not be fun to u as well .

Regarding damage taken though , i think it’s a matter of well u play already :sweat_smile: , personally i dont get hit much or at all in velcoffer with musk , lots of vel attacks are easy to dodge with pre-emptive thinking .

About the grooving , you mentioned it as a very crucial point in terms of a AA musketeer , which is true , having said that however . Archer 3 physical attack is consistent , it is always there as long ur on kneeling , crit shot however cancels
Grooving like u said & so wouldn’t it mean it only benefits u 12 secs /11 in total of groovings 24 duration ? (3-4 sec grace period) acitvating grooving + serenity charge & kneeling stance .

Overall , we do runs easily too , my team is very satisfied with 16mins per run , so yea there’s that .