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šŸ„ Archer builds/ Skill synergies / Mechanics etc Megathread! šŸ„

what do you think about this build?

I like the idea of hunter + rogue, but I like to keep the scout utility. I intend to use this build for both pve and pvp. One thing I’m unsure of is whether or not to take vendetta. Thanks!

might work out, dunno if the pet goes invisible though

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You dont get crit bonus from c1 anymore.

And well full draw is important for an archer if youre only an archer and you for example go to the dungeon at lvl 50. You link mobs together, they share damage - helps a lot.

I didnt make a ranger yet so dont want to comment on those skills, but dont use barrage as single target damage unless you mean on bosses. Neither barrage nor anchoring is to be used that way if you want to stay efficient and not chug SP pots like a madman.

You will wish you went sapper when you get to chapel and do it solo hahaha ^^ that place without a group is terrifying. There are rooms where theres easily 60+ mobs. Not big rooms either, good grinding place if you got the aoe dmg but dont fret ranger will provide that too.

Only way to be truly mobile right now as an archer is SR but I didnt see the need for it yet.

Too many levels in oblique and you have to mob more to make use of the aoe properly. Save up exp cards for the times you need SP / HP badly. Then chug couple of them and poof level. Also dont be afraid of chugging pots, I do that.

Vendetta seems to be more for party play and even then useless to mages. They need to extend the buff duration imo.

I think pet damage will fall too far behind if you get only one rank. His autoattacks are to some extent normal hits and to some extent rush dogs. So depending how high rushdog is, it will deal more damage by itself.

Hunter complements some builds well but as Rhagius stated if pet doesnt go invisible its not great. If you want to keep invisibility go either archer archer archer or archer ranger ranger, depending on what you need. Archer is ok but remember that you dont really have viable aoe. Multishot to some extent but its aoe is very small, and the ever attacking the wrong mob oblique haha ^^

Id say keep swift on 7 and get full draw to 10.

And what about this one? Or it is better to not mix sapper with fletcher?

It doesn’t look that bad on paper… I wonder, though, If traps can crit. If the can’t then I shalln’t go this route =_=

@lajkonikes I heard that pet AI is now better & more responsive than it was before. But I can only comment once I try it later haha I recommend you to take C2 of Hunter (if you want the Retrieve) at rank 6 because Hunter truly won’t help you leveling. I also hope that pet food is only a bug.

Actually I’m thinking about going hunter c2 on rank 4, his autoattack damage scales with rush dog - the automatic rushdog you mentioned. It actually works awesome and the pet helps me levelling quite a bit. We’re doing the chapel dungeon now and its bringing a lot of damage to the table!

By looking at how underwhelming archer is in terms of damage output in general, I really hope the companion makes up for it. I was doing around 2 to 100 damage on a lv30 boss while my friend , as a warrior, was hitting for 1k lel.

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you will be crafting a lot, since both sapper and fletcher both need special items they can only craft themselves, but other than that there is nothing that immediately comes to mind.

you may want to substitute 5 Swift Step for 5 full draw, or kneeling shot, i need to try it out myself, but from the level areas i have seen so far there doesn’t seem to be a safe way to use kneeling shot without one/two-shotting enemies with it

@lajkonikes i tried leveling my hunter with my petlevel around level 35; without rushdog ( which costs about the same as oblique for me) it is still struggling to be really helpful. i catch myself autoattacking stuff that aggro the pet or oblique spamming like before and when i do that the pet is hardly participating again^^ i feel like the pet needs the runspeed boost the attribute provides upfront to work as intended.

Only thing i really enjoy compared to other classes is Killing bosses on archer 2 and farming enemies that die in 1-2 shots. higher attackspeed than swordman classes or atleast the same would be a fair step for archer balancing, since we don’t get any additional damage on enemies and are only able to hit single targets, whereas i can simply switch weapons with any swordman class and do more damage with autoattacks while still being able to spam skills on bosses :expressionless:

It was a time-saver in Tenet Garden. Kneeling shot, I mean. Was feeling like a turret, lol.
I’m not afraid of crafting… besides, basic attacks doesn’t even consume any arrows, so… meh. Thinking back 'bout being an archer/hunter/bard/dancer/their advances/and 3rd profs this is really easy and cash friendly :smiley:
I’m not so sure about going Sapper because I don’t know if traps can cirt… I’ve 45 dex right now and 22 str + few points in Con and Spr… If they don’t cirt… Dex would be almost useless 'till Fletcher. Also, I’m still soloing and bossess are dying within 2-3 mins. And even those 2-3 mins are caused by cooldown.

they can crit, only magic attacks can’t as far as i know

sr but how to craft the trap especially, claymore! It costs too much, 300silver/1 :(( I’m really depressed when up sapper and no money to buy trap :-<

yeah the amount of moneysinks is just too real on some classes.

an update on the hunter front, after i got past the tenet chapel f2 bosses i could put rush dog onto the pet - THIS IS PRIORITY 1 for every hunter imo!- i made the big mistake to level praise before unlocking rush dog, thinking the pets auto attack being stronger would be useful, this is not the case, rush dog unlocks a weaker version, that your pets uses automatically from time to time, rush dog hits all enemies around the target you hit, so it basically becomes your first useful aoe skill, while being a heavy hitting ability and more sp efficient on lower skill levels.

tldr: get rush dog and level pet up as fast as possible when transitioning into hunter

So you mean no ways to craft the trap? :expressionless: It means just spend money for these trap? :(( so terrible, my money pool is always below 10k silver! :(((

Lol, yeah. Guess I was too focused on build, that I didn’t even check if traps are actually craftable… So far, didn’t find any way to craft them, so I guess they are not. 300 silvers/claymore kinda harsh… Especially when you just sunk all your money into enhancing. Like, almost all of them xD Good thing I’ve decided to buy some pots before job-changing.

Seriously, 300 silver is waaaaaay too much for a claymore. The set up nature of traps already justify any downside needed to ā€œbalanceā€ the damage/effects. In addiction, they are targetable and can be knocked back, messin your set up. In pvp, anyone with half a brain will avoid them 50% of the time.

Thats even more problematic in low levels, with low silver income. I think it’s cool to have to use a reagent, it gives identity to the class and etc, but don’t balance it with the price in mind for Laima sake.

About hunter, looks like pet stop atk when you use some skills, how it really works ?

Right now, I’m stuck in this situation, just can use the archer skill for leveling, cant even use any trap 'cause they’re so expensive! Is it any way to earn money fast in future (from level >40) ? :frowning:

you think ranger r2 is enough to be useful??

It stops attacking whenever you use coursing, snatching or pointing from c1 skills. Level rush dog then praise then leave skill points if you plan to go c2 hunter to quickly get rush dog to 10.