Tree of Savior Forum

šŸ„ Archer builds/ Skill synergies / Mechanics etc Megathread! šŸ„

Hope it’s not a bug. I just use 2 broom traps to kill bosses now. Really excited to test it with falconer’s hovering skill also.

Any insights on spike shooter from sapper c3 btw? Is it good or should I just increase the level of my previous sapper skills?

Hey thanks for this. ToS is my first ever MMORPG. I’ve always believed in Archers even back then in RO – never got to play that though, boo. Now that I’m trying out the beta, I’m already enjoying it, but I got stuck by the time it was time to get building my character, since I have no idea yet I think I’ll test out one of your recommended builds. Wish me luck! :smiley:

Good luky and have fun :slight_smile:

Any of you guys went sapper rogue by chance?

Anyone tested wugushi with arde dagger?

Between Cannoneer and Musketeer, which would be more preferable for C2 Rogue? This is for future references.

Maybe rogue c3? :3
:mushroom:

There is a guy who made a thread on this and dagger procs each poison tick.

So I’m a lvl 113 ranger c3 planning on going fletcher 2 from here. So far I’ve been using leather armor but yeah the leather armors at this point and beyond seem trash compared to the other types. I’ve looked at the posts above and cloth and plate both have benefits with different people preferring different stuff.

I’m going to use leather gloves , the vubbe fighter ones so it’s gonna be a 3 piece set not 4. I’m wondering whether to use plate or cloth then. Currently I have 30 con 45 spr 120~ dex. If I go plate I get increases in phys def and HP and around the same Magic def I’ve had with leather. With cloth I get more SP and magic def but significantly lower phys def, than so far. The majority of attacks in the game are physical I believe so Phys Def is helpful, but with high evasion (from dex) I can dodge a bunch of those attacks at any rate. Magic on the other hand can’t be dodged with evasion. So maybe I should go cloth armor, get the magic def + sp increases. Maybe take some points out of SPR and throw them in dex. And use HP gems to add HP where I can?

But I could use plate, take out points from con throw them in SPR or dex, use SP gems everywhere :C.

So yeah need help deciding what would be better, I rely quite a bit on skills which is why I have like 45 SPR. I can’t spam skills forever, but with 45 SPR skill use is pretty decent as ranger 3. Might need more for fletcher not sure. I got some CON mainly so I can survive magic hits that I can’t dodge, and also coz higher hp just looks boss.

ALSO Another Question: I’ve been using +Crit Rate for weapon gems. 2 lvl 4 ones give +28 crit rate. Not sure if I should switch to attack gems instead. If I were to switch to attack, should I use +Max Attack or +Crit Attack (keep in mind i dont have much str). Max attack would affect every attack and be 1.5x for crits but it would also be reduced by def and stuff. Crit attack would apply as a flat number, with 2 crit attack lv4 gems my crit attack would go up what 40? at the most?

If it’s lvl 5 and you’re going to roast it +Max Attack is fine, otherwise+Crit Attack is better un-roasted (because Accuracy is fine to lose as much as you want pretty much).

I can’t comment too hard on the sets, I’d probably go with Plate overall because you’re not looking at just the mastery but the items as well, but cloth also seems okay in some respects, you don’t have to worry about wasted magic amp at least since your gloves are vubbe.

Ain’t nobody going for Scout c3? Split Shot seems like an stronger Oblique Shot wich hit harder then Twin Arrows and deals doubled dmg to 2 targets that it bounce into. Spamable. Its even better then any of Ranger aoe spells and arguably better then Fletcher aoe since you can spam it.

My build in mind right now is Archer c3 and scout c3. I wanted archer c3 for bosses (multi shot 15lvl), and for bit more dmg for kneeling shot, but if there will be better skills later on or if multi shot could be replaced somehow while still allowing me to reach c3 scout on rank 6, then id stay at archer c1 or c2. Any suggestions? I simply don’t want to use Oblique shot if i am going for Split Shot of Scout as it will be useless for me by then, so i do lack of aoe options, and Full Draw decrease dmg i do to Skewed enemies by half while its active. I would pick ranger maybe but how effective late game c1 ranger skills would be? or will c2 ranger aoe skills be worth it when i will get Split Shot?

p.s. i want DEX build, a mix od DEx and some SPR / CON. Therefore poison dmg would be lowered if i dont go for STR so Wugushi is not an option sadly. Wish we had dmg from DEX.

It is, but not THAT much stronger, going 3 circles into a mostly PvP oriented class for that is underwhelming. It is definitely strong, but at that point you’re 3 circles in and also probably could have just gone SR.


This is the build i have in mind.
I do feel like Scout skills are lacking though, but i really want that Split Shot and longer invisibility.


I’m thinking of going for this build:
Archer C2:
=> For Swift Step crit buff and decent Multishot level, I don’t need level 15 in it, it is too much of an hassle to cast w/o a tank, I hate to release it half way most of the time if I’m soloing, feels like a waste of skill points in early levels.
=> Higher, idk, but I don’t think I’m gonna be patient enough to reach higher levels for that single target play style with lower exp rate in OB.
=> I like the concept of Kneeling shot so I do it for fun, not too much thoughts in that.
=> Full Draw instant cast seems tempting but I don’t find myself releasing the shot instantly that often, I like running to get mobs in line and get benefit from the threaded, reduced defense.
Ranger C1:
=> For AoE skills mostly, and since Steady Aim’s duration doesn’t increase, I don’t have a reason to go further with it.
=> Steady Aim’s attribute for higher buffed damage (+100 more damage!) is available at C1 too, so no need to get higher.
=> The reason for Archer > Ranger > Archer is with Ranger as your rank 2, you can move over Crystal Mine and Tenet area fast, and you can open rank 3 as an archer C2 with a breeze~ (10 bat wings in Crystal Mine, took like under 5 mins, compare to Ranger C2 or Archer C3 which u have multiple boss and pay 5.000 silver).
Scout C1:
=> For ultility, being invisible with movement speed buff is great for questing in area with dense mobs around questing target (annoying as hell), level 5 is enough to put it up 100% of the time.
=> Damage proc, yes please, specially when I’m planning on Musketeer in rank 7, not much is released but the reference skill table mention a ā€œSnipeā€ skill, which I’m imagine as a high burst damage single shot skill, you know, as a snipe does. I think it will benefit from Cloaking’s attribute greatly.
Fletcher C2 for all the good reason, not sure about points distribution there though:
=> I was going 5 on all skills but reading through the topic, I’ve decided to reduce Broadhead and Magic to 1 just for the utility of it against magic classes ( Silent and bleeding ticks can prevent casting ).
=> Barbed for OP damage, quick kill, no question there.
=> Bodkin for reduced defense debuff, gotta play nice with parties, gotta have a reason for them to let me join in…
=> Cross Fire from what I’ve heard is its damage is kinda shitty, can someone elaborate in this?
=> Finally, Singijeon because I think it’s a great damage targeted AoE, which seems reliable in boss fight with boss’ creeps flying all over trying to distract you.
Thank you for reading thus far and looking forward for your feedbacks ^^

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I went through the forums and dredged up what skills work with Schwarzer Reiter.

###Skills that can be used mounted with xbow+pistol

Archer: everything but Kneeling shot
Ranger: everything
Quarrel shooter: Scatter Caltrops, Stone Shot, Rapid Fire
Sapper: none
Hunter: none
Wugashi: Detoxicfy, Needle Blow, Bewitch, Wugong Gu, Zhendu
Scout: Flu Flu, Flare shot, Scan, Split arrow
Rogue: Evasion, Sneak hit
Fletcher: none
Falconer: none

It looks to me like Archer2-ranger3 and Archer3 wugashi2 are the only real options if you want to stay mounted all the time.
Or maybe archer2-ranger1-wugashi2

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Almost definitely Musketeer. I can see them giving Musketeer a bleed-shot of some kind, whilst I can’t say the same for Cannonneer. Musketeers have skills called Penetration Shot and Bayonet Thrust, it’s entirely plausible that one of these skills will have Bleeding built in, or will have it as an attribute. Having access to Bleed is a big deal for Rogues for the Massive Bleeding and Counter Attack attributes, and if Musketeer can provide that, they’ll be the go-to choice for Rank 7 unless Rogue C3 offers something crazy like permanent skill copying, their own bleed, or a new high damage skill.

The only concern with Musketeer is that the skills require Rifles, and not X-Bow+Dagger, so you’ll be weapon-swapping a lot.

I don’t think bleeding synergy will be that beneficial to rogues.

The massive bleeding attribute on backstab adds +10 seconds to backstab’s cooldown, that literally doubles the cooldown of backstab which can already do 30k damage x 2 hits=60k damage with karacha set and with overheat you essentially do 120k damage every 10 seconds if you crit (backstab for me crits 90% of the time and I only have 60 stat points invested in dex) .I don’t think sacrificing 120k damage for ā€œmassive bleedingā€ is worth it, but I have never tested that attribute so I can’t say for certain; however, I doubt the bleeding from backstab attribute even comes close to 120k damage.

The only benefit of bleeding synergy for rogues would be x2 damage on vendetta, but the cast time on that skill is close to 3 seconds for full buff duration, plus it has to get the killing blow which is really hard to time right if you are playing in a party/dungeon. I usually just use vendetta on a tree root to get the effect so the damage multiplier.

Oh wow you’re right, the attribute does increase the cooldown by 10 seconds. Wooooow that’s… terrible. Why would they do that. Because of the cooldown increase, and other modifiers for Backstab like Karacha as you mentioned, the damage gained from the extra debuff will pretty much never make up for the damage over time lost due to the cooldown increase. That actually makes it one of the worst attributes in the entire game.

They should probably change that.

Crossfire is pretty trash but if you went fletcher you need your aoe from somewhere so if your previous ranks aren’t providing it to you (sapper mainly) then you will usually have to settle for it.

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Can’t find properly wroten information about Quarrel Shooter’s Terdown working on Sapper traps, considering them as obstacles, can someone clarify this for me, please? Only thing i’m not yet tested on archer class.