Iām thinking of going for this build:
Archer C2:
=> For Swift Step crit buff and decent Multishot level, I donāt need level 15 in it, it is too much of an hassle to cast w/o a tank, I hate to release it half way most of the time if Iām soloing, feels like a waste of skill points in early levels.
=> Higher, idk, but I donāt think Iām gonna be patient enough to reach higher levels for that single target play style with lower exp rate in OB.
=> I like the concept of Kneeling shot so I do it for fun, not too much thoughts in that.
=> Full Draw instant cast seems tempting but I donāt find myself releasing the shot instantly that often, I like running to get mobs in line and get benefit from the threaded, reduced defense.
Ranger C1:
=> For AoE skills mostly, and since Steady Aimās duration doesnāt increase, I donāt have a reason to go further with it.
=> Steady Aimās attribute for higher buffed damage (+100 more damage!) is available at C1 too, so no need to get higher.
=> The reason for Archer > Ranger > Archer is with Ranger as your rank 2, you can move over Crystal Mine and Tenet area fast, and you can open rank 3 as an archer C2 with a breeze~ (10 bat wings in Crystal Mine, took like under 5 mins, compare to Ranger C2 or Archer C3 which u have multiple boss and pay 5.000 silver).
Scout C1:
=> For ultility, being invisible with movement speed buff is great for questing in area with dense mobs around questing target (annoying as hell), level 5 is enough to put it up 100% of the time.
=> Damage proc, yes please, specially when Iām planning on Musketeer in rank 7, not much is released but the reference skill table mention a āSnipeā skill, which Iām imagine as a high burst damage single shot skill, you know, as a snipe does. I think it will benefit from Cloakingās attribute greatly.
Fletcher C2 for all the good reason, not sure about points distribution there though:
=> I was going 5 on all skills but reading through the topic, Iāve decided to reduce Broadhead and Magic to 1 just for the utility of it against magic classes ( Silent and bleeding ticks can prevent casting ).
=> Barbed for OP damage, quick kill, no question there.
=> Bodkin for reduced defense debuff, gotta play nice with parties, gotta have a reason for them to let me join inā¦
=> Cross Fire from what Iāve heard is its damage is kinda shitty, can someone elaborate in this?
=> Finally, Singijeon because I think itās a great damage targeted AoE, which seems reliable in boss fight with bossā creeps flying all over trying to distract you.
Thank you for reading thus far and looking forward for your feedbacks ^^