Tree of Savior Forum

šŸ„ Archer builds/ Skill synergies / Mechanics etc Megathread! šŸ„

Guys, which one you think it’s better? And why? I know Falconer isn’t that awesome in the current meta, and that’s because of the SP drain and only 1 circle avaiable, but I really like that class above all others in the game, seriously.
I have seem the Wugushi Falconer, which I think it’s awesome but don’t fit my playstile.

This one goes with Ranger primally, I don’t think leveling up with that one would be easy, but with some points in SPR I could spam all-day long and do a minimum decent damage in the 2 previous ranks, not too hard to afford though, the only thing that willl prejudice me here it’s the Claymore and it 300/1 price (sucks)

Guess this one will shine only in late game, since its hard to afford both Sapper and Fletcher, but I personally think it’ll do great damage also. Can’t say more, just came trough my mind and it’s my preferred build falconer actually, in this CBT I probably will go for it just for fun, but don’t know if it’s really viable.

PS: Sorry for my bad english.

Anyone with high level archer experience I can bounce ideas off of? I need to ask some questions that the online resources do not answer. =/

It’s holding up my theory crafting.

The main benefit to claymore is that you can hit flying mobs, so if you’re using a 2H Bow and against flying mobs you are also getting that +100% damage. I’m not sure if on claymore that would turn into 300% x2 or 300% + 100% = 400% though or something else entirely (It could be added at the end of the formula entirely.

Skipping multishot 15 while going Archer C3 is a mistake, a big one.

Maxing oblique shot is also not going to be kind on you. Kneeling shot scales well, but is really just afk grinding, it’s not going to benefit your party much as you’ll not be doing your most with that build. Taking Wug 2 I feel like you should be going for SR to be honest. Fletcher is pretty good C1, but C2 is where it can really shine (Bodkin -50%) and Barbed shreds cloth flying like it’s nothing.

I haven’t played with Full Draw enough to see where that will take you though.

@umut_chb_15
DEX crit makes a pretty big difference to be honest, atm I’m 2:1 dex:str with 40 SPR @lvl 144 (This is more than enough SPR for me right now using sit timing), the crit chance against the mob I’m fighting is 81%~, and the crit damage is pretty big (Crit attack for Accuracy Gems), as a SPR archer there aren’t really good gems you can use as the drawback isn’t something you can take, with good DEX you can lose Accuracy and not care. There’s really no need to have so much SPR that it takes you 120 levels, 40-50 SPR is more than enough if you properly sit toggle (Which there is no danger in doing while normal grinding), and use a bonfire every time you thin the mobs too much and want to let them respawn a bit.

@gabrielbianchin7
You’re not crazy, this is true, because of the way that STR works the benefits you get aren’t so amazing to stack, and stacking a few different stats becomes very important. On almost any archer a minimum of 30-50 SPR is important IMHO.

I’ve yet to test to see if some CON investment is necessary or just optional.
STR gives you somewhat good bonuses to damage:
Increases min physical attack by 1.
Increases max physical attack by 1.
Increases critical attack by 1.
Increases weight limit by 5.

It however gives you absolutely no defensive bonuses, meaning that you simply cannot go FULL STR and expect to come out ahead, you will have to put points into either DEX (Needs a lot of points/level to be useful as it’s Evasion) or CON.

Now DEX pure is also not so great:
Increases accuracy by 1.
Increases critical rate by 1.
Increases evasion by 1.

Accuracy after you have about 30-50 dex is literally never a problem. Critical Rate requirements go higher and higher but because of the way it works you need **Critical Attack **to be useful, so these go hand in hand, DEX also has a point where Critical Hit Chance stops being useful (When you hit the cap, unsure if it’s 95, 99 or 100%), this is a moving cap as it will depend on the Critical Resistance of the mob you are fighting.

To give you an example since 2.33 Critical Rate = 1% Critical Chance (Roughly), I would need 233 Critical Rate to get 100% chance critical. If the mob I am fighting has 15 Critical Resistance you need 248 (233+15) to do 100% critical.

Any points in DEX that take me over that are wasted and only giving me Evasion, until I fight something with a higher Critical Resistance

Knowing the moving ā€˜soft caps’ and where they are will help you plan a build, and I believe that as we get more information on how crits work we will get to see more concrete builds aiming for a certain point. DEX should definitely be your main stat though IMHO other than specific builds (Sapper benefits more from STR from what I’ve seen)

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Rogue seems to get more benefit from str too…

Another things that bugs me about stats, are sets (cloth, leather, plate,) and the gems and how it works (increasing and decreasing stats)

Thinking about DEX as main stat, the next step, is choose you set and weapon, and then the gem set…

If you are focusing in dex, you get bigger bonus from leather, but it sounds like a waste, you already have a high dodge stats, isn’t it better get, the bonus from cloth on higer lvls?

Form gems, if you go for dex, i would think in use CritA for weapon (i prefer bow over crossbow) Sp for chest and legs, HP recovery or magic defence on boots, e CritA or Block Penetration for gloves

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Yeah I’m pretty sure you don’t want to go leather to be honest, another problem I ran into with archer, you don’t need more Evasion at that point, you would much prefer HP/SP, and the scaling on the leather armor attribute is bad, but on top of that the leather armor is not balanced at all, let’s take into account lvl 120 gloves.


Magic Hit rate 36, Magic PEN 36, that pen is amazing.


Accuracy 74, no other bonus, not SP, not crit rate, nothing, just a decent amount of accuracy which no one needs unless you’re not putting anything into DEX like, at, all.


Accuracy 59, HP 238.

If you don’t have a lot of CON this is absolutely huge, like archers, not having a lot of cON.indent preformatted text by 4 spaces

Trade 15 Accuracy for 238 HP? An day, even 200 accuracy wouldn’t match up in most cases unless you’re literally putting 0 points in dex and going all STR/SPR/CON or something.

Look at the Legwyn set and you’ll see a similar theme although some benefit stat:


Magic Hit Rate 36
SP Recovery 15
Magic Penetration 37

These are obviously trash for you, Magic Hit Rate I’m willing to bet won’t matter on any archer skills, to this isn’t an option for gloves at least.


Accuracy 77
Crit Rate +7


Accuracy 61

  • Physical Attack 5
  • Physical Defense 7
  • HP 255

7 crit rate can barely match having 5 physical attack (7 crit rate is 3%~ crit chance compared 5 to damage every hit)
Then on top of that you get 7 Defense and 255 HP, all for what 16 Accuracy?

The only benefit I can see to leather gear is if you were able to put +Crit Attack -Accuracy on every piece of gear it might matter to have that much Accuracy to deplete, but quite frankly even if you did 5 star -Accuracy gems 2gems on both your gloves and weapon it’s only -12x4 (-48) Accuracy.
At lvl 144 with 136 dex I have 365 Accuracy, I’m fairly sure if I could get rid of 200 of it I would still hit at a decent rate.

I’m stil working on filling out my other gems, but I’m interested in what other people plan to use as well, the CritA is good for weapon/gloves though I can definitely say.

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I was seeing a flechter gameplay and didnt like it… I’m thinking going full wuguchi right now. The experience I’m having righ now (in bosses) is that after I use, zhendu, needle blow, wugong gu and twin arrows is that I have nothing to do, like, all my spells are in CD and only AA don’t do damage (and oblique wastes so much sp), so I stay in the back with kneeling shot and do great damage, like, 2 hits does the same as an oblique and does not spend sp (and it rises my atack speed greatly). When cooldowns are off I get up, use everything and start hitting again. Full draw is really usefull versus high waves of monsters, since it roots 2 enemies and makes something like a link with them and does a great damage, it is also one of the best skills in pvp, clerics cant heal and swords stays far. If I go full wuguchi you think going only STR now is better? As I said, I dont know how the poison damage is calculated.

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Another thing. You think that taking that 10 points on kneeling shot and 5 from oblique and put them on multishot is better?

i can’t stop liking your posts senpai :heart_eyes:

I’ve heard wuguchi doesn’t scale off stats well so it’s hard to say, if they don’t then STR wouldn’t be worth anything, I’ve also heard poisons can’t crit, so basically DEX you lose half of it’s use (only worth it for Evasion now), STR you’ve lost most of it’s uses, that really leaves you with SPR and CON to be honest.

some of the points scale of weapon attack, i think needle shot, so it does scale off str a little bit, but not all of them scale this way.

Wait…You’re saying that as long as I have maxed that +damage attribute vs flying monsters and have a 2-handed bow, It’ll affect all skills that I have regardless of being a bow ability or not like claymore?

Edit:

I read about your plate vs leather stuff but the thing is, I’m running a SPR + DEX build right now and I find it easier than my previous build of STR + DEX since it allows me to spam more lvl 10. Oblique shots.
Now I’m not sure if I will change this once I go fletcher (currently @ Sapper C2) but after reading plate vs leather it kinda made more sense since I only have about 3k hp at lvl 92 right now.

Thoughts?

Plate seems to be the best for you, you will get a lot of hp and hp regen + evasion (from dex and boots gem), it’s a good incrise of survive, fells like ā€œhahah you can’t hit me, and even if you hit me, i’ll just regen it while you miss all the other attacksā€, not that opx becouse you don’t have much con, but still good…

I would like to be of more help, but i’m just lvl 66 and dont know what to get for my Rank 4 job hahahahah
also sorry for bad grammar >.<

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What do you plan to go after Sapper? If it’s a class that will rely on your main damage being to spam Oblique still then I would still go with SPR, at that point it’s tough parts of cloth give nice SP bonuses, but if you want the 4 Piece Plate bonus you wouldn’t be able to do that, I think in this case you would probably have to look at the benefits of specific pieces.

Gloves
At lvl 75 Soul Chaser leather gloves look really good, so do Shade Hands but both seem really hard to get. At lvl 170 Roxona Leather Gloves are pretty good

It’s fair to note for Gloves that if you have a class that can benefit from Vubbe Fighter Gloves, you will use those probably until endgame.

Boots
At lvl 75 boots Wind Runner (really hard to get?) look good, so do Soul Chaser Boots and Shade Runner boots, but if you don’t get lucky/have the funds, When looking at these purple (Probably dungeon drops), the thing is the Plate/Cloth ones are almost as good as the leather ones for us, and the regular plate/cloth are way better than the regular leather.
At lvl 170 the Roxona Leather Boots are garbage, why would we need stamina… jesus Rather go Plate here.

Pants

At lvl 75 Shade Skirt looks good, all other ā€˜normal’/easy-craft pants are inferior to their Plate counterpart.
At lvl 170 Roxona Leather Pants are inferior to the other 2 in almost every way. I’d rather go Plate here.
You will probably use Zalia Leather Pants for a long time, until around 120 unless you get lucky.

Shirt
At lvl 75 Soul Chaser Armor is pretty good (16 DEX 5 CON), the other, lvl 75 leather (rare) shirt is bad though.
The lvl 120 unique top is considered [Ghost], not sure how that works, but other than it’s unique type it looks bad.
Lvl 120 magic shirt (Legwyn) (SPR+4) is almost as good as the Plate (HP+170), I could go with either here

At lvl 170 roxona leather (con 5 spr 5 pdef 55) versus roxona plate (con 6 ice def 8 pdef 82) it’s hard to measure up, on one hand spr is nice and ice resist doesn’t seem as useful at such a small number, but that’s a lot of pdef swinging one way.

I’d need more info on exactly how P.Def works to rank a lot of the Plate vs Leather stuff, but if it’s a straight forward 1 P.Def removes 1 Damage, then it might be worse the more you level, removing 30 defense from each hit won’t matter so much when you’re evading so often, but similar to evasion builds in games like Path of Exile if you rely solely on it, do take note that when you do get hit, you will most likely die.

With these in mind I’d say Plate holds more sway, but gloves are definitely a win for leather (whether it’s Vubbe Fighter Gauntlets or any of the lvl 75/170 options). With that I’d probably never end up going 4 Plate but instead 3 Plate 1 Leather, I’ll have to actually find out exactly what the numbers mean on some of these and doing some tests before I come up with something that’s not just pulling numbers off tosbase though.

If you’re going SPR/DEX I’d say it depends on how much SPR you’re putting, if you’re going 1:1 well at that point you probably have too much SPR, is your DEX alone enough for your Evasion that you can ignore leather gear? There’s probably a few things to look into here, maybe after work I’ll try to make a spreadsheet with best/most common armor you can find per level with some help of alts/market place.

Trying to spam lvl 10 oblique shots by the way is in most cases just going to bring you into bad builds in order to accommodate it, I’d say go back to STR and DEX but keep your SPR at least 30-50, then lower your oblique to something between 3-7 (Start low, raise it when you feel the length you can handle it is more than enough), go on from there. Once you go fletcher that SPR will be useless, you’re also reaching the levels where it’s much easier to get by without so much SPR and is an easy time for fletcher. Once you hit 100~ you’ll actually see that, unfortunately most things under 100 short of a few places are a hard time for archer (no real aoe, tough times), sapper (finally aoe… everyone KSes your train).

Oblique leveling is really good between Fedimian and Forest of Prayer, Sapper skills for leveling is really good in Legwyn and lets you get good money (300k/hr off of the event alone), and after that Fletcher has good leveling for at least 10-20 levels.

As far as the damage being with all skills, I feel like that’s the case, but I honestly can’t say for sure, I’ll check if it’s possible to toggle that damage, and if it is I’ll test it that way. I don’t think I’d be doing the Overkill damage I do if it didn’t at least work with Fletcher skills, but as far as Sapper skills go it’s hard, Collar does a lot of damage either way to be honest, and Claymore I rarely use.

Oh wise one, have any input on this build? http://www.tosbase.com/tools/skill-simulator/build/b4u8kfpat2/

Everyone talks a lot about Fletcher/Sapper/Ranger and those types, but I’m looking to go a more PvP-oriented build that still has good single-target PvE capabilities so that I’m not totally losing out. Someone else told me that in the 100s-ish range AoE becomes less important for archers and you basically make use of more single target for grinding?

I am hoping that is true and that that build will provide good single target damage, especially for bosses and PvP.

It’s true, poisons can’t crit. This makes sense for the debuff of poison, but even the poison element damage from Gu Pot ( which is NOT a poison debuff ) does not crit, even though it’s a physical pierce attack. I don’t know of any other physical skill that cannot crit, maybe this is a bug?

The damage does scale off of stats ( ultimately your physical damage, so weapon is important too ), so you want to go lower DEX and higher STR.

Due to the high cooldowns and the state of Gu Pot ( bugs on elevation, high cooldown, only decent damage for a rank 5 class skill ) I would not recommend Wugushi. You get an amazing single target damaging skill ( Needle Blow ) but you’re an archer, you’re already good at single target damage. You probably want more AoE damage in your higher rank classes. Gu Pot doesn’t really cut it. Sapper ( a lower rank class ) is far better at AoE damage.

I’ve made both a Wugushi and Sapper, and definitely found the Sapper gameplay experience to be far superior. Also, I’ve tested out different levels of Oblique / Heavy shot, and at higher lvls ( 120+ ) reskilling to oblique shot / heavy shot lvl 1 is really effective. They cost 10 / 12 SP resepectively, and the damage from the skill that you lose is negligible compared to the SP cost increase. Since you can spam the skills, it doesn’t really matter that they do ~200 less damage per hit. I have 0 points invested into SPR, and with this skill change, I never have SP problems ( I do wear full cloth with the cloth mastery attribute levelled up, though ).

The problem here is that you can’t use different levels of skills once you’ve put points into them. Oblique/Heavy Shot 5~10 is good at lower levels, when you don’t already have a weapon with high base damage. Once you put those points in, you’re stuck with it though. I’d love to have lvl 1 and lvl (max) hotkeyed and swap between them as needed.

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Was actually just talking with someone earlier ingame about the inability to choose what level of Oblique Shot you’re using being a major demerit in putting points into it. I’d really love to see them add this although in many cases it would be more of a QoL over just holding onto the points until lvl 2/3/4/etc become just as spammable as lvl 1 to you.

Hello. I became interested in the Hunting Rogue build, but I got questions about the status. What would be the key to this build?
Str> Dex> Spr> Con, maybe?

Thx for the guide!

Yes str>dex>spr
but idk about going rogue because it’s op, only if u can hit a mob who is bleeding.


Oh, that’s really odd. Do any early Archer classes even have access to bleed? So far I can only find it on Fletcher…

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