Tree of Savior Forum

MURMILLO: How tanky he really is?

Hello to everyone who came here. I have feel doubts about Murmillo class, and hope that doubts can be discussed. I already did my researchs, and on my mind Murmillo could make a huge damage (with his attributes of course / and less than Fencer, Dragoon or Doppel), but he really makes noise on his tank characteristcs.
Nice until here, but how tanky Murmillo is? Can he block almost tipes of damages? Is his HP enormous? And that HP, drops fast when get hit? Another class can tank more? Summing up, is he a godly tanker?

For the last, the mix of his tank capabilities and his high damage, makes Murmillo a great solo class? Like, his damage is not the biggest, but only being good, along he is a non breackable wall (waiting the answers about that “fact”), Murmillo could be considered a really strong class?

all classes can tank (pre-solmiki and some bosses) when they reach the point of having a very high def and mdef — this should be around 4k def and mdef

What’s special about murmillo is the helmet, it can avoid magic attacks (similar to corsair’s jolly roger attribute – shows a yellow miss)

Murmillo can solo yes, but it will take a while unless you really invest on the attributes— which I didn’t on mine because I preferred throwing everything on my doppel instead.

It will only be strong after you’ve spent the necessary attributes.

High priority:
https://tos.neet.tv/attributes/115010 - 3.5m
https://tos.neet.tv/attributes/115012 - 8.9m
https://tos.neet.tv/attributes/115013 - 8.9m

Not important but nice to have:
https://tos.neet.tv/attributes/115008 - 8.9m

If you are hoplite:
https://tos.neet.tv/attributes/115014- 8.9m

^Aside from this of course, you also have the standard 1% damage per attribute level damage attributes from Rodelero, Peltasta or hoplite.

Thanks for the reply. If I could make more questions:

SM1>Pelt3>Rod3>Murm, or take one rank on a more dps class, like Shinobi? Would Shinobi real is the better option, or should I consider another classes like Corsair? If yes, I leave Pelt on R2 or Rod on R2?

And if the helmet is the most important tank capability of Murmillo, Sage with Missile Hole doesn’t make a near tank job? Is not Murm that unbreackable wall in the end?

For the last, Murm damage skills are useful, or you just use Pelt/Rod skills (considering the attributes)?

Thank you for the help, it’s really important to me and my future on the game, you don’t now how much.

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Murmillo:
Can tank everything (physical, magic, melee ranged) but requires gear. Can also draw aggro

Sage:
Can tank missile (not all magic can be absorbed by missile hole), has hit limit.

Murmillo damage skills (headbutt and scrutum mainly) are very strong because of having high base damage. It can be improved further with:
Peltasta c3 armor break
Rod C2 Slithering attribute
Rod C3 high kick
Murmillo Headbut attribute

other common classes with multipliers:
Lethargy attribute (wiz c1 can have it)
Dragoon C2 Serpentine attribute

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Thanks a lot Lostac. I have made my decision, I will play with Murmillo as my main character for sure. Your considerations really take a part on this.
I will probably go with SM1>Pelt3>Rod3>Murm. Only considering the Rank 7 decision, maybe Shinobi or Corsair.
It seems like you have a long experience on SM characters. If you could, can you tell me how wisely I distribuit my Murmillo status?

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Hmm right now with stats it’s pretty straight forward

you put everything in dex to get crit rate and accuracy.

IMC implemented a patch where monsters will have 900+evasion because of an on-spawn evasion buff (only viewable with show hidden buff addon).

Accuracy wasn’t important before, now it is if you want to damage consistently.

For tanking you only need gear to cover for that, so no con or str. Str can matter sometimes if you need block pen or bleed scaling with evade thrust but IMO dex is more important.

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Thanks Lostac. I hope see you in the game one day. Have a nice time by playing, and one more time, thanks.

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What murm really lacks is aoe thats why its takes a while when you use it to solo,other things already explained by Lostac here.

just my opnion, you dont really need to take pelt circles if you want to be tanky. it can be substituted whith other circles. I for one took Highlander c3, but im also eyeing getting swordsman c3 for that pain barrier and stun buff.

getting shinobi on your build will greatly improve your burst damage w/ the clones since they can copy some pelt and rod skills.

to maximize damage on Murmillo, its advisable to go Rod3 since it offers 2 strike debuffs while pelt3 only offers def reduction

I see… I’m stock with some options:

SM1>Pelt3>Rod3>Murm
SM3>Rod3>Shinobi>Murm
SM1>Pelt2>Rod3>Shinobi>Murm

A feel questions:

If the great deal of Murmillo is just his Cassis Crista attributes, will worth not take Peltasta and his skills to combo with Murmillo attributes?

Is Shinobi the really better option for more damage in the build? I mean, on rank 7 Doppel, Dragoon, Fencer (just exemples) will not be better than Shinobi?

And in the case of tanking Peltasta in the build, Guardian and High Guard are good options to invest on, or the defensive factor of this skills not compensate the lack of damage that they also do?

Thanks in advance for the replies.

You don’t really need high guard, it’s a bad skill IMO, the best you’d want on high guard is leaving it at level 1.

Shinobi is the best “burst” option because bunshins can copy shooting star which is the main reason of you picking shinobi

I still prefer pelt3 over shinobi. It’s much more party based with armor break, you don’t only boost your own damage, you boost everyone in the party (the sad part about this is you also boost other people’s damage outside your party — important for WB fights)

if you are going to take shinobi, I recommend pelt>hop>rod3 instead of pelt 2.

For a Shinobi Murmillo build it’s better to get sw3 > rod 3 instead.
The extra pain barrier uptime and restrain beats anything Pelt Hop can offer, unless for some reason u really need to hold a spear. Even if wingshard spear is better the 1H orange sword, doesn’t really justify losing the extra time on pain barrier.

Synchro thrusting for bunshins

lol is that even a thing?
Pain barrier 15 is still better IMO

They picked shinobis for a reason, and it’s to maximize it. PB5 is enough for you to dish out everything your bunshins can copy

and yes, it’s a thing. Pelt2>rodel3 is a trap actually

PB15 is important, but you lose Pelt benefits as a murmillo.

never underestimate synchro thrust scaling with shield def

We all know pelt 2 is a trap, but what does pelt even give anyway?
Extra evasion? On a murmillo?
If Synchro Thrusting is really a thing, just go SW2 Hop 1 Rod 3 shin murm then, for restrain and PB

Guardian def and evasion, swash.

With guardian on a murmillo you can go full mdef headgears and easily achieve high def+mdef without too much investment.

OP wants a hybrid tank and dps, you’ll want pelt on that.

I wouldn’t even invite someone that calls himself a real tank without pelt.

you can’t draw big group of monsters with your skills all the time.

I used to be pelt 3 then I realised this game doesn’t reward you for going tanky at the expense of losing DPS. Tanks are useless in this game because of Ausrine + melstis combo, missile hole, safety zone and barrier scrolls. Those skills make anyone a tank, which is why this game’s balance is a joke.

I would advise any new player to avoid a tanky path and focus on dps as much as possible. Being a seasoned player you should know this already.

this is why I said pelt 1 or pelt 3, not pelt 2.

Pelt 3 boosts your party
Pelt 1 is utility for yourself and to draw aggro.

Even pelt 1 compared to Sw2 is bad.

  • In PVE (end game) = ET, your survival depends on Ausrine + melstis, missile hole, etc. anyway, not on +18% evasion from your Guardian skill. Swash is just convenience, any respectable ET group will bring a chrono with haste. This will replace your swash.
  • In PVP, everyone’s dex based these days anyway so an extra +18% evasion won’t do anything.
  • What’s worst, losing 5 secs of Pain Barrier is a DPS loss.

SInce rank 8, pain barrier is meta

You are probably missing something.

I have a pelt 3 > rod 3 > murm and it actually does fine for several setups.

Swash provides a nice mob gathering setup for link or frost pillar when you taunt on spawn, this increases dps

goal is teamwork, not you improving yourself because 5 more seconds on a murmillo is not as good as 5 more seconds on a doppel or a fencer.

it is much better to provide armor break for your SR or barb doppels on boss ET floors than you having 5 more seconds of PB, this totally contributes nothing other than a little more dps for “yourself”

then we go back to pelt 1, guardian and swash will always come in handy as opposed to 5 more seconds of PB. You will know it when you play peltasta a lot.


discussion of et is pointless, there’s no room for murmillo, most of the time it’s just you with your friends.

fencers and doppels imo are better.

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