Lets talk about Murmillo C2 and the new Swordman classes.
When Murmillo C1 arrived at the game, it was the happiness of the Tank lovers.
Murmillo is a hybrid class, created primarily for the battle front, with good defense and attack status, AOE and PVP fights.
Its strong point are stuns, resist magic and increase shield damage skills from Rodelero, Peltasta and Hoplite.
In PVP, stun became a useless status. After the new upgrades, it is not so difficult to obtain pain barrier lvl1 or resist stun from cards. In PVE, any high lvl monster dies with 1/2 hits from any player with good equips, making stun become a secondary status.
When we compare the new Classes Lancer C2, Murmillo C2 and Matador, we see a big difference.
Lancer got the skill ‘prevent’, which makes him very good at PVP. ‘Initiate’ that was already good, became even stronger. His other damage skills are not as strong as Dragoon C3, but they have useful debuffs. And its new damage skill Rhongomiant on lvl 5 gives at least 2353% damage.
Dragoon C3 became the highest AoE and PVP damage class.
Dragon fall, has 4255% damage, ignores block. Dragoon helmet, increases Dragoon Skills by 50%. The other skills are also versatile, with AOE, ranged and good damage too.
Murmillo C2 was a really bad joke. Its been given a Sprint skill, which gives movement speed and nothing else for a real short period of time.
And shame for the Sheild Train, which at lvl 5 gives 1190% damage and pushes foward enemies.
The only good thing was double the AOE of Scutum Hit, but it’s very far from beeing a great skill.
If you agree or disagree, comment.
And sorry about my bad english.
