Tree of Savior Forum

Multishot compared to barrage % damage is underwhelming

So lvl 5 MS is 86% dmg

Barrage Lvl 5 is 222%

Is not this very wrong?

Barrage is faster, less animation, More Overheat.

Is not total underwhelming MS now?

Is multishot really going to be your main skill damage in rank 8 content? If so then you doing it wrong buddy sorry to tell you.

Random senseless answer.

i’m judging the “balance” of a “balance” “patch” circle 1 86% circle 2 222%

wtf?

The %'s are still in testing and will be adjusted accordingly, they just started working on these numbers, relax.

Also falconer 3 abuse of MS while rogue abuse of barrage.

still both skill are relevant for some classes at rank 8.

I Feel a huge difference between the dmg of those 2 skill.

But you’re casaul gamer i can’t expect anything constructive from you here.

I care of min max and theory craft, not stuff for casual gamer like you.

Dude, you replyed to yourself…

3 Likes

Glad to know.

let’s cross finger.

Thx

noticed now

Multishot formula: 72 + 3.6 Ă— RoundDown(([Skill Level] - 1) / 2) PER ARROW.
Lv5: 79,2
Lv10: 86,4
Lv15: 97.2

Apparently multishot now has a fixed amount of 10 shots regardless of level so basically:
(공격력 [SkillFactor]% x [10]회)

Lv5: 792%
Lv10: 864%
Lv15: 972%

Multishot in the other hand is (181 + 10.3 Ă— ([Skill Level] - 1)) x 5

Lv5: 222,2
Lv10: 273,7
Lv15: 325,2

Multiplied by 5 shots:

Lv5: 1111
Lv10: 1365
Lv15 1627,5

MMh… but even barrage get his count for each individual arrow!

I’ve get the point that they have make it more intial skill, that you pick at even at lvl 1 but provide you 10 shoots that is not bad for levelling.

Still compared to barrage i feel is underpower, while barrage is overpower.

Barrage lvl 5= 222% lvl 15 = 325%

MS lvl 5 = 86 lvl 15 =122%

Even the way they scale is very much different.

can you explain me this

and [quote=“Anarth, post:9, topic:354658”]
181 + 10.3
[/quote]

please?

Barrage and MS don’t get calculated in the same way?

( 72 + 3.6 Ă— {RoundDown [ (SkillLevel - 1) / 2 ] } ) x 10

and

{181 + [10.3 Ă— (SkillLevel - 1) ] } x 5

Has it become clearer now?

Sorry i mean ( 72 (% DMG skill lvl 1) + 3.6 (what is this facto) x {RoundDown (what is this factor ?) other part are clear enought, i don’t know what are those numbers and what they mean.

Where the numbers of factor 1 and 2 come from and what they are?

is facotor 2 number of hit of MS? if so why 10.3 istead 10.

Also i didn’t get if barrage and MS have same formula or if it change in something?

if formula is the same i can’t understand the huge gap between those 2 skill scaling.

Thx in advance bro.

You must not forget that Barrage and Multishot have different ways of getting damage out of them.

Lvl 10 Multishot = 104% x 10 (shots) = 1,040%
To get maximum damage, you can shoot from anywhere (as long as all arrows land in the area of the target).

Lvl 5 Barrage = 222% x 5 (shots) = 1,110%
To get maximum damage, you must be up close (shotgun).

Barrage comes out on top (raw damage wise) due to the need of having to be closer to the target to shotgun (mechanically disadvantage, as compared to Multishot)
Lets not forget that Multishot also has a crit attribute that Barrage does not have.

Different mechanics on skills makes comparing different skills not so black and white.

1 Like

I know that multishot is an omnidirectional splash. as it hits all around the area it is selected.

I’ve never used barrage but I’ve seen it, isn’t it more like a shotgun thing? I’ve seen I believe it spreads like a cone not hitting things behind the target area.

Have used multishot 15 and feint&barrage.

Barrage must be used at hugbox range.
Very annoying. Difficult to get a bunch of ranged mobs to group up without cryo3 or linker3 support.
Bow barrage is wide.
Crossbow barrage less spread, better to get all hits on your target.
Each arrow of barrage has +4 AoE attack ratio.

Multishot 15 long charge time and animation time, the only cons.
No AoE attack ratio.

Does still have the hidden AoE and allows circling + multishot mechanic?

That’s my main damage source, if they’ve taken it away I hope that things from both hunter and falconer are as great as they look, otherwise I’m in trouble.

I didn’t know that. Is amazing discover things like this.

Now i know why falconer is worth with barrage.

coming back to topic:

good question, not only about circling, i’m used to use MS with vubbe gloves and gladiator band that still make it good for hit AoE.

But in overall gameplay i find barrage much more comfortable even with the shot gun Area of Effect. And it suit better with my play style since i have sapper 2 and use broom trap that require me to pull and be in melee range (hug) and some time i set a claymore for make enemy know back for safe hug and barrage.

I Always think to three arrow that is almost the same but instead of shot from left to right is simply a straight hit with more range.

I don’t know how it work now three arrow @greyhiem wrote 3 fixed hits for all enemy? (no more AAR dependent even if was hidden b4?) there was a mechanic of more number of hits with circling.

Same thing for hoaming arrow?

Still hoaming arrow + circling work or is gone ?

Same for Multi shoot? no more AoE skill?

One more reason for barrage to be even more OP skill