Tree of Savior Forum

Multiple Classes Bugged Since Big Combat Update

Here are multiple bugs that occurs since big Combat Update. Hoping it will help us to get them patched.

1: Doppelsoldner > The Zornhau + Zucken combo that should make Zucken do +25% dmg under Zornhau shock seem to not work properly since the update, we don't see any difference with and without the shock applied on an ennemy.

2: Doppelsoldner > The Cyclone attribute from Dopple which gives us the ability to move while using Cylcone is still the old attribute, so when you have cyclone lvl 1, you can move for 3sec, and then can’t move for 2.5 second remaining (Since Cyclone is now fixed duration of 5.5sec), so you should made the duration of the attribute to be a 5.5 sec fixed for this.

3: Priest/Chaplain > Blessing of priest/chaplain affects all lines of attak from the classes like it should, but the "showned yellow dmg" are only toggled once. Also sometimes some others additional damages like +25% strikes sometimes are put on the same position than the blessing buff, making them to superpose. 4: Druid + Diev > The Mana Statue of Diev doesn't affect the mana consumption of Werewolf form. Making the interest of going for this combo useless. (don't know if it's intended though)

5: Krivis > Zaibas has some sort of “hard time” calculating number of ennemies,so sometimes you put zaibas with ennemies inside itn and zaibas hits doesn’t start, making you feel like Zaibas somewhat “lag” even if it’s not the real thing that happens.

6: Rune Caster > Attribute of Quick Cast still has old duration of some seconds after using a Rune Spell and getting the little Quick Cast lvl 1 (or more if learnt higher). Technically since it’s supposed to cast Quick Cast lvl 1, with the new duration of Quick Cast, it should be a duration of arround 1min.

Edit : Okay i crossed those that got unbuged in tuesday’s patch. :3

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I thought it was just me, i don’t remember the old attribute… what should i do to fix it? My cyclone is at lvl1

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Even before this big patch I never noticed any significant damage increase D:

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This one definitely works, or at least did before this week’s maint. If you’re not seeing a significant change, remember that 25% isn’t a whole lot. Also works on Crown’s shock btw, not just Zornhau’s.

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This one isn’t a bug. The Statue of Zeymyna reduces the initial SP costs to cast a skill.
Since Lycanthropy doesn’t consume any SP on cast but rather has a fixed upkeep cost that’s a part of the transformation buff, this isn’t affected.

I still assess the Satue as very useful in combination with Lycanthropy since it reduces your SP tick time and all cast skills SP costs like e.g. Heal, Cure, Sterea Troph, Carnivory, Henge Stone,etc.

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Thanks to the replies guys, i crossed the matters that got unbuged in last patch / the diev one that wasn’t a bug.

@newlegendftw we have to wait them to change the attribute directly, it’s the attribute itself that is bugged, we have no mean of correct it ourselves. Also it’s the same bug with RuneCaster attribute, now that lvl1 quick cast has one minute duration, we should have one mintue duration of quick cast lvl 1 after using Rune Caster Rune (50% chance)

quick cast bug with “leveled” skill too, like Snow rolling. the cast bar goes quickly but if I cast my Snow rolling just after that, I get a boulder level 2.
(hope i’m clear, even in my native language I don’t know how to explain that)

May I add some

  1. Diev > Lamia debuff varies between -500 movespeed to -14 movespeed. Tested using lvl 15 lamia on several days, maps, and persons

  2. Fencer > Attaque Coquille debuff doesn’t seem to be working, no damage increase on using pierce attack. Tested on several mobs

Zaibas Works Well but if you buy the Splash Atribute it got bugged and become useless

I believe in you, but since last year that’s me trying to see any change:

I hope they really fix it.

Meteor(Elementalist) + Quick Cast(wizzard 3) don’t working after patch.

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I can’t really give you any proof right now since I’m not doppel, I only switched to one for getting all the modifiers during the reset event, but it was absolutely +25% on any source of ‘Shock’. If they broke it this maint I wouldn’t be able to tell.

Speaking of which time to remove slithering from my modifier thread.
RIP Slithering.

hope this one gets fixed soon its starting to annoy me lately.

Also rain its in the same state.

dont forget psychokino telekinisis VGA cancer