I’ve already talked about Falconers and how they cost more than they’re worth. In order to balance something there is an equation you basically have to follow for MMOs, Cost + Effort = Reward. The Cost can include, mana, hp, cooldowns (to a lesser degree) stamina weapon/armor types or even unique cases like how it costs 33 TP and over 400k gold to cast a Falconers spells. Then you have the Effort, this is almost entirely player side and in most tab target games it doesn’t exist much, how hard a skill is to land should be considered for how good the skill is, a skill shot in a straight line like the Fire Style skill Shinobi has is a good example of an ability that should be allowed to do a lot of damage, while Ice Bolt is an example of a skill that should do very little. That brings us to the final thing, reward, this includes damages, CC, buffs and debuffs, whatever the purpose of the skill/class is, that is the reward, for using all that mana and aiming all that stuff you get this. Falconers cost too much, in effort and in TP/Gold to be worth such a mediocre reward.
However I’ve already gone on about that last time, and the fact is this game does have more Under Powered classes that I think should be talked about.
First up is Linker, Similarly to Corsair which I also talked about last time, the only worthwhile thing Linker does is bind and pull monsters, unlike Corsair which has options if you want to restrict weapons or the mediocre unlock chest ability for those final 5 points, Linker has nothing of value, If you go Linker C1 and 5/5 on Joint Penalty and Hangmans Knot, you’re done, the only other options for skills you have is a thing to make smart people take more damage because of their dumb allies and a skill to cancel that garbage effect when you realize how bad it is.there is no reason to ever Unbind Joint Penalty and you shouldn’t be trolling your party with Physical Link in the first place, you either have a tank taking the damage and you want the tank to take the damage, or you’re kiting back and the only ones getting his are the idiots failing at it, why suffer with them, just let them pay the full price of their bad play. It wouldn’t be such an awful skill if it was on a class that had mass party healing but Linker has absolutely no way to heal the damage they force allies to take. Not to mention if you’re in PvP your good PvPers are not paying for the mistakes of bad PvPers. This is the one class I absolutely hate seeing on my team, it’s cool for hunting items, pairing it with Thaumaturge but even then you need a total of 10 of those point, I know that there is the attribute for the Unbind to do damage but you could probably do more damage without it if you left them linked after pulling them, so 10-11 points for the class and forget about the other 4.
Next up we have Wizard, every starter class gives something of actual value in the first stages, whether it’s Swordsmans Pain Barrier, Clerics Heal/Safety Zone or Archers Swift Step, all of these things play a big part in how the class plays as you go on, you’re always gonna value these skills regardless of what other classes in your tree you picked, so being forced into the first class isn’t a big deal, if you told me I am exempt from the rules of the game, I can combine any 8 classes from on tree I want, I would still pick Swordsman and and Cleric without doubt in their class trees, I’d also probably still pick Archer, but Wizard? Not a chance in ■■■■■■■ hell, that class is trash. Reflect Shield is underrated sure, but the rest is bad, and reflect shield can’t carry it, but it’s made worse by the fact that Wizards actually have a skill that would fix this, it’s just in the wrong circle, if I were IMC doing this big class rebalancing I would take Surespell and swap it with Sleep, I would also lower it’s duration at C1, C1 lvl 5 duration would be less than 21 seconds, in C2 it would still scale up to 45 seconds, meaning C2 isn’t useless because it gives the 100% up time on this valuable skill.As it is though, Wizard is such a sad class.To make things just a little worse, Wizard is the caster class of the game, which means it’s the class where you can least afford to go C2 of the starting class, Swordsman C2, No problem you mostly auto attack anyways so you don’t need Highlander or Peltasta skills that bad anyways, if you want them you can always give something up, but Wizards they need enough spells to never resort to auto attacks, every time you double up you give up spells, you can do it a little sure but doubling up on a class that gives no worthwhile attacking spells, that’s pretty awful. Earthquake should be buffed and Lethargy should probably be removed and replaced with another worthwhile attacking spell but the big thing is just that Surespell is in the wrong spot.
Next we have the final caster class I will comment on, the Enchanter, at first Enchanter looks fine, I mean it’s very supportive and it’s a money maker so you don’t expect it to be some godlike DPS or anything, it needs to be balance, this is the cost and the reward working together, but there is an issue, Enchant Lightning does nothing, Idk if Mage auto attacks are missiles but judging by the fact that Energy Bolt is not, I’m gonna say no they’re not either, and if that’s true, an Enchanter cannot use their own Enchant Lightning, this is as bad as Corsair and that stupid flag, I don’t expect Enchanters to be super good at DPSing but this is a Rank 8 class, with no attacking moves, and the one damage buff they have doesn’t even benefit themselves. I would say that it is fine if it was in the Cleric line, since that tree is filled with support skills and the character you build can take on a full worthwhile and true support class, with heals and everything but as we noted earlier with Linker there is no healing, this is a very offensive focused tree and the best it can be as a support is pulling monsters together and buffing allies attacks. I wish Wizards had an attribute to turn off their ranged auto attacks and instead swing their weapon, I mean they can already equip a Hammer, just let them swing it. This attribute on it’s own would fix Enchanter entirely.
Anyways I’d like to complain about Chronomancer as well but the fact is as much as it sucks to not have any damage abilities that class has value in a lot of the stuff it does. This has been TPKs Mostly Mage Classes and Skills Feedback, thank you for reading and may you never experience having a Linker on your team in your TBL matches.