Tree of Savior Forum

Monsters and higher level maps

ok, so the 1st couple of levels around 1-130ish are al right, monsters have moderate amounts of hp, and you occasionally encounter big ones with a lot more than usual and that’s fine, but come level 135-200 the monsters start becoming ridiculous, you have maps with mobs that have 2k hp and bigger monsters with up to 45k hp!?, the skew on large and small monsters are way off.

you encounter these beefy monsters everywhere, oh, and did i forget to mention that they hit like trucks, my hp is at around 6500 thats pretty decent for a int based cleric, i would think, but these things can chunk 1/3 of my hp in a single hit, on top of being hard to dps down, especially when they come in packs of 5 or more, i could 1v1 bosses all day, but playing solo in these higher level maps is much more difficult than fighting bosses… why?

it seems like this is a way to force people to party up, as a solo player its very frustrating, we already have dungeons so we can party and fight overpowered monsters, we dont need them when were out and about solo grinding, maybe redistribute the hp of the monsters in the maps so you get moderately tanky mobs but not a squishy one and a juggernaut, this could also be done for their damage output, make the monsters more even in terms of stats, but not so close that they are basically the same.

not to mention undodgeable 1k+ hitting magic/arrows
shutters

At the Tyla Monastery the pumpkins hit for 2k each… there’s one quest that we need to defeat like 30 of them. x.X