All the best! Once I get to Monk C3 and play late-game material, I probably will be able to give better input.
āafter playing Sadhu myselfā might be a few months of time though.
One last update before I probably stop updating xD
Finally got to level 228 with Monk C3 and maxed Double Punch and Energy Blast. Iām really loving the power of level 13 Energy Blast with Monstrance, being able to kill most monsters and damaging high-HP monsters low enough for me to kill via double punch. The damage will probably be dumb if I start raising itās attributes and get a monster gem for it. I just wish I have more skills to avoid damage after finally meeting the fabled Blue Spion Archer. Thereās an increase in bosses that likes to knockdown and knockback, and the evasion from Sadhu is useful for such attacks that are physical-based.
Getting Catacombs Club really increased my DPS as compared to using Suncus Maul, and I consider the Catacombs Club the best weapon I can have now (unless Lolopanther Mace pfft) due to the increased magic attack on it. My Out-of-Body damage doubled after using that mace (then again, I didnāt invest in INT so double the damage is like eh ā¦) and it feels like I am doing ātripleā punch instead of double punch, damage-wise. However, - 2 skill levels from Suncus Maul decreased a tiny bit of damage from Monk Skills, and I find myself switching in-between both weapons depending on the situation (Suncus Maul -> General gameplay, Lvl 13 Energy Blast and saving Catacombs Club durability, Catacombs Club -> Bossing).
Damage-wise using Siaulai as a standard, I was able to keep aggro even from quite a number of wizards and archers (I suspect they are not well-geared) as long as I get the head start with Lvl 13 Energy Blast + Monstrance and go straight into Out-of-Body and Double-Punching. I still have heal duty though, and aggro falls off naturally as bosses chase after said classes when your Out-of-Body combo requires bosses to stay still. Sadhu Monk really is a rather solo-oriented build, while retaining minimal support skills to resurrect and heal.
With that said, I wonāt be playing my Sadhu Monk for until the kToS patch on Monks arrive, unless I have someone to test how many hits can the Safety Zone attribute from Golden Bell Shield take (yes, I added points in it for the fun of it). Hopefully, I wish they buff Sadhus too, since I only use Out-of-Body and Prakriti often, with Astral Body Explosion only to CC mobs while fighting bosses in the final few seconds of Safety Zone. Vashita Siddhi remains bugged for me, and itās a waste of points really. Interested to know if anyone knows how many hits the Safety Zone attribute of Golden Bell Shield can take really.
You still play, mate? I wanna read more. This journal needs more entries
Haha I do still play, Iām just leaving my Monk to level another class. Iāll give an update then.
Currently stopped at lvl 262 to level other classes, and with the inclusion of the recent monk buffs, Monks have really gotten so much stronger. Double Punching monsters while keeping up God Finger Flick for Strike Debuff lets me do enough damage to out-damage equipment-uninvested Wizards and Archers (I am uninvested in gems/upgrades myself and only upgraded my Mace to a bare minimum) in boss fights, though itās hell when they do get the aggro and run around. I only start to see the difference in damage in players who have really invest in their equipment, though thatās how it should be (Clerics outdpsing Wizards and Archers pfft). The Monk buffs make monks much stronger than swordsmen in general, except maybe Doppel or Shinobi and I am currently satisfied with my Monk. I was even able to solo Siaulai myself (instance matching problems) within 15 minutes or so, but then again, compared to the video on this thread, I never did upgrade nor enchanted my equipment that far (lazy).
I do notice a bug where God Finger Flick sometimes cannot target anything while in Out-of-Body state, and I make it a habit to use God Finger Flick before using Out-of-Body or while Safety Zone is on cooldown. Other than that, the playstyle is basically the same as post-Monk buffs.
At this point I start to use Suncus Maul less and only use it for mobs I know I can clear with lvl 13 Energy Blast, or when I see an AoE attack I just donāt want any part in and use Golden Bell Shield. Other than that I usually main a Catacombs Club. I am also planning to get Roxona armor and staying there for future updates, but eh Iām a lazy fool so I only got the boots for extra stamina for now.
One bad point on Sadhu Monk as I have observed at this point is that for high magic resist monsters, Out-of-Body does less damage, and I sometimes tend to not bother with using Out-of-Body on such monsters. Other than that, I am very happy with my Monk, and I still believe I am better off where I am rather than being a Priest 2/3 Monk.
With the advent of Rank 8 classes, I suspect I will probably take up Inquisitor or Plague Doctor, but I do hope for a class with more synergy with monks than those 2 classes, and I can only hope Inquisitor is largely STR-based. Thus, I stopped grinding EXP on my Monk until more information is released.
Hope that helps you well.
Iām building a Cleric3 > Sadhu2 > Monk3 , 20 CON: 140 INT: 140 DEX (for lvl 280). Iām planing on using the 2 useless Monk skills that no one never use (Iron Skin, Golden shield bell)because I believe they are actually good for a sadhu.
Neither OOB or Possession can be used during channeling.
Likewise, iron skin takes effect after evasion, which kind of ruins it on any part dex build. Offensively at least.
You guys are still using Sadhu with Monk LMAO.
This is interesting. When Sadhu is using OoB, he can also use Heal, Cure, Safty Zone, Fade but not channeling spells like Possession, Iron Skin, Golden Bell or Melstis?
yep.
Itās quite noticeable since both vashiti and possession are channels.
It doesnāt outright cancel OoB though, but you canāt move or attack with the spirit body while channeling.