hello @IMC Staff,
Good evening, I’m here to give my feed back on the monk class.
Build: Cleric 3, Paladin 1, Monk 2.
Level: 200.
playtime hours: 200+.
Its, under whelming. class role is a barely support class on dungeon runs and in grinding solo very slow. Cleric 3 is more useful than monk skills most of the time on parties but it should be the other way around since monk class is higher in tier. Class progression to monk is very linear.
Buggy skills. Double punch sometimes will not hit twice.
Skill aoe and range is too short. normal attack from mace will reach further than the double punch and other skill.
monks are master of the physical body with calm mind, you know monk stuff do. but in IMC monk class version right now, its the other way around. couple use of double punch and the monk will be exhausted, tired from throwing few punches in the air that will not reach its target 80% of the time, constantly use of stamina potions which makes the skill worth less for farming, you lose more silver from just using the skill and using stamina pots. monk should have increase of stamina recovery passive or some skill to recover it. come on man we are monk and we should have longer stamina ■■■■! few punches in the air and we turn to a cucumber? what the heck…LOL fix it please. thank you, gettting angery just thinking about this flaw in the skill building of a class god dam. we love you but please fix this ■■■■ stamina of monk and some range. a priest have more constant dps than doing monk punches. holy heck what the F.
thank you for listening
love you
but please fix.

