Getting everything from a monster by overpowering it with damage… This was one of the ‘features’ that created a lot of toxicity back in RO. Why was it carried over here? This is not a good feature in any way. Why not take good ideas from games such as Guild Wars 2? It eliminated ‘killstealing’ as technically a bad thing to just annoying people with a lot of pride. And the loots are instanced too. Diablo 3 also instances item and it’s a really good feature to avoid in-fighting among party members or the ‘overpower to get everything’.
