From every footage, chats with CBT players and other soucers of information is safe to assume that Boss fights right now it’s too easy, and becomes a drag later on.
Players keep spamming their autos and most damaging skills until they drop dead, mostly because jumping all the time ruins the enemy auto-targeting and there’s a huge casting time for all their abilities without mention the huge flashing visual cues.
My solution is making the bosses less of a punching bag by reducing their health, increasing their damage, make the ground target from their skills only flash once, lighter and faster. Also reduce their casting time and make their AoE skills have friendly fire on minions.
For mob fights just make them have more damage, less hit rate, faster skills and better tracking.
And please, pleaseeee put some delay on jumping, like 2 seconds, and depending on your AGI you can drop to 1 sec, some class can even have a buff or debuff on their jumping delay. Like Ninja gets minus 0.5 seconds of delay, Pelta and Templars get plus 0.5 delay, and if you’re mounted you get a huge plus 1 second on your jump delay.
What you guys think?
EDIT: The delay I mention, is more like a cooldown to jump again, not a delay to execute the action.


, not from the latest FGI iirc
. Well at least it’s more acceptable than that bunny hopping 
). Btw a guy from tosgame found this vid, not me 
