Hey! I decided to share some of my feedback regarding ToS gameplay.
I love the game for many things and I am quick to forgive most of it’s flaws, although there is just one thing that I am desperately missing: fun PvE party play.
First of all, I’d like to explain that I have not reached end game content yet. I’ve been playing for a long time now and I have multiple characters, which are level 300 at best.
I heard that situation with party play is quite different at end-game, but that’s not what I’d like to talk about. I would like to discuss party play before level 300, which includes ~90% of game’s content. Content, which I believe, is currently completely wasted with nearly no players wishing to experience it.
The basic goal of ToS (and most other MMORPGs) is leveling up. Players will always aim to level up as soon as possible. That’s understandable. They want to access and check out new regions, gear, skills and classes.
Grinding up levels is natural in MMORPGs but what these games need to win over players is making sure that process, and not just the result, of earning levels is fun.
We are all feeling rewarded when we get that next stat point/skill point/class but it’s not ok that this comes after nothing else than a long time of repetitive, boring actions.
Well, grinding levels is grinding levels. It can’t be helped (due to limited content and development time) that this has to be repetitive and time consuming.
There’s one thing that can make simple grinding really fun though - other players.
With other players you can socialise and cooperate. You can feel impactful, needed, appreciated, proud, grateful and many more. Even if you’re the loner type, you surely want to be noticed and approached once in a while.
People are the reason we are playing a massive multiplayer game and not a single player game.
That’s why I believe that lack of fun party play in ToS (or any other MMORPG) cannot be overlooked.
As I mentioned, players will always want to level up quickly. Ironically, they want it so badly, that they will do it the fastest way even if it’s the most boring process ever, ruining the game for themselves in the end. Optimal ways of leveling need to be fun.
As far as I’m aware there are two most efficient ways to level up in ToS: instanced dungeons and high-star fields. Both of these got their own problems in supporting party play.
Instanced dungeons:
- (+) are challenging enough to have to be done in party.
- (–) are not challenging enough to force party teamwork. This might possibly not be so bad however, to not make these too hardcore for casual players.
- (–) have a start and an end - players will rush through them. No time to waste, no breaks, no talking, just try and keep up!
- (–) have no random drops during - this cuts down potential for player interactions related to item drops - to discuss, exchange, congratulate etc.
- (+) let players easily and quickly form parties.
- (–) formed parties are temporary. They will get disbanded as soon as the dungeon is over.
- are limited in time and number per day.
High-star fields:
- (–) are easy. You don’t really need a party. Soloing them is efficient. Looking for party is time wasted, which could’ve been spent on grinding instead. Even if you do form up a party, players will feel irrelevant in it because fields are easy enough for a single person to grind at.
- (+) have no start and no end. There is nowhere to rush to. Take breaks and socialise whenever you feel like it.
- (+) have random drops of various items - good potential for reasons to socialise.
- (–) provide no easy way to form parties. Party finder could be helpful here, but still takes some time and effort.
- (+) formed parties will remain as long as players wish it.
- (+) you can grind in fields as long as you want. If you’re having fun, nobody is stopping you.
Because of all the listed above negative aspects of instanced dungeons, I hate them.
They are just a quick cash/exp grab with a bunch of other players running silently along.
There’s no teamwork, no socialising, no fun.
I would wish that they are removed or significantly limited. Just by being there, they will make competition to other leveling methods and draw players away from them, even though those could possibly be more fun.
I can imagine only two ways how instanced dungeons could be a positive thing:
- Make them limited to 1 (!) run per day (and per team?). This one run would be meant only to help boost casual players who have very very little time to spend on ToS. Any other player with spare time should look elsewhere.
- Make instanced dungeons super hardcore difficult challenge. They would not be fit for casual level grinding. You’d really need to have a reliable party with perfected teamwork. Preparing for such a challenge would take effort on it’s own and players would need to socialise and organise to get ready.
In any other case, I don’t see instanced dungeons as a positive addition to the game. ToS would be better off without them, imo.
Now, high-star fields seem like a fun candidate for party grinding but there’s two necessary conditions to be met:
- High-star fields should be rewarding enough to make up for players’ time wasted on finding and maintaining a party. In many cases they are already quite rewarding with good gear drops (especially hunting grounds) and nice exp rate.
-
High-star fields should be very hard.
Soloing them should not be an option (of course, as long as they are providing you with reliable exp = are in your level range). Players must need to have a party to grind at them.
It would also be super welcome, if player parties would be required to execute some minimum level of effective teamwork in order to grind safely - this could be a more impactful factor at deeper levels of these fields.
Recently I realised that there might be one “hidden culprit” to the issues with high-star fields’ difficulty - player buffs, especially Pardoner’s.
I can notice huge difference in difficulty of grinding high-star fields when using player buffs and without them.
Some fields might even be too much to solo efficiently for a player at their level if he/she is not using buffs and imo, that’s a very good thing!
Player buffs are cheap to buy, last long and are powerful enough to allow you to beat monsters dozens of levels above you, even with poor gear.
It seems, that player buffs might be breaking game balance from allowing having fun in a field PvE party.
I would love to see high-star fields and buffs looked into and rebalanced, with Pardoner shops nerfed down to the ground.
These are my opinions about the game and how I feel it could be improved.
I would be very happy to hear what other players think.
Perhaps there is something that I am overlooking or someone simply experiences the game in a different way.
Please, feel free to share your insight and feedback as well!