Edit:
This thread was originally a couple of tips for leveling as a dievdirby2. Expanded it so the thread provides more information to players who are going into the Cleric2->Dievdirby2 route.
There are many excellent guides which feature builds that cover all the way to Class7. This guide however, covers the ‘middle’ portion, and seeks to help fellow clerics who are in the INT Cleric2->Dievdirby route or players who intend to build a character with a starting build in these 2 classes. Cleric2->Dievdirby is an extremely popular class combination to take, with multiple end game builds featuring this combo. Check out @BlackGhost excellent post make a good plague dps/pvp/support plague doctor.
##Aim of the guide
This guide talks about the strengths and weaknesses of the class4 build, what the build brings to the party and how to utilise the skills available to the build efficiently. It also talks about the core skill essentials, what important skills to take and leave the rest of the skill points up to the player’s own discretion so that they can make a character that is tailored to their liking.
Level range for the guide
Up till lvl125+ (where the player is ready for class5, this is where most Cleric2->Diev2 builds branches out)
##Core essential Skills
Cleric 1 & Cleric 2
- Heal level 10 (Max)
- Divine Might lvl 5 (Max)
- Fade lvl 1
- Safety Zone 5+
- Cure 1+
Extra skill points to distribute: 8
Dievdirby 1 & Dievdirby 2
- Statue of Laima 5
- Carve Owl 5 (Max)
- Carve World Tree 5 (Max)
- Carve 1+
Extra skill points to distribute: 14
Extra skill points is left to your own discretion on where to place them. Some prefer to deal more damage would add more points into cure and carve, others who like more support might consider adding more points Safety Zone, Deprotected Zone or Statue of Zemnya. Do take into consideration on what end game build you would like to be before adding these extra points to the skill.
Core skill breakdown
Heal 10
This is the bread and butter for any cleric and all clerics will max it no matter which circle they are in. As an INT based cleric, the heals give a lot more hp and the damage increase also make it really worthwhile to invest our skill points in. 10 tiles of damage on bosses in the early levels is really nothing to scoff at.
Divine Might 5
This gives a buff which adds +1 level to our next 5 skills. Our heals gain another tile, cure gain 2 more hits and last 1 second longer, safety zone increase in number of blocks etc. The buff is also extended to our party members so they also gain the +1 skill benefit. Overall it is a really great skill to have in both DPS and support builds. Max it.
Fade 1
This is a skill that is often overlooked by a lot of clerics. It removes aggro on the cleric and party members for a measly 20 SP, and it lasts 12 secs or until our next attack. This is the skill which is utilized in many of the leveling and partying tips shown later in the guide. 1 single skill point into this will suffice.
Safety Zone 5+
Some players prefer maxing it, others leave it at level 1. In my opinion, 5 points is good enough when attributed. 5 points gives 10 blocks, when attributed it gives up to 30 blocks in a 20sec period. Aside from mass tanking 5+ mobs, most of the time it will last the entire 20sec duration with just level 5 max attributed safety zone.
Cure 1+
1 point for debuff removal, additional points if want to dps with this skill. As a cleric->diev in early levels we are really lacking in a dps skill sadly.
Statue of Laima 5
One of the best support statue. It gives a 20% cooldown reduction to players within its area of effect and also debuffs enemies within its radius. One thing to note that enemies will be taunted by this statue due to the debuff. Hence it makes it really good as a soft taunt skill which can herd enemies before we aoe them with a heal/cure/owl. 5 points is enough.
Carve Owl 5
The main dps skill for dievdirby. Deals a lot of damage, definitely max it. It is also used to kite and lure bosses, see the party tips for more information.
Carve World Tree 5
Area wide (within its radius) silence to enemies. Doesn’t work on boss mobs though, but it is useful to plant them during fights where the boss summons additional monsters. The statue will usually stop those monsters from harassing wizards while they are casting. Level 5 provides 27 secs of silence which is good enough imo.
Carve 1+
It deals quite a significant amount of damage even without any strength investment. Definitely at least 1 point into it to help in leveling.
Leveling as an INT cleric
It is hard to level as an INT cleric, auto attacks deal very little damage due to not having enough strength. But we do have our strengths that make others envy us. In the early levels up till around 75, heal 10 is our main source of damage for story boss hunting.
Skill point guide to level to Diev2
Cleric 1
-> Heal 5, Cure 1, Safety Zone 5.
Leave 4 points unallocated until class change.
Cleric 2
-> Heal 10, Divine Might 5, Fade 1
This is where the unallocated points from Class1 come in. With 4 points unallocated, the moment we change to Cleric2, throw all the 5 points into Heal. In this way we can level up faster as more heal tiles = more damage. The next 6 points go into divine might and fade. After that is all free allocation.
Dievdirby 1
-> Carve 1+, Laima 5
For dievdirby, we might want to add more points into carve as we don’t have much dps skill choices. Carve doesn’t gain any bonuses from INT but then the damage alone is worth investing points in. Remember to keep at least 4 points unallocated here for Diev2 change.
Dievdirby 2
-> Owl 5, World Tree 5
The 4 unallocated points in diev 1 will go straight into owl 5. This gives us a reliable aoe tool to level up faster. Look at leveling tips section for more information how to use Laima + Owl. Next is dependent on the next class you would like to be, if want to go carve route and diev3, just keep world tree at 1 first leaving 4 unallocated points to throw into owl the moment you hit Diev3.
Leveling Equipment
The most important equipment to get is our blunt weapon, a mace. With the marketplace we can always find cheap maces with good attack/magic power. Do take note of the equipment change level (1, 15, 40, 75, 120), change as soon as you reach the appropiate level. Always try to get the weapon to +5 if possible. It adds a bit of extra damage to our auto attacks.
During our leveling we will get some equipments which add +str, +accuracy or +dmg. Do keep those as they help in either adding to our damage or hit rate. Below are a couple of equipment that is available early in the game
Gloves wise opt for those which adds to accuracy instead of magic attack. As new clerics we auto-attack more than use our skills to damage mobs.
Leveling Tips
Utilizing Statue of Laima & Carve Owl to herd and aoe mobs
For mobs that auto aggro, use Fade first before Laima
General Partying Tips
One thing to note is as a Cleric2->Diev2, our skillset is primarily support and dps comes second. So do heal more first in parties until we switch to a more dps oriented class in class 5,6,7.
Luring & Kitting Bosses as a Cleric/Diev
The above example shows how to kite a boss and “leave” him there so that the player can return back to the party to finish off the other boss. Plant an owl statue near a corner first, have it hit the boss 1 time and cast fade. The boss’s focus will then shift to the statue.
Here is a video of it in action, how to lure the Siauliai boss. The owl-fade tech starts from 6:53 onwards.
