Tree of Savior Forum

[Mini Guide] chaplain skill build

The title itself ‘‘The most effective chaplain skill build’’ should be satire or otherwise a truly mislead attempt at ego stroking.

However, Why should i even bother, there are plenty of info threads on the chaplain on this very board, threads you read and posted in yourself.

I do not care how much you mess up your own char, be my guest.

I take issue with posting guides for newbies which are apparently based off incomplete understanding or sheer thick- headedness in your case it would so seem.

Full dex on chaplain is plain bad, you give up all the efficencies on your skills to see shiny crit numbers often, turning yourself into a pseudo dps on a healer role with gimped skills.

The skill choice is also very poor.

Again, you are entitled to your opinion but I dread the day I meet a chaplain who followed your advice, in a dungeon, dead weight almost.

Before you try to educate others with a full guide, you must have garnered a sound understanding of things and not misinformation :

Objectively poor recommendations whichever way you turn it.

ps. I have flagged your post to the mod team for being downright harmful/ misleading to new players who do not understand the game yet.

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you sure are one angry little man arent you, yet you still didnt post your choice of skills on your own while continuing to bash mine.

the reason i say stats dont matter much is because almost every (if not every) skill in the game give a flat amount of damage/heal and scale very badly with stats.

ill give you atleast a proper reasoning why i went with dex instead of spr.

lets say i have 200 spr, what will that get me?

  • 400 damage from aspergillum once its attribute is maxed
  • 260 mana
  • 200 mana recovery
  • 200 block penetration
  • 40 magical defense
  • 200 more hp healed by mass heal.
    if i missed anything else that scales well with spr let me know

what will dex get me.

  • 200 accuracy
  • 200 critical hit chance
  • 200 evasion

a critical attack roughly deals 50% more damage then a regular hit.
so lets say i have 500 physical attack (which i do) it would add 250 ontop of that, i also have 251 critical attack which makes it +501 damage, which is already enough to outperform the damage bonus i would have gotten from a spr build’s aspergillum.

of course i dont take critical resistance and such into account because its hard to calculate per monster, but ok. lets say the crit dmg and the aspergillum bonus end up the same, what else can we compare?

the mana and mp recovery are unnecessary, dont you agree with me? since the mana usage can easily be covered with potions.
the 200 more healed isnt exactly noteworthy either.

then we have block penetration, now i agree i know nothing about this and im not sure how this benefits a spr based character, if someone could explain this that would be great.

all thats left is 40 magic def, which is great, but in no way holds up against the 200 evasion which allows you to avoid almost ALL physical attacks.

this is why i think dex will win in the end for both offense and defense.
now you might argue that the damage bonus on aspegillum will win in the end if you keep pumping spr: 500 points for 1000 damage.
but note at higher levels your weapon will deal more damage and have higher critical attack stats on them as well allowing for even more damage to easily achieve the same thing.

edit: i choose the title because thats what i think is best, and am trying to get other people to show their own build and their reasoning on why they think theirs is better. dont take it too serious

as far i know monstrance was never changed, the circle acts as debuff and can be ignored. as the skill description says, party members need not to walk over this circle to gain its effect.

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Personal attacks are just a sign of a weak argument (or none).

I am not here to educate you on how to build a proper chaplain since this isn’t a rate-my-build thread.
You published a guide and had furthermore the audacity to placate it as ‘‘best skill build’’. This opens it up to scrutiny by the public.

I will not waste my time in engaging a debate with you on Dex vs INT/SPR as the issues are actually quite blatant and again it isnt in my interest to educate you over long paragraphs.

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ah alright, i wasn’t exactly sure whether you were trolling or not until now but you blew your cover. still made me write a wall of text though so gg.

I support OP’s lv1 monstrance as he/she’s dex build.
It’s listed on the skill description that the dex buff is partywide and members automatically get the effect upon cast.
capella is immmobile so i think monstrance is a good skill to learn for dex build

I agree that it was wrong for OP to have called it the ‘best skill build’, and I also get that its very problematic to mislead new players, but really, there’s no need to be too vitriolic. People make inadvertent mistakes and as long as they have good intentions, then we ought to be civil in our critiques.

Simply something like: “OP, I think there’s many flaws in your build - proceeds to list flaw X, flaw Y, flaw Z. And even if you disagree with those flaws in your build, you should be cautious about using the phrase ‘best skill build’ as that may confuse players. Please consider revising.” would have sufficed.

As Chaplain myself, I facepalm’d on OP’s replies to criticism and additional opinions.

There really is quite a lot of flaw for this “MOST EFFECTIVE” Build. This is just purely saying “This is the one and only build you MUST follow no matter what since other build are baaaaaaaad”.

(I gonna get reported for this post am I? :V)

this is all around terrible… pls remove the word “guide” thank you

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I see, I see. Interesting how I never got in when playing party with Priests and I saw they did have it…
Moving to the stats thing then, the thing with DEX (And SPR/CON for that matter) is that you investment is actually flat sans the bonus via point investment, STR/INT on the other hand have a 10% retroactive bonus by each rank after the first one which stacks over the number of stats allocated, meaning that you are effectively getting more INT/STR each time you rank up dependant of your point investment.

By example. 50DEX on a Rank7 Cleric, which had 3 base DEX, results on 63DEX thanks to the point investment bonus.
Now, let’s try 50 points into INT, for a Rank7 Cleric which has a base of 6INT.
This results on 107INT thanks to the 60% rank bonus and then the point investment bonus. THese points effectively translate into damage (unlike DEX which is for a chance of extra damage) and heals (suplying durability for you and your party).

Both only get better and better as you invest, but due to the bonus the difference is simply too big.
Let’s compare 279 points into each one of them, meaning they are buils only on said stats.
Full DEX at 280: 361DEX.
Which transalted one 641Accuracy, 641 Evasion, 361 Crit rate with a physical attack of 289 and a critical attack of 9.
In case of a critical attack, which is just a chance, not counting equipment this is 442 Damage, obviously this can be boosted with the right equipment so be my guess.
Now, let’s go full INT shall we, 279 points in INT by Rank7: 579INT.
This translates into 859 Magical Attack, and extra damage for any other magic based skill you may have.
Not to mention a bonus to Heals aka durability from the sheer INT.
It being a flat value is 859 Damage added to any skill you may use without a ‘‘chance’’ in the middle of it (I mean, well, there’s magic amp I guess), and like in the previous example it can be boosted via equiments.

Logically I’d never recomends a pure stat build on anything, but these are just examples after all.

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yada yada.

In truth, I am not sure why you even play chaplain or cleric for that matter.

Seems you’d be better served with a swordsman.

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thanks for the solid reply Jariu, im glad there are still people like you who are willing to go into a discussion without bashing a build and just leave it at that lol. ill take some time to let it sink and make some more calculations. i might even make a seperate int based chap soon to test which works better

also ill rename the thread since people get pissed off by it

Where does it say that Aspersion damage increases with int? Unless aspersion damage just innately increases with magic attack? :V I was never certain how this works–I figured the only abilities affected by int are the ones that state they take int into consideration in their damage calculations.

not to sure either since tosbase specifically states it scales with SPR, and heal scales with INT.

Any and all magic attacks will scale with your magic attack stat on your character profile.

INT directly increases magic attack, thus…

Yes, Tosbase says the skill scales with SPR, because it does. But it also scales with magic attack since it is a magical attack.

Sigh, 401 replies in this thread is enough information to answer a lot of the questions/mistakes in this thread. It’s not even that big.

I mean, you don’t even know why [aspersion] scales with INT (also). Why are you making a guide.

It is bad enough how easy it is to screw up builds (forever). There is no need for threads spreading misinformation like this.

Skills are easy enough to reset, but I would never recommend someone go high STR or DEX in a chaplain build…

Cannot wait for your Swordsmen Best-skills- Guide!

it works perfectly fine for my level 154 chaplain, as of right now when there are no tanks present in the group missions i am the one who just face tanks the bosses since i evade all their attacks and apparently generate the most threat. my damage is high enough to 1-2 hit all monsters in the demon prison too. i almost never have to heal myself unless im fighting magic casters.

we’ll see how it holds up in a 100 more levels :slight_smile:
if it happens to flop greatly i will certainly let you all know too.

Cannot wait for your first constructive post

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Eh you gotta put the work in ya know, I’m the fucker in the guild that could as well have ‘‘Job Master’’ or some ■■■■ as the tittle.
There’s always SOMEONE in the guild that neds to know the ins and outs of everything, while also giving a fair warning of opinions, playstyles, I may have missed some info and all that.

The deal with an INT based Chaplain is that they for sure have the harder early game, as they won’t have a really reliable damage output until Rank5 where they can imbue their weapons with their INT thanks to Aspergillum (Which at the same time is what makes the build viable on the long run to begin with as it keeps you from becoming a support potato), I recommend puting a few points in DEX to assure you’ll hit just in case so all you damage buffs proc as intended. You know, never hurts to play safe.

My Chaplain is CON/SPR so to each his own, but I plan to mostly pvp.