you sure are one angry little man arent you, yet you still didnt post your choice of skills on your own while continuing to bash mine.
the reason i say stats dont matter much is because almost every (if not every) skill in the game give a flat amount of damage/heal and scale very badly with stats.
ill give you atleast a proper reasoning why i went with dex instead of spr.
lets say i have 200 spr, what will that get me?
- 400 damage from aspergillum once its attribute is maxed
- 260 mana
- 200 mana recovery
- 200 block penetration
- 40 magical defense
- 200 more hp healed by mass heal.
if i missed anything else that scales well with spr let me know
what will dex get me.
- 200 accuracy
- 200 critical hit chance
- 200 evasion
a critical attack roughly deals 50% more damage then a regular hit.
so lets say i have 500 physical attack (which i do) it would add 250 ontop of that, i also have 251 critical attack which makes it +501 damage, which is already enough to outperform the damage bonus i would have gotten from a spr build’s aspergillum.
of course i dont take critical resistance and such into account because its hard to calculate per monster, but ok. lets say the crit dmg and the aspergillum bonus end up the same, what else can we compare?
the mana and mp recovery are unnecessary, dont you agree with me? since the mana usage can easily be covered with potions.
the 200 more healed isnt exactly noteworthy either.
then we have block penetration, now i agree i know nothing about this and im not sure how this benefits a spr based character, if someone could explain this that would be great.
all thats left is 40 magic def, which is great, but in no way holds up against the 200 evasion which allows you to avoid almost ALL physical attacks.
this is why i think dex will win in the end for both offense and defense.
now you might argue that the damage bonus on aspegillum will win in the end if you keep pumping spr: 500 points for 1000 damage.
but note at higher levels your weapon will deal more damage and have higher critical attack stats on them as well allowing for even more damage to easily achieve the same thing.
edit: i choose the title because thats what i think is best, and am trying to get other people to show their own build and their reasoning on why they think theirs is better. dont take it too serious
as far i know monstrance was never changed, the circle acts as debuff and can be ignored. as the skill description says, party members need not to walk over this circle to gain its effect.