I think this will pretty much be the standard cookiecutter build for Chaplains.
it maximizes damage, has high tanking capabilties and healing too if you decide to go cleric C2 at rank6. at level 140 you will be doing around 5k damage or more with a single auto attack if you have a decent main weapon, an arde dagger and the cafrisun set.
now lets talk why these skills, and what order to take them in:
Heal>5: at this point of the game we dont need heal at all but it helps greatly on quest bosses to speed up gameplay.
Safety wall>5: also at this stage this will only be used so you can tank bosses.
Blessing>5: our first big damage boost for our auto attacks. this is where you also start heavily focusing on adding attribute points to enhance this skill since its attribute makes this skill much stronger. (+100 dmg once maxed) around this stage you will also get to grind the cafrisun set which stacks the whole blessing effect a second time on its +earth attribute attack.
so assuming the blessing attribute is maxed thats an easy +143 damage.
Sacrament>5: get it asap and love it, this will be our 3rd attack added to our auto attacks which once again gets boosted by another +131 damage from blessing.
Mass Heal>4: good for group dungeons since our simple heal wont be enough most of the times for support.
Monstrance>1: a 1 point wonder that adds a lot of dex to the party. it isnt great but its a good skill to use when fighting bosses.
Sacrament5>10: not much to say here, more damage for you and the group, max it, love it.
Stone skin>5: adds a massive block bonus to the whole party, tanks will love you for this but even if you dont have a shield this will allow you block every now and then.
mass heal5>6: if it were possible id add more points to this but we simply dont have enough. it would go at the cost of damage dealing. 6 is more than enough for a nice 20% hp boost which can be a life saver.
Ressurection>2: being able to res a companion is always appreciated when deep into a dungeon, why not just 1 point? because our next skill
Revive>1: a 1 point life saver in the case you cant keep up with your heals, no matter how many damage you or a party member takes, for one time they will not die at all and have a full second to get their ass away from whatever would have killed them. if you have ressurection2 you can get +35 seconds of duration on this by raising its attribute, for a total of 125 seconds so you can focus on other skills
Aspersion>15: this is where all the remaining points go, it adds +48% defense to whoever gets sprayed with it, which is nice, but thats not the reason we max this skill. this is to maximize our damage for our upcoming champlain
Aspergillum>5: this will be our 4th hit added to our auto attacks and this one is massive because we maxed out aspersion. this should also be the time you start dumping a ton of cash into raising the aspersion attribute because maxed that will add another 100% damage to this skill. overall an amazing damage bonus.
Last Rites>5: this skill is a little weird but it pretty much is sacrament V2, which adds our 5th and final hit to our auto attacks for even more damage to the whole party. this is where you should be dealing that sweet 5k+ damage per auto attack i was talking about at the start of this guide. (that is with cafri set+ arde dagger+ decent main weapon of choice)
Deploy Capella>5: Tired of constantly having to keep those buffs up? i sure was at this point, although a little expensive this is great to setup at a boss fight while in a party so they can constantly refresh their buffs here, allowing you to focus on more important things. you will have to let your party know however to keep running back to this every 35 seconds though to refresh their buffs otherwise it will be just a pretty table sitting there
and that pretty much concludes this mini guide. i hope its helpful to you, it was to me and even now i dont regret a single thing, nor could i think of anything in this build that could have been done better.
the stats you take with this build doesnt matter much really whether you go full str, full spr, int, heck even full dex works wonders. (yes im going full dex lol, it actually allows me to tank the daily group missions)
just make sure that whatever stat you focus on, do not neglect CON. raise it at a 5:1 ratio at the very least. so if you have 200 of one stat you should have 40 con. or if you prefer you can focus on your main stat, and start pumping the con when you hit level 100-115s. this is where you will notice you die nearly instantly in dungeons unless you pump con.
what you do after this is up to you, if you want to make some money and have a nice magic defense buff go for pardoner.
if you want to be a better healer and grealy improve your safety wall go for a second rank of cleric, then finish it up with plague doctor to get rid of pretty much all the status effects your party has to deal with. this is most likely my recommendation. there isnt really much else for rank 6 or 7 that synergizes well with chaplain skills. so your final build would be something like this: http://www.tosbase.com/tools/skill-simulator/build/xiai0ja3f5/