3 Wiz3Ele3 1 Paladin 1 Cryo3Linker.
Ranger 3 is meta in Korean, but with the Steady Aim nerf its hard to say here.
That alone will change our meta. A2 -> R3 -> SR2 for example was built entirely around Retreat Shot + Steady Aim burst AoE (with a Chronomancer Pass to reset the CD on Steady AIm and Retreat Shot).
QS3 + Musketeer builds only work in Earth Tower if you have a Linker. That should still be viable.
Ill try to find the video again, but it seems to me that Pavise is actually worth something in Earth Tower.
You can turtle up in a corner of the map with all 5 people + Barrier + 2x Pavise in front of your group to block ranged attacks and pseduo taunt the mobs. Helps your melee attack slightly safer and kept arrows away from you.
Seemed useful to me. I’ll search for it when i get home.
That sounds awesome! I guess going A2 QS3 is the way to go.
That’s the build I had originally before being persuaded to ranger 3, pavaise is REALLY good and caltrops is handy CC when freeze proc doesn’t show up.
If you want aoe you can go wagushi or cannoneer or musket if you want to synergize with the auto attacks totally up to you.
I found the link to the video I was talking about, but Inven is making me sad atm.
Basically, as long as there is a Linker in the party, a QS3 auto attacking member brings a good bit to the party with the Pavise and consistent damage. I believe the guy in the video was A3/QS3/Cannon and they got to floor 5.
I was thinking of playing Wugushi, but I’m not sure how well poison scales into endgame. Really good AOE, and if poison scales well, good single target.
Seriously need more people like you who understands. 99% of Archers on iToS just rolled to Ranger C3 > Fletcher C3 because it’s the trend on KR. Barely any other player can think outside the box.
Not to mention, there’s way too many people underrating Retreat Shot of Schwarzer Reiter. It might even be the most powerful AOE in the game simply because of it’s damage:cooldown ratio.
The meta of Earth tower is pretty much roll a wizard and aoe everthing.
Yes, but except that SR2 doesn’t bring anything to the table.
Tunnel visioning on earth tower is a mistake, even if retreat shot is very strong.
Once they release more end game dungeons, which will also involve bosses/ small packs with huge HP, then SR will quickly turn to be useless, while builds like R3 F3 will continue to make work.
Not sure if it’s reliable but other say that Retreat Shot’s AOE ratio = Skill level. So at SR C2, it becomes 10 AOE Ratio.
Like i said, Retreat shot is very strong, no doubt about that.
But thats about it, the ENTIRE skill set of SR2 is utterly garbage.
Do you really want to spend 2 ranks because of one ability?
There are a few videos of a SR2 QS3 mobbing whole rooms of 270+ mobs. Prepare yourself for getting tagged by archers a lot while gathering mobs then angling the archers and the melee right while you run into the wall.
Still very strong, maybe even excessively strong, when it works. Just takes commitment to play that playstyle.
Well, that’s really more of a class balancing issue. There’s no need to stay away from SR C2 because the other skillset is near useless.
IMC should do their work instead of making players stay away from the class they want to play due to balancing issues.
Honestly, the entire design of SR looks half-made/ half assed.
It has boring and uninspiring skills, 2 of them are copy-pasted Multi-shot.
Other one is just a “auto-attack” with 0 CD which eats SP and some ordinary 1 shot AOE with knockback.
None of those skills except retreat show takes advantage of the mount mobility, as all of them needed to be casted (and stationary i think).
Advancing to SR2 only gives you 1 skill, and like said before, its a multi-shot with a different skin and name.
Retreat shot is the only interesting skill that SR has.
Look at the Cata class on swordies, it has MUCH more diverse and interesting skill set then SR.
The class doesn’t need balance adjustments (well it does but…) it needs a total skill overhaul, which is probably never going to happen.
so A c1 - R c3 - F c3 i hear sooo much of is one build that works in ET
im guessing the standard AOE build or Sap c2 and Wug c2 will work as well
what OTHER builds could work ?
i want to be able to be reliable in ET and beyond but also dont want to be pinned in for class choices if you know what i mean.
ive looked at fletcher alot and then seen vids on musket and really like it
but is there a way to make a skill based musket build work for ET ?
I personally play R3 F3 however the viability of it in Earth Tower will be mediocre at best however it’s great to play.
From what i’ve seen the most viable Archer build for Earth Tower would be:
A2 -> QS3 -> Falconer -> Musketeer
However I haven’t played QS3 so wouldn’t have any idea how to build it
though thats an Aa build isnt it ?
i was thinking along the lines of
A c2 - Sap c2 - Rog c1 - Fal c1 - Musk c1
to many choices i want to try
AA would be good with it yes, I believe it would rely on a “Linker” in the party also