Ah I see. Thanks! Assumption-based theory: every hit creates 3 explosion damage, each of which will damage nearby enemy. That’s why two adjacent enemies create 6 damage to each other (6 explosions).
EDIT: so it does not work like barrage. Instead, the more enemies that are close to each other, the more explosion damage will occur. For example: 2 enemies close to each other = 2x3 =6 damage each. 3 enemies = 3x3 = 9. 4 enemies = 3x4= 12. And so on. Therefore, this skill will be amazing with hangman or magnetic force.


The attribute for range increase doesn’t seem to be working in iToS yet so I can’t test properly.