So, after following through the changes to Merkabah since its applyance in December last year, I’ve always asked myself the question: “Do the developers know about the mechanics of wheels?”
Let’s look at the patch notes first:
Merkabah
- Divine Chariots will now deal damage do enemies whenever they cross their path.
- Max. number of hits = 1 per chariot [skill level x 10 times].
This is what it looks like ingame:
Not commenting about it yet, let’s compare it with the other wheel skill, Breaking Wheel:
https://treeofsavior.com/img2/news/developersblog/20160805/22_db_8rc_inquisitor4.gif
Now let’s compare: Both skills are featuring spinning wheels, both skills are hitting enemies, and both skills have a considerably longer CD time then uptime.
So why is it that only Merkabah hits 1 time per enemy while Breaking Wheel hits an unlimited amount of times?
The answer is as simple as shocking: The developers have no idea what they are even doing!
If we look at Breaking wheel, we can notice that the wheel spins counter-clockwise while immovable.
So why is this important?
See the spikes on the frame of the wheel? They will basically act like “bats” when coming in contact with a monster.
If the monster was to stand in front of the spinning wheel and came in contact with the spinning spikes, the spike would crash/pierce into the victim, lifting it off the ground and throwing it backwards/knocking it back.
Meanwhile, if the monster was to stand behind the wheel, the spike would hit the monster from above and drag it towards the center effectively pulling the monster, resulting in a knockdown.
In both cases, multiple hits wouldn’t be possible unless the monster was pushed into the wheel from below/above by gravitational force amplification/reduction/counter gravity.
On the other hand, we have Merkabah. See how those wheels are moving in clockwise direction? They are moving the same direction as machinery cogwheels, and wheels on cars,carts,trains,planes,etc.
If you were to get hit by these wheels, you’d get instantly knocked down and rolled over, resulting in heavy injuries up to traumatic amputations of body segments, and remember that you get rolled over by several of these wheels. This would result into being disabled until your completely run over by all wheels, resulting in multiple times damage taken by the shift of the gravitational center of the wheel rolling over your body, and applying damage to every single parts of the body that gets caught in the movement.
This is what happens in every accident that involves people getting run over by wheeled vehicles, often leading to permanent amputation/disability up to fatality.
But it gets even worse as you can also get caught inbetween the spokes or those rotating cicular-shaped wheels rotation inside the chariots, leading to injuries up to total disembodiment.
Please fix this ridiculous miscalculation on your side, remove the hit limit of Merkabah and make it viable to deal continuous damage like Breaking Wheel does (even if breaking wheel is defying physics)!!!