Tree of Savior Forum

McPunch, Monk Build

Currently not aiming for monk, it’s pretty well documented/straight forward imo. I want to use icbt to test things/combos i don’t know or aren’t well explained yet.
Which atm means i’m going for druid, with my priest3/sadhu1 atm. (and learned the hard way not to ever try priest + sadhu again)

High lvl monstrance is bloody annoying imo, it extends the animation time considerably. Nor does the -defense and -evasion increase much. But if you want to debuff you definitely want it at lvl 5 for the 5 circles. Level 15 monstrance circles overlap to much to be of good use currently. Haven’t check what the sweet spot is for no overlap though.
And sadly no stacking of monstrace debuffs enemies walking through several circles, bummer.
For anything else a lvl 1 monstrance will do. But it only is beneficial to part or full dex builds.

The buff limit is driving me crazy on priest 3, i tend to have to chose between monstrance, blessing, sacrament, stone skin, aspersion and revive. Revive + stone skin is winning out atm. But feels so wasteful to have to leave aspersion/monstrance behind in most cases. Not to mention team mates overriding it with crappy buffs, especially that reflect shield spam.

Stone skin works for everyone btw, free 600+ block with a nice 35s duration. Really can’t complain about it. Aside of it making aspersion useless in comparison i guess. Chaining it with safety zone atm, physical attacks are joke. It’s kind of boring almost.

Exorcise is actually quite good damage, but acts as a single target trap skill that inflicts a damage over time effect. Can even be resisted… but for once it hits flying!
8k dmg over 10s without int scaling and with blessing give or take. Better then nothing. Very weird design.

Aside of that, revive + mass heal + resurrect are such a amazing combo for dungeons that krivis is looking rather undesirable for me. Which is kind of unfair, but krivis lacks a punch for dungeons in terms of support. Though priests will love them for their daino.

Priest2/krivis/monk2 looks very darn good though. No need to worry about buff limits, can just stack def anyway and still get nice debuffs and buffs for bonus damage. I think that’s my personal nr 1 monk build for now.

Just not sure what statwise is currently best though;
Mind you every build will want 25-50 con and spr or so. They’re just to good to pass up on for clerics.

  • Pure dex does not work for any cleric build that isn’t a monk, that i do know. To little base dmg to bypass armor effectively. Wrong damage types/size? as well. And not enough high dmg physical skills.
    Monk however has enough damage skills and should be able to bypass defense with much more ease. Might still not be enough for field bosses though. Those buggers can reduce my damage to nothing but 1’s.

  • Pure spr is unexpectedly good damage for priests, even more so for krivis due to zalciai. Downside is that you have to spam debuffs and their duration/cd’s are annoying.

  • Spr/dex combo doesn’t work well i found, to low crit chance to crit reliable and to little defense removal to bypass defense reliably.

  • A combination of str/dex works very darn good for most clerics due to how str double dips with crit attacks. Especially with higher dex then str. Still not entire sure about the ratio. I think somewhere around 4/6 or 3/7 is best for now.

  • Str works decent enough, but offers the least defense. Best with plate and high lvl aspersion imo. Perhaps some bonus con.

  • A str/spr combo should be good as well, but i haven’t tested that yet.

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wow really appreciate this well thought out response Wurmheart

right now im following this stat build:

[LvL1]
• STR 6 • CON 7 • INT 4 • SPR 8 • DEX 3
[LvL15]
• STR 6 • CON 7 • INT 4 • SPR (+15)26 • DEX 3
[LvL25]
• STR 6 • CON 7 • INT 4 • SPR (+25)38 • DEX 3
[LvL40]
• STR 6 • CON 7 • INT 4 • SPR (+31)45 • DEX 3
[LvL75]
• STR 6 • CON 7 • INT 4 • SPR (+31)45 • DEX (+44)56
[LvL120]
• STR +42(71) • CON 7 • INT 4 • SPR (+31)45 • DEX (+47)60
[LvL175]
• STR +97(156) • CON 7 • INT 4 • SPR (+31)45 • DEX (+47)60
[LvL200]
• STR +122(194) • CON 7 • INT 4 • SPR (+31)45 • DEX (+47)60

and it seems to be working well for me seem to be dodging well combined with the leather armor attribute bonuses.

As for skills i went priest(3) and 15 bless 10 sacrament and 15 monstrance so far and i have to agree that high level monstrance albeit great for the debuff value is really quite annoying with how long it takes to complete casting, not really minding the overlapping circles im more annoyed by the fact that other players can freely eat up all my debuffing circles just by running through them and also having to stand at a boss waiting for 15 circles to cast out are both such a big hindrance, they really need to at least double the speed at which the circles come out and add the option to have players unable to interact with placed circles like they have for the monsters interacting wiith heal

I haven’t gotten to test stoneskin or revive yet but i was concerned about the buff limit also and how it plays into what skills i would end up choosing and how that plays into deciding if priest 3 out preforms other choices on rank 4 like Paladin or even krivis(1)

What armor type do you suggest to wear as a melee cleric / monk? Leather? plate?

Plate or Cloth.
Plate offers the best physical defense, esp with priest’s aspersion.
Cloth to improve magic res which can be quite lethal otherwise.
Leather doesn’t make enough of a difference.

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Hi, I been trying out Monks Build for my current character and I m planning to go Cleric C1 > Priest C3 > Monk C2.

just a few observation from me is…

  1. Plate armor seems ideal for people going with STR/SPR build like me, cause full plated gives u 15% damage reduction from wearing 4 plates.

  2. Aspersion is a great skill to stack with plate armor as it gives a bonus of 28% defense boost so more tanky.

  3. Sacrament is a beast with Blessing as Sacrament stacks with Blessing bonus. Therefore if you are solo-ing you can deal double attack which stack with blessing boost.

4.Sacrament also comes with attribute bonus of +5 shadow resist per level, so paying it till lv5 gives a pretty nice resist @ lv40 when heading to Tenet Garden to find Gesti.

  1. By going Priest C3, Monks can be extremely party oriented due to it buff for the team. I just changed to a Priest C2 and i m helping my lower levels friends wreck Tenet Garden with Sacrament and Blessing buff on.
    Considering that before heading to Monk, Priest C3 will be able to provide Stone Skin, Aspersion, Blessing and Sacrament which is a huge booster to the party imo.

However, i m considering reducing Blessing from 15 to 10 @ Priest C3, as the damage boost is only 20 points which can be buffed with attribute perks and investing in Resurrection to lv5 (due to it large AOE and reduced cast time from 6secs to 2seconds). However I m still on the fence on it…

I m liking the Priest C3 > Monk C2 build as Aspersion, Stone Skin, Sacrament, and Blessing compliment greatly with Monk skills.


here a reference of my current ideal build.

Anyway I would like to hear your opinions on it.

Build wise it’s fine, though i’m not personally that much of a fan of priest3 atm.

Skill wise i think you’re missing out a bit what you linked above:

  • Revive works for the entire party, preventing 1 death every 2min15s for each player. Incredible buff to have imo. I really prefer having 5 points in it, helps prevent equipment from breaking as well due to death penalties.
  • Mass is a great heal you should definitely put at least 1 point in, it always heals you and helps groups out very nicely.
  • Max blessing and sacrament is overkill imo, esp with sacrament not working to well dmg wise for buffs. Minimum i’d recommend is 10 in blessing and 1 in sacrament. try and see what amount you prefer currently.
  • I’d also put 1 point in hand knife for the shield & armor break effects.

Otherwise it looks good.

the Reason for heading to Priest 3 was the intention of going for Stone Skin.

This is due to some research involving that mention that Iron Skin for monk prevents the player from moving.

This makes me a little weary when it comes to fighting bosses or huge mobs due to immobility can lead to death. Iron Skin also has an issue with being a charged up skill :/.

The reason for not going for Revive cause it is pretty vague on it’s purpose due it very little information regarding it invisible purpose. What i understand is that it gives a HP Recovery for 90seconds but I dont get the invisible for x seconds aspect, but i do agree i did overlooked the HP Recovery aspect which seems amazing.

Mass seems appealing but i was reluctant to go for it since it was INT + SPR base which didnt really align with my stats build. Plus i feel that as a Offensive Monk, we should put on importance at building up our dmg and whatever support perks that comes with is a plus.

I agree that Max Blessing and Sacrament might be a little overkill, but the reason for pushing for max Sacrament is due to the lack of Attribute Bonuses to buff it, since it is only bonus is giving dark resistence.
I m planning to go with Level 10 blessing since any bonus in the last 5 levels can be gain from the attribute bonus.

the Reason for pushing to max is also due to the fact that Sacrament gives the player a temporary secondary attack effect which stacks with Blessing. So two forms of damage + blessing = more damge more power, I have not done extensive testing with Sacrament on non-demon type mobs yet so Sacrament might lose it’s purpose if it only appeals to specific type of units.

As for Hand Knife, since i m not going for a PVP/PVE but purely PVE, I m thinking it not really worth it, unless Hand Knife does have some advantage in future boss fight( which need to be validated).

Lastly, by pushing Blessing down to 10, i m free with 5 extra point and I was wondering your take on Resurrection the skill, imo it seems pretty useful as an AOE skill since it can push enemies back while reviving players. Although there is a cast time, I think a lv5 Resurrection with 2 second cast time just makes more useful. Resurrection x Revive Combo seems good in this sense.

in the end, I didn’t want my Monk to be too supportive to party to a point where I am unable to dish out the damage potential of the Monk, instead busy being behind the lines aiding the team. I am thinking of more of a Forward Offensive Style, where the Monk buffs the team and goes around dealing the damages and help out in sticky situations.

A new Look at it. Considering focusing on Revive since the duration can be increase with Attribute which allows it to have a duration of 125seconds compared to it 120seconds cooldown.

Mass Healing is still very centric to a pure supportive/pardoner style class, therefore I m still against getting it and i think heal + revive is a good enough as a healing support.

Iron skin & Golden bell shield are channel skills atm, aka you cannot do anything while you’re using them. Which is why i really dislike them personally. That and the long cd and short duration.

As for revive, here’s how it works;
When cast it’s applied to all party members roughly on the screen (bit shorter range, but still close to it) and they simply receive the buff and a cross icon above their head.
When one of these players would die from lethal dmg they are healed to 5-50% health instead and become invulnerable for 1-10 seconds after which the buff ends for them.
That being said, it does not stop death sentence.

For resurrect:
I strongly recommend skill lvl 2 for the revive attribute, don’t ask me why it requires that though, as it allows for better upkeep of revive.
Any further i’m not a fan off, majority of people currently spam icoins anyway. Nor does it prevent equipment breaking on it’s own making it also less ideal.

  • For Mass heal:
    Ignore the stat scaling on every healing skill. That +500 isn’t going to make a difference when everyone has over 10k health. Health scaling is far better, and mass heal is the only skill that scales with max health healing per skill level.
    Ignore w/e role you want to play, at the very least it also acts a self heal that doesn’t require re positioning. Not grabbing this as a priest is just silly.

  • For Sacrament:
    Sacrament only adds said secondary attack to auto attacks only, not skills. For skills it adds the additional dmg part.
    Monks especially are expected to spam their skills, a high lvl sacrament is not going to be very significant for you.
    And the duration/utility is fine at lvl 1, but you can certainly put more in if you want.

Overall i’d recommend something more like:
15 aspersion, 10 blessing, 2 resurrect, 5 sacrament, 5 revive, 3 mass heal and 5 stone skin.

Hi Wurmheart, is it okay if building monk would be:

Cleric>>Priest circle 2>>Monk circle 3

thanks :smiley:

  • Revive

It seems Revive is very ideal of a skill to get since i have friends who are always at the brink of death when fighting due to massive no. of mobs or bosses. Although the HP Recovery effect isnt continuous is a letdown but definitely would have been too OP if it was a continuous healing. But from your explaination, Revive works great when Solo-ing tougher booses, definitely going to get it.

  • Resurrection

As for Resurrect the 5% ~ 10% boost seems horrid for people you revive as from my experience people who tend to revive with Level 1 Resurrect tend to die immediately if they get hit again which can be freaking frustrating but a Resurrect x Revive Combo seems pretty good if you cast Revive after Res. That why i was tempted to push for a level 5 version of it, quicker cast time and large AOE, and more heal restoration.

  • Mass Healing

Hmmm, I do agree with Mass Heal being good compared to the basic heal since you dont have to place it down and force people to walk that direction, what i m disappointed is Mass Heal doesnt have attribute bonuses. For me, i m thinking that if I am heading for Mass Healing I would forsake Resurrection due to your reasoning of it causing items to break regardless and push for a Lv5 Mass Healing, where the challenge is to keep your team alive instead of getting a fail-safe skill(Resurrection).

Resurrection seems ideal once the game goes official, since iCoin now are free for player but a paid feature for official, then people will be less willing to spend them.

  • Sacrament
    I dont really have much prove of it much, I do see Sacrament only viable for Priest using auto attack, while other skills it only adds as a dmg increase perk, although I seen my warrior friends actually deal Sacrament Dmg + Skill damage when they are using their skills, I m not sure on this so i m just speculating on what i see.

Since Monk skills are most physical I was think Sacrament Secondary Attack would work withh skill like Double Punch which is Physical + weapon type [Strike], I need to try this out first. If Sacrament does work with Monk’s physical attack skills then the value would be there.

I am still siding with Sacrament as being pretty decent unless it confirmed that it doesnt affect monk’s physical attack skills, when then i would push for Blessing instead. Sacrament duration vs Blessing duration is much ideal since I dont wanna waste SP to keep casting Blessing every 1 minute when fighting bosses. Plus Blessing shorter duration = carry more holy powder around = weight issues.


New build where i sacrifice Blessing to 5, due to it’s hit limit and it duration, and attribute bonus(which can help compensate it lower level)

Still siding with Sacrament thinking it is pretty viable till proven otherwise ><"