Guess what? PVP takes no skill whatsoever if there is equipment taken into account and the skills are inequal.
Bad PVP balance can be seen in games like e.g. Dragon Nest where you have to CC the enemy like no tomorrow if your Class is fu(&3d over by the developers just because 10% of the playerbase are unkillable through their experience, better internet performance, computer performance and equipment.
Even today they continue to increase the CD time of certain Classes’ skills like Guardian because of these changes, making it hard for you to even start playing PVP because when you enter PVP, all your skills are on CD and have like 30-60 seconds CD time till you can use even the most basic skills that actually deal damage.
If they plan to balance PVP, they should invent a fair system that ignores equipment and gives people some skill restriction (e.g. a CD counter that sends all skills on CD once the total CD time of the active skills [not counting instances/buffs] surpasses 60 or 120 seconds).
If they ever apply this,they should also do it for potions.
Healing with potions is pretty unfair if it’s unaffected by such resistance while Heal is. It wouldn’t solve the initial problem anyway as CON Clerics could just use pots instead because they heal a crapton of HP with 400+ CON (over 16k in 30 seconds).
If you want to PVP you need CON. In RO you needed VIT to survive and pot efficiently in WoE and PVP. If you don’t have any CON it’s your own problem & fault for not having it in the first place. You have less HP and recover less per potion and still want to survive and kill in PVP with less “effective HP”?
1 point of CON is equal to ~0,5% more potion recovery at max level aside from blocking stuff, which lets you last forever on the battlefield.