Tree of Savior Forum

Making pvp 3v3 will just make cancer builds stronger

Cancer builds, the ones ruining pvp like Cryo Kino, are just going to be stronger in 3v3 effectively making pvp worse. When you remove the threat of other players and can just cc the entire map with less people it’s jsut going to make them even stronger than they are now.

The main problem with this game is theres so many classes to choose and so little worth playing because these players keep picking the cancer easy win builds. This makes newer players want to follow that same path and stay away from evey other class. In the end there’s no originality in builds and crappy pvp.

5 Likes

Not to mention these players playing these cancer builds are full con full block and can’t be bypassed. Was watching some of bamboo TOS latest video hes full dex trans 10 full solmiki and he can’t even hit other full con block players. Anti-fun is rampant.

The answer is NO.
Literally some of the skills become useless. But still r7F still r7F.

Team Battle League will be reorganized .

  • Team Battle League will be integrated into 3 vs 3 .
  • League open hours will change from 22:00 to 24:00 .
  • The skill balance in the team battle leagues is adjusted .
    ① Moving speed increase effect 1/2
    ② Buff duration 1/3 applied
    ③ When the missile hall skill is hit, it is applied to the number of hit 3
  • Skills are changed so that the skill can not be used at the waiting time before combat starts .
  • If you receive the same crowd controller skill effects in succession, the effect you receive will be diminished .
    Ex) ① Ice bolt skill effect, freezing effect ② Ice Pike Skill after the effect of ice again, if you receive the effects of Ice Pike icing effect is only 50% ③ Effective immunity after 4th
  • Strengthen weapon items in team battle leagues , apply transcendent effects to 1/2 ( armor / trinkets items are strengthened , transcendent effects are applied as they are )
  • Team Battle League statue will be transferred from Pedi Mian to Klaipeda .
  • The team battle league is initialized every Monday at 6 o’clock , and the title is given to the 1st, 2nd and 3rd place in total at 6 o’clock .
    (The title effect remains until the next season’s initialization .)

Check this video: https://www.youtube.com/watch?v=g0dd5ZTzFE4 this is real cancer. Lol

Yeah that’s the vid I referenced in my last post. Most people playing the cancer builds are also building full con full block. R7 still op, mag force still broken, block is broken.

You change the damage and give them even more armor, now what? Even worse pvp and less people to gang up and try and kill them.

For me, this is a good change. There are pros and cons whenever you make a choice or theory crafting of build, it’s either you are weak but stronger to something or vice-versa. But as of now here in iToS, Cleric and CC builds being strong at all around scenarios make this TBL worst.
Note: Hopefully, when update comes here in iToS make Block penetration stronger for each point of DEX and make that cancer r7F skills a DoT damage instead of instant.

Ktos already has the changes and those were not changed at all. iTos we have full CON kabs running around with 200k hp and just using r7 only. There is no weakness in that at all. It’s not a good change when these same characters will have even more armor (armors were upgraded) and everyone else doing less damage.

Short answer is No, and i beg to differ.
If you have dwelled in the TBL cancer hole for long enough, you would find those 2v2 games to be more enjoyable compared to the 5v5 games.

If your server is cancerous enough you would find yourself lining up against 2-4 Kabbal/inqui. Now that is real cancer. They have 100% uptime of pear/r7/counter spell. Leaving little to no opening for you to outplay them. Lets not forget that CC is still king. With people bringing in PvP optimized builds , you cant complain if you brought in a PvE specced Toon.
PvE Tool = PvP God.

With the upcoming 3v3 , there will be slightly more space to breathe against these cancer builds.
2v2 is pretty much like a game of rock/paper/scissors and i hope this aspect will stay for 3v3.

The primary reason for such cancerous PvP experience is non other than IMC’s match making algorithm that can place your team with no clerics against 4 of them. Lets not forget about minor things like inqui wheel being unable to miss without investment in strength ( Accuracy ). The sole reason why full CON Inqui scale so well in PvP is because of transcendence. IMC really needs to work out the details in dept and not just the superficial problems.

You should wait untill they release the new stuff, with the new def values/cc nerfed and pvp damage reduction we dont know what to expect tbh.

For now all i can say its that i have hope that with the new changes pvp will be more oriented thowards “party play” wich can lead to better GVG and maybe battlegrounds in the future, that would be HUGE.

This much.

How can it become more “cancer” if the game is improved actually?
It’s getting more hard to instantly kill someone, which is always a beneficial change.

Getting Asura’d in ROs PVP was really annoying but really hard to avoid as even decent equipment wasn’t enough to tank this skill.

With halfing the incoming damage, you will see battles last longer and become more strategic. Revenged Sevenfold will also take its toll by this.

Also,there are no cancerbuilds in TOS.

How can you even say that if you’re actively trying to kill another player and he prevents/counters it to save his life&win?
The one who wins wins and the one who loses loses, that’s all there is to PVP.

2 Likes

Been pvping since the day it came out. 2v2 is just as bad when you face these full con kabs it’s impossible to kill them. Then you are stuck either waiting out the entire timer and spending 20 mintues per round, or eventually killing yourself to a r7.

I don’t think you pvp because you would know which are the cancer builds. Also I don’t think you know what it means. These are builds that cheese the game and make it anti fun. YOu are not going to beat them whatsoever and they take 0 skill and minimal equips. These are the type of builds and people that ruin the pvp.

You have 0 experience in ti I can tell. Updates are not equal to improvement. Some updates are bad and if you ask the Ktos players, they will tell you this update was bad.

Ktos already has the defense upgrades and the 3v3 tbl. People are running 5-6k def and full con now. They block absolutely everything, just take a look at the video up there and that’s a full dex character with trans 10 and full solmiki. He can’t even hit him and when he does it’s for 2-3k, Then gets 2 shot because he’s not full con. Now picture that with r7 on top of it constantly or a broken mag force with triples it’s actual range.

The last rank on ktos after the patch from what i’ve seen is:
1-Elememe
2-Cryo Kino Lock
2-Priest bokor oracle3
4-Priest bokor kabba taoist
5-Hunter Musket

Btw i watched some matchs and the muskeeter kills that full con full block murmillo easily.

Hooray for “You need at least orange315 with stage6 +16 and +11 solmiki armor to enter TBL” PvP environment

2 Likes

Have you tried alt-z to no equip to remove the R7? I know the r7 glitches sometimes and doesnt show on head. At least its better than 5v5 tbh. Sadly waiting out is one of the strategies for fighting against them.

I think its pretty logic that after a new update stuff like this can happen, however they might realize it and change it in some way, honestly i dont think they are going to left stuff like that, that would be a BIG MISTAKE. My point is that they actually care about PVP now wich its a BIG DEAL. we had to deal with horrible PVP mechanichs for a long while, at least they are trying to balance it now, also they said that stuff could be changed after the update, so we can only hope. (The real problem its “when”)

That being said i have to say you are right about “cancer” builds i think people that play pvp understand wich builds we are talking about, i hope they realize that and balance it propertly. On a side note i wonder if they take any feedback from their playerbase or just aim blindly when trying to balance stuff.

About pvp balance stuff: There was a very good pvp game with a “heal resistance” status, it worked so heal efectiveness was reduced in pvp the more you used it. That was a very good mechanic to prevent clerics to become inmortal just by tanking forever.

Also i can imagine that raise and magnetic force are not afected from this new mechanic that reduces the efectiveness of CC skills if used one after another? well well, i would actually love more information about the new pvp in kTOS. Time to do some research.

I’m totally ready for the TBL update.

7 Likes

Guess what? PVP takes no skill whatsoever if there is equipment taken into account and the skills are inequal.

Bad PVP balance can be seen in games like e.g. Dragon Nest where you have to CC the enemy like no tomorrow if your Class is fu(&3d over by the developers just because 10% of the playerbase are unkillable through their experience, better internet performance, computer performance and equipment.

Even today they continue to increase the CD time of certain Classes’ skills like Guardian because of these changes, making it hard for you to even start playing PVP because when you enter PVP, all your skills are on CD and have like 30-60 seconds CD time till you can use even the most basic skills that actually deal damage.

If they plan to balance PVP, they should invent a fair system that ignores equipment and gives people some skill restriction (e.g. a CD counter that sends all skills on CD once the total CD time of the active skills [not counting instances/buffs] surpasses 60 or 120 seconds).

If they ever apply this,they should also do it for potions.
Healing with potions is pretty unfair if it’s unaffected by such resistance while Heal is. It wouldn’t solve the initial problem anyway as CON Clerics could just use pots instead because they heal a crapton of HP with 400+ CON (over 16k in 30 seconds).

If you want to PVP you need CON. In RO you needed VIT to survive and pot efficiently in WoE and PVP. If you don’t have any CON it’s your own problem & fault for not having it in the first place. You have less HP and recover less per potion and still want to survive and kill in PVP with less “effective HP”?

1 point of CON is equal to ~0,5% more potion recovery at max level aside from blocking stuff, which lets you last forever on the battlefield.

1 Like

This

People who go TBL with 10-20k HP characters have no rights to complain. Want to perform good in TBL - make the damn PvP build. You can make a decent PvP char from any class you like. Although clerics are obviously overpowered now - deal with it.

Oh wow you joined them :sob: