Tree of Savior Forum

Make World Bossing Great Again

Creating this topic because of the ongoing $$$$ storm in Sooo yeaaaa.... that's a lot of cubes

I will like to suggest making the respawn timer of world bosses to be much more random instead of 2 hours for Dullahan and 4 hours for other bosses. So that exploration and adventuring is more rewarding in-game instead of people showing up last min to camp boss spawn spots. It can also give people that’s questing in the area the chance to party up and do the boss because there won’t be a lot of 100+ level players around to fight over it. Plus it won’t be a super lag fest where everyone is 1-4 fps during boss fights. BRING DOWN THE MONOPOLY AHHH.

If you guys got better ideas feel free to share.
Also this is a good guide about world bosses, check it out if you haven’t yet.
http://2p.com/37446292_1/Tree-of-Savior-Guide-World-Boss-Locations-and-Drop-by-Baako.htm

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Killing off a fun part of the game for people who actually care about this and go specific character directions for this and have interest and fun in it. for… people who just like to occasionally get a cube from a boss.

No, please no.
If the variable spawn time is not too long, they’ll just wait and keep track on “important” bosses.
If it’s longer they’ll do it another way, either wait if possible, keep track of only the one important boss and just when he’s beaten check out the next most important one, or have the party scout the places.

Please stop crying and casualizing the game so that every who just dares to take a breath sitting in the corner of the map wins.
(a little over the top, but pls, no)

I don’t know what’s fun about having 1-4 fps when fighting Dullahan and this doesn’t stop you from searching the bosses. If you got a world boss hunting group you can still get a lot more cubes than casuals in the end just that it will be harder for people to hold a monopoly and control the market.

My favorite part in dullahan raid is the ever stuttering “grind theme”.

Also make the bosses spawn Only at CH1 maps. It’s too easy for guilds track bosses and start milking money out of them.

Please stop tagging important people in posts with silly ideas that have not been accepted yet.

Only Ch1 would:
Make the items even rarer & price go even higher.
It would be even easier to track them, since they can’t spawn on different channels.

too easy for guilds to track bosses?!
all you need is litterally a pice of paper and a pen…
no… not even…
open notepad and write down times of the bosses you want!

‘’'o|¯|_

Make world boss loot bind on acquire (untradeable).

Problem solved.

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I love this reply DO IT! :thumbsup: the bind on acquire that is.

Bindable items is the worst cancer of any mmo game.

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Naah just means you have to play the game :smiley: and can’t just buy everything of AH

AH sould be fully unrestricted too IMO.

Naah I don’t think you should be able to buy end gear on AH you should have to grind for that yourself, and buy making stuff bind you clean out those grinders, that make it impossible for others to get any :stuck_out_tongue: I know I can just buy on the AH but wheres the fun in that? :stuck_out_tongue:

people who don’t enjoy ginding for end gear can spend time and earn silver in a way they enjoy and still get the equip they want.

True true good point, I just don’t like the fact that end gear can be acquired by simply buying it on AH and supporting the world boss farmer groups… :slight_smile:

All they need to do is give boss cubes to anyone who participates in the raid, as long as they are the same level as the world boss and upwards. I know many other mmos who give raid/boss items for a minimum participation OR make the cubes random among everyone who participated. The current system is just bad

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I see that system in blade and soul it was not bad.

You mean the system where 100 summoner bots/players shows up to every ogre?