I agree with everyone that has said so far that ToSâs inspiration for classes has been very based on world cultures.
I think one of the hard parts about finding real historical examples of illegal operations across history is that you donât have to go too far back before itâs hard to find anything recorded about them that hasnât just become straight up lore. That and there are a LOT of words that mean really similar things that refer to robbers/swindlers/cheats/showmen/etc. Stuff like brigand, bandit, marauder, bushranger, and outlaw. They donât have anything iconic enough to even fill one circle of skills.
Just for fun, Iâve been researching thieves, vagrants, and charlatans from world cultures to try to come up with a thief class tree. I tried to keep the constraints to the kind of ideological and visually iconic style that other treeâs classes have, but with leniency to reference existing RPG tropes. It was especially difficult finding examples that werenât just straight up warriors, so a crucial element for any soldiers/cavalry was some kind of stealth, either literally crawling and hidden or through secretive military operations. I also tried to stay away from anything too modern, because stuff like âspyâ or âPonzi schemerâ donât really fit into ToSâs aesthetic design.
I was thinking it could go like this:
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Base class: Neophyte/Knave â The idea of a thief in any combat MMO is kind of weird. Itâs almost entirely a made up construct, since the main goal of any thieves/pirates/swindlers was for profit, or they were rebels/coups/guerilla warfare. I thought neophyte or knave would be an okay start because most of the following classes are either tradesmen that dealt outside the law, or they were stealth fighters in direct or indirect ways. I thought a cool C3 skill would be weapon mastery, where weapon swap turns into weapon cycle and increases 1 set to cycle through per skill level.
- R2:
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Thief/Bandit â Takes from the RPG archetype, so backstabbing, evasion, daggers, etc. A cool skill would be Scouting, where you can decenter the camera and move it further away from you to look at your greater surroundings.
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Hadjuk â Middle Eastern guerrilla soldiers (or alternatively, rapparee, the Irish ones). This is where youâd get your stealth, but with a guerrilla warfare bent.
- R3:
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Bard â Gaelic itinerant musician. They could avoid the extant RPG bard stereotypes by banking hard on specific lore, like how bards were said to be able to raise boils on someone by extolling their faults. Worst case scenario, they just use all the words that mean âSing or speak to someoneâs virtuesâ (paean, panegyric, encomium). You could also do cool support stuff with a skill called Eulogy that grants buffs upon death.
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Pugilist? â I feel like Boxer could fit in there but with weapon stuff it might be weird.
- R4:
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Highwayman â British mounted bandit. They could take from the romantic, Robin-Hood-like lore surrounding British highwaymen, as well as have cool skills with names like âStand and Deliver!â
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Pirate/Corsair â Honestly I donât think a pirate class fits in the swordsman tree at all thematically, so itâs here.
- R5:
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Jester â Utility class with skills like twinkle toes to let you jump away from enemies, and combat/support skills related to juggling and acrobatics.
- ???
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Hidden crafting class: Counterfeiter â Can copy shops, craft RNG item cubes, etc
- R6:
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Hashashin â Islamic military order, the original thing that the word âassassinâ came from. âAsymmetric warfare, psychological warfare, and surgical strikes were often an employed tactic of the hashashin, who would draw their opponents into submission rather than risk killing them.â (Wikipedia)
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Rustler â American cattle raider. The main mechanic would be âpushâ and âpullâ style AoE mob CC, to mimic herding.
- R7:
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Mongol Warrior â Still trying to find what specifically could separate them from just being the hackapell of this fictitious thief class
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Ninja/shinobi â Ninja are too culturally iconic not to be included in this tree, and I feel like they could have extended both the tools and the kuji-kiri into three circles.
- R8:
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Wukong â Since Mergen is in the archer tree, I figured itâs okay to include the Chinese Monkey God in the tree, given his propensity as a trickster. There would be plenty of lore to draw from, like a long-range click-where-you-can-see teleport skill called Jumping Buddhaâs Palm (with interaction with Scouting from Thief).
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Assassin â Here you would get all your tropey slit-throat kills from behind, sniping, wearing black, etc.
Obviously the order isnât set, just kinda thrown in where I felt like they might go. I wanted to include some kind of duel wielding dancer class, but the closest real-world example of that I can think of is rooted in stereotypes of the Romani people, and I wasnât able to find a truer combat-oriented example from that culture.
Itâs not much, but if anyone has concrete examples to add, itâd be awesome to learn more about the (real) world.
EDIT: Sorry, I failed to address dual-wielding historically. It looks like it did exist for Samurai and Fencers/European swordsman, but it wasnât two blades of equal length, more like sword+dagger or wakizashi. That makes me skeptical about the inclusion of dual wielding in ToS, because it starts to lack any thematic foundation outside of tropes, which becomes generic. At least in terms of drawing from the real world, jack-of-all-trades for weapons might make more sense thematically
Anyway, this got way too long lol