IMC should just make the reset event a permanent feature but make it refresh weekly in say, a form of a quest. I’m sure more players would be open to coming back if they could play any class they want, however they wanted to on a weekly basis without the need to constantly grind alts to level cap. It would help eliminate alts in that regard unless the player chooses to make alts for dungeon runs and bypass the weekly reset, but that only gives them a few more resets each week to test out builds (unless they have tons of high level alts to test more builds on which would be near pointless). Having a weekly optional reset would also boost the economy a bit as it would create more of a demand for class specific gear since many players would want to store their build’s gear for when they want to swap classes.
Probably too much. I’d say give resent events like this every time they change anything with skills, stats and class mechanics. It’s also probably a good idea to make it a permanent feature but cost tons of silver and not necessarily a give away like the event we have now.
Nah, that would take all the fun, also, leveling alts provide the few new players more chances to do dungeons/missions too and help them leveling and meet veterans to kill their doubts.
This rebalance thingy left lots of players with broken builds. IMC just wants your cash, nothing else, expect to see in the near future a new and rather expensive DLC with Class, Stats and Skills reset potions. I guarantee it.
I’m not saying it’s going to completely remove the need to make alts. People can still make alts if they don’t want to wait a week to reset and if they level alts to max, they will have more options to play around with builds since they have more reset chances each week. That, and the dungeon running with alts is still there too.
By making resets a permanent weekly feature, we have the freedom to test what we want and change how we want to play, provided a week is waited (or if done on alts you won’t necessarily have to wait a week). I’m sure a lot of people wouldn’t want to pay (real money) for potions to reset all the time either, so I think a lot of people would enjoy having this sort of flexibility. I know I would (and would probably come back). I’m all for having it cost in game silver as well if the price is not too steep to get resets.
Sometimes I wish this game was like only 1 character that could branch out into all the classes he desired but he could also have a main focus path in mind be it tank, dps or support specially with 80+ classes but that’s just me .-.
The thing that IMC wants to emphasize here is that they want you to make alts hence the idea of a ‘team’ and ‘team level’ (heck when they refer to your account they usually say team). If a single character can be whatever path they want then it contradicts their ‘idea’.
IMO, I’m more open for players receiving class resets every after new rank expansions and not as a permanent feature.
But the team and team level have pretty much nothing to do with this? If anything, this would enhance building teams since players could swap roles on the fly without having to go and grind an alt of a different class to their main’s level. I think you might have misunderstood what I said. I don’t mean that you can just go play any class whenever (I.E a swordsman being a priest with swordsman classes at rank 5 or whatever).
I meant that players should be able to reset their stats and skills completely back to base stats, as well as the classes they chose. So if I was max level swordsman with some barbarian/swordsman combo build, maybe I’d suddenly want a new build so I change to full cataphract instead, and then maybe next week full doppelganger, etc. It would be cool if players could choose a different class path as well though, such as resetting your swordsman to go down the cleric’s path (and only being able to choose cleric class subclasses of course).
that game is called FFXIV
I don’t really like the idea~
Basically people would just have 4 characters (usually) of each tree and then weekly reset for their needs. I don’t like the fact it’d feel like there are less “diversity”. I like seeing people with 5 Clerics/Swordies/Archers/Wizards each with different builds and purposes. That’s just a personal opinion though.
On a more objective view, I don’t think this idea is that great because you’d always have people resetting a lot, and then they’d be bad at their new changed class. For example, a Cleric who leveled as a full support and had to “suffer” and do lower dungeons as a full healer will be better at supporting in higher dungeons. A Cleric who leveled as a DPS to make it easier won’t be as good. Leveling with your final build allows you to master it, to find out how it works, and what rotation to adapt.
This event I saw people in Missions/Dungeons who had no idea what they were doing… I’m not blaming or hating them, you need time to adapt to a new class. But if you allow people to reset weekly then you’d most often have newbies in dungeons, even if their character is 200+.
I like the idea of being able to try out things though, so maybe they could allow you to reset a character X times in total, or make it a monthly reset or something like that.
I’m not totally against it, I just think weekly is quite a lot.
Maybe even making them able to respec into all the classes from their branch only, for example if you’re a Wizard you can only change freely and whenever you want to all the classes of your branch at their respective Rank of course.
That way if you for example have 2 aoe dps warlocks but only need one, one of them could change to a CryoChrono to help the team and then change back to continue with his life, that way teams could adapt to the situations instead of just kicking that person that doesn’t fit into the team.
But with this everytime you want to play something different and stuff you need to grind or quest a lot to even get to your main class lvl and even then if your weapon is transcended you can’t even try it out fully because you can’t trade your own transcended items within your own account, which I always found stupid.
I don’t know why but I feel like this kind of concept would’ve fit into the game because of the amount of classes, you can’t try out every single one of them unless you buy a ton of char slots and even then I’m pretty sure you might be short on them and also with the nerfs coming left and right and unexpected it can leave some classes completely useless or some other pretty nice (look at Krivis and Sadhu for example).
And I find it unfair that people that wasted high amount of investment and silver on their character have it all go down the drain just because of a nerf, do you really think when people have transcended weapon with a high lvl which cannot be traded within your own account be like “oh well my character just got nerfed and it’s unplayable I’m just gonna reroll and start from scratch”? they might do it but it’s still gonna be annoying.
I’m just expressing my opinion, not to offend anyone, just had to get this out of my chest 
So what to say …
Welcome to the world of Ragnarok, the World of Theory Crafting xD!
Who ever played Ragnarok will remember, the endless hours of thinking which skills you should take and which not and in addition - it was even more iomportant to have the right stats to achiev some specifik Goals - some players even synch their stats with their gear just to min max and get the most out of the build they like playing… think about it…it a feature of this game that u can do this.
The biggest problems of the system in THIS game are…
1.Way too much skills/interactions and possebilities (thats not bad but its a problem)
2. That people (not all) are lazy and dont want to make themself a head. I often read - what is the new meta… thats the moment u only can facepalm because…there is no meta in this game we are even far away from endgame… (current circle 8 of…12???)
If ppl now are complaining about messing up everything what will they do if they get even more choices…combos and options xD
Fact is - there will always be ppl complaining, take it as an adult and bear with the options u get or rebel and do not support it
To sum it all up - The only time those rank reset EVENTS should take place are Game changing changes.
We all had enough time to test various builds and i bet some will disagree because they had dozen of more builds in mind…yea…nobodys stopping u from testing…it just take more time xDD
PERM reset NEVER should be added in any form…
bad idea…it takes away the risk of failing, which makes the game fun
First day of the patch: “What’s the new meta for Archer ?” 
I think reset events are mostly nice for new players who don’t know yet how this game works: they don’t know you need synergy, to work on your build, and not yolo it. That’s why allowing people to reset from time to time isn’t too bad.
Some people need to know how the game works first before being able to decide what to do/how to build, they’re not all lovers of theory crafting, they’re more the kind who need to see how the skills work with each other before being able to decide. It’s also a game, most people want to have fun, not spend hours/days studying all classes and the synergies between them~
For them, the possibility to rank reset without the need of an event doesn’t bother me since the events come like every 6 months. As long as it’s not too often and they can’t basically spam-reset everytime they feel like it.
Reset events when big changes are happening should totally be mandatory though.
Not to get out of topic, but that reminds me of yureka. and i know what you are talkinga about. i wouldn’t go as far as to say 1 character, just 3. 1 for merchancy, 1 auxiliar, and main.
