Tree of Savior Forum

Make the Bosses harder

To IMC Games,
In the current game every boss is just too easy, everyone can solo them and get a perfect (if lag doens’t get in the way) except for Harpia because the lag in that one IS REAL, i’m not saying to make the bosses more tankier, or spam infinite mooks to help them, just give them more difficult patterns to avoid. I’ve seen too many bosses who get into danmaku mode sitting like little ducks ready to be killed because the bullets only spam in front of them and not in every direction, also the bullets are far too few to be a called a good danmaku challenge, of course we do not want the danmaku at Mushihimesama levels but make it harder. Make every single boss a good challenge, and upgrade their AI to get off the way from powerful atack from the players so that the players think and make a strategy of how to get the boss down to the range of their powerfull skills, and give the bosses more atack time. I’ve seem as said before many bosses who after an atack sit there for a good 3~4 seconds without doing anything before their new atack cycle, this level of challenge is important to give the player that good sensation of relief and well being after beating a good challenge, also take down the atack warnings of the battle (red circles before every atack of the boss) so that the learning of every battle comes with good observation of every action from the bosses and not just moving a little to the side everytime you see a red circle under your character.

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Did you try field boss yet? Or do you mean only to quest boss?

If by field boss you say the dungeons lvl 50 and lvl 90 that need a party to win there, that is not difficulty, that is the enemies doing far too much damage for that level but, if by field bosses you said the Red Keppa (first example that came off here sry) yeah, they’re tankier and deal a good amount of damage but, again the true difficulty is the amount of field mobs that aggro on you if you hit the boss mob, and yes i was referring to quest bosses, the main quest and side quest bosses are far too easy for a challenge even by casual game standards

Field boss as in normally open map not an instance :astonished:

Just to be on the safe side, what class are you rolling?

I’m rolling a tank swordie and I can pretty much say I’ve had close calls with some quest boss that endlessly spawns mobs for some reason (even though other bosses stop at a certain number), as well as boss that poison (granted I was unprepared and didn’t bring antidotes). Nevertheless, I wouldn’t exactly call it easy unless I cheese it with skills and running around trying not to get hit.

My point stands, so far every boss in this game is far too easy of a challenge, being tanky and dealing lots of damage isn’t a challenge, is a game of attrition and boring, one example is the DAMN HARPIE, because of lag every single atack from her is a one hit kill because of multiple hits for tons of damage, and she is tanky as hell too, but if wasn’t for the lag, she has the better atack patterns from the game so far (lots of AoE, good mobility, good atack ratio vs sitting down doing nothing etc).

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Both a ranged wizard and a close range highlander

Yes I do agree that the mechanic of boss skill might seem easy but as for field boss. I’m lv 130 but I can’t solo field boss lv 76 at all due to huge hp and dmg it did. As for some of other field boss skill can one shot me or aoe are pretty much big range unless there’s a good tanker who know what to do helping around. To say every boss is just too easy made me feel disagree for this unless you mean to quest boss or instance boss.

My personal issue with bosses is that I don’t really feel like they’re made to try to kill me, I feel like they’re made as something that’s just another thing I have to overcome. Like a puzzle or something. That’s really a good analogy I think. Boss monsters are just boss puzzles. They have a pattern that they communicate to you, and you have to step in the right spot or you lose a life. It’s like dance dance revolution, or bop-it. This isn’t a boss fight in my opinion.

I expect my bosses to be trying to end my life. I should be able to read their attacks based on the situation of the battlefield, not based on how they roar, wind up, and where the red circle appears. If I’m slicing up their ankles, they should execute a swift kick or swat. If I’m at medium distance, I should expect to be lunged at. If I’m far away, I’d expect some kind of ranged attack. I personally don’t how simple it is to see an attack and move away. The only reason anyone with half a brain should be getting hit by attacks is because they’re pushing the bar a little too hard to see if they can squeeze every ounce of DPS out of their attack opportunity.

If I as a player even have enough time to think about this kind of calculation, the boss is probably not trying hard enough to kill me.

Just my own thoughts. I’m a big fan of Vindictus/Monster Hunter and that’s probably why I feel this way.

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Im really glad that this thread is actively being talked about. Can Anyone Direct me to more threads in this topic?

As someone who hasn’t had the opportunity to play the game yet, I am really excited; However, I have seen many videos and it appears to me that the bosses are too predictable or easy to beat. I really like the concept that we “want the boss to attempt to end our lives”. Games are made too easy lately and I want something very challenging, something that will make me want more and make me want to be the best. If more frequent and more challenging attack patterns from boss monsters fix what I am seeing, then I would definitely pick up the game.

Anyway, really curious to know how many other people feel this way.

what class are you again?_?

Yes, the boss is easy but tedious. They should make the boss harder but fun to defeat, not let’s circle and attack the boss for 15 minutes.

That’s true for most game, it’s just that the puzzle of this game is too simple and tedious.

Also, we can’t have a boss that react too fast. Our character isn’t designed for fast pace action.

I kind of disagree. I think ToS is a great platform for fast paced boss action.

A lot of bosses spend about as much time winding up for their attack as they spend executing it, if not more. I think ToS would greatly benefit from reducing or almost removing this wind up so that someone who was not already in the process of dodging correctly by the time the attack came out would have no hope of actually dodging. It’d be pretty epic to abort a dodge and drop a Pavise or something if I was caught out of position.

I think this would work if and only if we were given some other way to read and expect attacks. Such as expecting a lunge if the boss’s current target was at medium range, or if there was a heal tile on the ground.

How great would it be if bosses preemptively attacked heal tiles when party members were low on health? It would certainly freak me out if running to my cleric buddy actually got me killed because I wasn’t paying attention.

I think that’s what it comes down to. You can hold a movement button and stop paying attention, because you will reliably dodge almost every single boss attack in the game.

hmm…it depends on what and which classes u using. I solo boss using pyro. Some bosses are really difficult just for normal quest’s bosses! I very satisfied those bosses that ToS been created so far. For mage class. Those bosses damage are extreme high! 2 skills or above. My pyro can been lay down on the field just in sec. So, Don’t Make It Harder!

It depends on what class you are playing. If you had ever played with the cast time and delay of a wizard, a faster reaction boss will make you only able to auto attack.

Unless the boss will have a delay after certain special action, I don’t think the wizard will be able to take on a boss (other than using aa).

Though I think that for other 3 class, a faster reaction boss is possible.

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yeah…That pain full for wizard class. When I cast flame ground and fire pillar. Some boss movement speed too fast. I feel like. Jerk! Those skill like wasting my mana. Then my high power Fire pillar just gone in few secs. then wait 2min+…quite feel annoying if facing high reaction boss. But static bosses is my type. xD~~

I want to disagree, but my wizard is only level 20, so I don’t have a lot of experience in the upper areas with this class.

I do know that wizards and deal some serious hurt when they have the opportunity, and I think this ideology should be pushed harder, not repressed. There should always be opportunities, I don’t disagree with you there. But these opportunities should be something you rush to take advantage of, not things that you just kind of receive.

My pyro lvl now is 76 lvl…So, I know the feel so solo high reaction bosses. Then you will start searching party for PvE until u reach Sorcerer class…that middle of trainning are adsolute hard. When no players want to PT with u sometimes. It really a nightmare even u facing some creeps.

is worst with psychokine, to use our only good skill we have to get so close I end up inside bosses most of the time.

bosses can enter a mode where they get 0 hits and ruin your skill timing and it’s the same if you are on a party and the boss move away from you.

Well, wait until you fight ravinipede. Struggled against that boss with a 2 man party(krivisc2 and priestc2). That party setup means we had 2 safety zones, and we still almost died, 3 times.