Tree of Savior Forum

Make current exp rates the default

This is what you like: leveling up.
This is what will happen: you will reach a level where leveling isn’t as fast as you’d like. Then you’ll quit.
What your suggestion does: prolong the inevitable.

tl;dr - what you want and what you get don’t match.

got any suggestion?
Wakfu had sort of a daily log in reward where you could grab a random buff, like +40% exp or loot chance for…i think it was 2 hours, higher crit chance, atk and what not, a few different random buffs, grabbing the buff would also give you a token that you could use to purchase some fun stuff.

some sort of daily rewards, tokens to be used for something, even if its unrelated to leveling wouldnt be out of the question.

There are a lot of ways such as the usual Party Buff that gives you x1.5 EXP or so. An encouragement for people to party up, get along, and tightens the community. The party buff too can be something like a Class Party Buff, for example if you party up a Swordsman (regardless any rank he’s in), the party will get a Swordsman Buff that increase your, let’s say physical attack or defense by 5% (same class won’t stack). Makes grinding or dungeon a bit easier. Of course that is one way. I would write more in my final verdict about this iCBT.

Other than that is IMC could polish more the achievement or medal system. For example, the title “The Greatest Heir” would gives you a stat bonus such as +2 in all stats (only applied once you equipped it). Title “Hunter” would give you an increase in Physical Attack and so on. In short, every title have it’s bonuses so that people would get the benefit from it and make them to have an objective to get it.

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Chances are that if our previous rate this beta was accurate then this 2x rate will probably be available via exp booster anyway. (just speculating on cash shop items but xp boosters seem like a likely option)

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I would almost bet on it,but maybe that’s just me.

-1 , they should LOWER the exp rate to the point killing kepas at lvl 1 gives you 0.1%

we need people in grinding hell, we need people skipping classes, work, responsibilities, families for the sake of a game which is importanter kappa.

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People really have no clue of how stupidly high this exp rate is lol. Madr a new character>did black hair achievement(takes 5-10 mins if u change channels)>got to level 15/15>changed job(mine village doesnt close until you progress the story)> backtracked to finish quests> got to the mine 1F being level 26/5

I was 10 levels above the recommended level lol. Rnow im level 3x/13 and have all my exp cards from miner village to nefritas cliff. Just arrived on tenet garden

I say they keep the rates if ever they’ll release a third beta, so a majority of people can reach rank 10 or something. But in official, I’m comfortable with the x3, or maybe x2, since I like grinding between quests.

Maybe they could place it at x1, but provide opportunities for players to multiply the exp given. Trickster Online had a nice party system for that and it worked well on higher level grinds.

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They said rank 7 /8 should be in open beta and that they might not do a rank 9/10 and decide to stop at 8 during the indo q&a long time ago.

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I can’t think of a sufficient reason to play the game longer since there are a lot of changes to be made that I prefer they would on the current progress/leveling design such as the mob density, mob AI, repetitive questing and so on.

That’s why if they won’t be able to adjust on those things I would rather prefer better exp rates like we have right now. Though I understand that insta-higher level is not a usual thing on an mmorpg and may hit the game negatively.

Again, a wishful thought. :slight_smile:

Yep my point.

My wishful suggestion originated from my not-so-good experience in grinding/progressing/mobbing/leveling.

But right now on the current exp I can see progress in just 2-3hrs of play. :3

I don’t know if everyone see it as this, partying at times is more of a burden considering the mob density and split on exp can’t be covered by what you’re saying about a party buff of x1.5 exp.

Also a lot of people on the forums are saying the same.

What would be better is each party member is a multiplier to the exp you get and less burden on split exp would be great. Referencing RO2.

The mobs density during dungeon run is more packed than field mobs. To me, field mobs (some are packed and have high spawn rate) are just petty exp, running for quest (kill x monsters), eq’s or cosmetics farming, that sort of thing. Real ones actually comes from EXP cards or Dungeons. EXP sharing in the game right now is broken as it prefers giving more exp to a higher level, even with equal share. But so, I still prefer to have a party in dungeon due to being able to clear mobs faster and gaining exp faster. If I still remember, during my run at Residence of the Fallen Legwyn Family, I’m able to boost my level from 132 to 138 in just 2 runs.

Yes it can’t be covered by the x1.5 exp but it is what it is due to you are partying and exp share so most likely it is logical (considering you have a 5 man party that’ll be able to clear mob as fast) than soloing which will get you more exp from the same mobs but can’t clear fast. That is, depends on how they want to implemented it, it can be x2 exp or even x2.5 exp.

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it wouldn´t be bad if there were actually ITEMS to grind for plus no dungeon lockouts.
once again market will be the true downfall of this game with nothing being sold besides toptier and chumpchange for lower tier items as it already is in this CBT.

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This thread’s topic is quite interesting.

I will forward the points made on this thread to our Dev team.

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I guess the real problem is most of the fun stuff in game came after level 100, but the grinding wall is at around level 80. Alot player quit by this level because they felt that the game is not fun.

Tbh I’m really okay with the harder grind after level 100, but it ticks me off before level 100 because I have nothing to do if I don’t want to grind.

tl;dr: Player should has lesser effort to access the fun part of the game.

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They should probably just tone down the exp TNL around that region then , but if that happens i hope that people wouldn’t start complaining about difficulty from 126.

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The rates are fine or bad depending on the class you play.
Melee classes can grind effortlessly compared to ranged classes, get a lot more exp/h without downtimes because of cooldown or SP.
Swordsman has triple HP and Cleric can just heal himself, so no real downtime for them except repairing weapons after some hours of grinding, which ranged also has to do.
The game has so many classes that you want to play them all, you want to have alts, this exp rate is just fine for that matter.
The game is already linear and boring after the second character, why make it a suffering of grinding as well?

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I’ve played around for quite a while (both in the KR CBT and these CBTs), and I have to completely agree that these Exp rates are much more favorable.

Thing is, Grinding can happen and it is fun when done right. To make grinding right, you have to feel progression. It’s very hard and unwelcoming to see your ‘progression’ as having to hunt down mobs for an hour and get one level when you know there are hundreds more levels to come.

Back in the KR CBT it was even worse because there wasn’t dungeons, so we were forced to find some spots and sit down there for countless hours just to get past some exp curves (my pre-level 87 experience was the WORST.)

Coincidentally, some days after (when I was around 100ish or so) they activated a 3x exp event (from exp cards too nonetheless!) and the game actually became much more enjoyable? Since the exp rates were pretty lowish, progress felt much better and I didn’t feel ‘stuck’.

You guys have to remember that the whole game, including grinding, should be fun and entertaining and not some mindless chore just to see an exp bar grow.

Since there will be 500-600 levels in the whole game, we have to keep in mind two things:

A) that if the leveling pace we see now feels dull, then in 300 more levels it might be a nightmare.
B) that not everyone has the patience/time to grind, yet they also want to enjoy the game as a whole (not just the earlygame, but also the later parts. Think level 450 and higher.)
C) that we don’t know what IMC plans on doing with the rates once more levels are released.

So really, we have to be very mindful when saying these exp rates should be shortened. The game has a LOT more to offer - just look at how big the world map is.

We want to see new maps and new content so we can have a fun experience everytime we play. I don’t know about you guys but having to stare at a single spot that I will have to be grinding over and over for several weeks - like some people want the exp rates to be once we reach higher levels - then game experiences will feel quite dull, very quickly.

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yes and yes!

this :D. This is were I am coming from.